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Fixing user name...
[synfig.git]
/
synfig-core
/
trunk
/
src
/
modules
/
mod_filter
/
radialblur.cpp
diff --git
a/synfig-core/trunk/src/modules/mod_filter/radialblur.cpp
b/synfig-core/trunk/src/modules/mod_filter/radialblur.cpp
index
484c162
..
6ecc5bb
100644
(file)
--- a/
synfig-core/trunk/src/modules/mod_filter/radialblur.cpp
+++ b/
synfig-core/trunk/src/modules/mod_filter/radialblur.cpp
@@
-1,12
+1,12
@@
/* === S Y N F I G ========================================================= */
/*! \file radialblur.cpp
/* === S Y N F I G ========================================================= */
/*! \file radialblur.cpp
-** \brief
Template Head
er
+** \brief
Implementation of the "Radial Blur" lay
er
**
** $Id$
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
**
** $Id$
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
-** Copyright (c) 2007 Chris Moore
+** Copyright (c) 2007
, 2008
Chris Moore
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
@@
-52,8
+52,8
@@
SYNFIG_LAYER_INIT(RadialBlur);
SYNFIG_LAYER_SET_NAME(RadialBlur,"radial_blur");
SYNFIG_LAYER_INIT(RadialBlur);
SYNFIG_LAYER_SET_NAME(RadialBlur,"radial_blur");
-SYNFIG_LAYER_SET_LOCAL_NAME(RadialBlur,_("Radial Blur"));
-SYNFIG_LAYER_SET_CATEGORY(RadialBlur,_("Blurs"));
+SYNFIG_LAYER_SET_LOCAL_NAME(RadialBlur,
N
_("Radial Blur"));
+SYNFIG_LAYER_SET_CATEGORY(RadialBlur,
N
_("Blurs"));
SYNFIG_LAYER_SET_VERSION(RadialBlur,"0.1");
SYNFIG_LAYER_SET_CVS_ID(RadialBlur,"$Id$");
SYNFIG_LAYER_SET_VERSION(RadialBlur,"0.1");
SYNFIG_LAYER_SET_CVS_ID(RadialBlur,"$Id$");
@@
-130,6
+130,10
@@
RadialBlur::get_color(Context context, const Point &p)const
bool
RadialBlur::accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const
{
bool
RadialBlur::accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const
{
+ // don't do anything at quality 10
+ if (quality == 10)
+ return context.accelerated_render(surface,quality,renddesc,cb);
+
if(cb && !cb->amount_complete(0,10000))
return false;
if(cb && !cb->amount_complete(0,10000))
return false;