-
- float operator()(int subseed,int x,int y=0, int t=0)const;
- float operator()(int smooth,int subseed,float x,float y=0, float t=0)const;
+
+ enum SmoothType
+ {
+ SMOOTH_DEFAULT = 0,
+ SMOOTH_LINEAR = 1,
+ SMOOTH_COSINE = 2,
+ SMOOTH_SPLINE = 3,
+ SMOOTH_CUBIC = 4,
+ SMOOTH_FAST_SPLINE = 5,
+ };
+
+ float operator()(int subseed,int x,int y=0, int t=0)const;
+ float operator()(SmoothType smooth,int subseed,float x,float y=0, float t=0)const;