+/* === S I N F G =========================================================== */
+/*! \file noise.h
+** \brief Template Header
+**
+** $Id: noise.h,v 1.1.1.1 2005/01/04 01:23:14 darco Exp $
+**
+** \legal
+** Copyright (c) 2002 Robert B. Quattlebaum Jr.
+**
+** This software and associated documentation
+** are CONFIDENTIAL and PROPRIETARY property of
+** the above-mentioned copyright holder.
+**
+** You may not copy, print, publish, or in any
+** other way distribute this software without
+** a prior written agreement with
+** the copyright holder.
+** \endlegal
+*/
+/* ========================================================================= */
+
+/* === S T A R T =========================================================== */
+
+#ifndef __SINFG_NOISE_H
+#define __SINFG_NOISE_H
+
+/* === H E A D E R S ======================================================= */
+
+#include <sinfg/vector.h>
+#include <sinfg/valuenode.h>
+
+#include <sinfg/layer_composite.h>
+#include <sinfg/gradient.h>
+#include <sinfg/time.h>
+#include "random.h"
+
+/* === M A C R O S ========================================================= */
+
+/* === T Y P E D E F S ===================================================== */
+
+/* === C L A S S E S & S T R U C T S ======================================= */
+
+class Noise : public sinfg::Layer_Composite, public sinfg::Layer_NoDeform
+{
+ SINFG_LAYER_MODULE_EXT
+
+private:
+
+ sinfg::Vector size;
+
+ Random random;
+ int smooth;
+ int detail;
+ bool do_alpha;
+ sinfg::Gradient gradient;
+ sinfg::Real speed;
+ bool turbulent;
+ bool do_displacement;
+ sinfg::Vector displacement;
+
+ //void sync();
+ mutable sinfg::Time curr_time;
+
+ bool super_sample;
+
+ sinfg::Color color_func(const sinfg::Point &x, float supersample,sinfg::Context context)const;
+
+ float calc_supersample(const sinfg::Point &x, float pw,float ph)const;
+
+public:
+ Noise();
+
+ virtual bool set_param(const sinfg::String ¶m, const sinfg::ValueBase &value);
+ virtual sinfg::ValueBase get_param(const sinfg::String ¶m)const;
+ virtual sinfg::Color get_color(sinfg::Context context, const sinfg::Point &pos)const;
+ virtual bool accelerated_render(sinfg::Context context,sinfg::Surface *surface,int quality, const sinfg::RendDesc &renddesc, sinfg::ProgressCallback *cb)const;
+ sinfg::Layer::Handle hit_check(sinfg::Context context, const sinfg::Point &point)const;
+ virtual void set_time(sinfg::Context context, sinfg::Time time)const;
+ virtual void set_time(sinfg::Context context, sinfg::Time time, const sinfg::Point &point)const;
+
+ virtual Vocab get_param_vocab()const;
+};
+
+/* === E N D =============================================================== */
+
+#endif