virtual Rect get_full_bounding_rect(Context context)const;
virtual bool accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const;
virtual Rect get_full_bounding_rect(Context context)const;
virtual bool accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const;