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Mention the new odd/even winding style in NEWS
[synfig.git]
/
synfig-core
/
trunk
/
src
/
modules
/
mod_geometry
/
rectangle.cpp
diff --git
a/synfig-core/trunk/src/modules/mod_geometry/rectangle.cpp
b/synfig-core/trunk/src/modules/mod_geometry/rectangle.cpp
index
d5b861c
..
48d9e9d
100644
(file)
--- a/
synfig-core/trunk/src/modules/mod_geometry/rectangle.cpp
+++ b/
synfig-core/trunk/src/modules/mod_geometry/rectangle.cpp
@@
-177,6
+177,15
@@
Rectangle::hit_check(synfig::Context context, const synfig::Point &pos)const
return context.hit_check(pos);
}
return context.hit_check(pos);
}
+bool
+Rectangle::is_solid_color()const
+{
+ return Layer_Composite::is_solid_color() ||
+ (get_blend_method() == Color::BLEND_COMPOSITE &&
+ get_amount() == 1.0f &&
+ color.get_a() == 1.0f);
+}
+
Color
Rectangle::get_color(Context context, const Point &pos)const
{
Color
Rectangle::get_color(Context context, const Point &pos)const
{
@@
-480,12
+489,6
@@
Rectangle::accelerated_render(Context context,Surface *surface,int quality, cons
right = std::min(w,right);
*/
right = std::min(w,right);
*/
- Surface::alpha_pen pen;
-
- // In the case where there is nothing to render...
- if (right < left || bottom < top)
- return true;
-
// optimisation - if the whole tile is covered by this rectangle,
// and the rectangle is a solid colour, we don't need to render
// what's behind us
// optimisation - if the whole tile is covered by this rectangle,
// and the rectangle is a solid colour, we don't need to render
// what's behind us
@@
-503,6
+506,12
@@
Rectangle::accelerated_render(Context context,Surface *surface,int quality, cons
return false;
}
return false;
}
+ // In the case where there is nothing to render...
+ if (right < left || bottom < top)
+ return true;
+
+ Surface::alpha_pen pen;
+
if(right-left>0&&bottom-top>0)
{
if(is_solid_color())
if(right-left>0&&bottom-top>0)
{
if(is_solid_color())