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Revert the accidental removal of mod_libavcodec in r2286.
[synfig.git]
/
synfig-core
/
tags
/
stable
/
src
/
synfig
/
layer_motionblur.cpp
diff --git
a/synfig-core/tags/stable/src/synfig/layer_motionblur.cpp
b/synfig-core/tags/stable/src/synfig/layer_motionblur.cpp
index
b02ba72
..
59f90f7
100644
(file)
--- a/
synfig-core/tags/stable/src/synfig/layer_motionblur.cpp
+++ b/
synfig-core/tags/stable/src/synfig/layer_motionblur.cpp
@@
-1,12
+1,12
@@
/* === S Y N F I G ========================================================= */
/*! \file layer_motionblur.cpp
/* === S Y N F I G ========================================================= */
/*! \file layer_motionblur.cpp
-** \brief
Template Head
er
+** \brief
Implementation of the "Motion Blur" lay
er
**
** $Id$
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
**
** $Id$
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
-** Copyright (c) 2007 Chris Moore
+** Copyright (c) 2007
, 2008
Chris Moore
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
@@
-53,8
+53,8
@@
using namespace std;
SYNFIG_LAYER_INIT(Layer_MotionBlur);
SYNFIG_LAYER_SET_NAME(Layer_MotionBlur,"MotionBlur"); // todo: use motion_blur
SYNFIG_LAYER_INIT(Layer_MotionBlur);
SYNFIG_LAYER_SET_NAME(Layer_MotionBlur,"MotionBlur"); // todo: use motion_blur
-SYNFIG_LAYER_SET_LOCAL_NAME(Layer_MotionBlur,_("Motion Blur"));
-SYNFIG_LAYER_SET_CATEGORY(Layer_MotionBlur,_("Blurs"));
+SYNFIG_LAYER_SET_LOCAL_NAME(Layer_MotionBlur,
N
_("Motion Blur"));
+SYNFIG_LAYER_SET_CATEGORY(Layer_MotionBlur,
N
_("Blurs"));
SYNFIG_LAYER_SET_VERSION(Layer_MotionBlur,"0.1");
SYNFIG_LAYER_SET_CVS_ID(Layer_MotionBlur,"$Id$");
SYNFIG_LAYER_SET_VERSION(Layer_MotionBlur,"0.1");
SYNFIG_LAYER_SET_CVS_ID(Layer_MotionBlur,"$Id$");
@@
-161,11
+161,11
@@
Layer_MotionBlur::accelerated_render(Context context,Surface *surface,int qualit
samples=3;
break;
case 9:
samples=3;
break;
case 9:
- samples=
3
;
+ samples=
2
;
break;
case 10: // Rough Quality
default:
break;
case 10: // Rough Quality
default:
- samples=
2
;
+ samples=
1
;
break;
}
break;
}