virtual Point transform(const Point &point_, Real *dist=NULL, Real *along=0, int quality=10)const;
virtual Color get_color(Context context, const Point &pos)const;
virtual bool accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const;
virtual Point transform(const Point &point_, Real *dist=NULL, Real *along=0, int quality=10)const;
virtual Color get_color(Context context, const Point &pos)const;
virtual bool accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const;