virtual Color get_color(Context context, const Point &pos)const;
virtual bool accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const;
synfig::Layer::Handle hit_check(synfig::Context context, const synfig::Point &point)const;
virtual Color get_color(Context context, const Point &pos)const;
virtual bool accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const;
synfig::Layer::Handle hit_check(synfig::Context context, const synfig::Point &point)const;