void branch(int n, int depth,float t, float stunt_growth, synfig::Point position,synfig::Vector velocity)const;
void sync()const;
void branch(int n, int depth,float t, float stunt_growth, synfig::Point position,synfig::Vector velocity)const;
void sync()const;
virtual Vocab get_param_vocab()const;
virtual bool accelerated_render(synfig::Context context,synfig::Surface *surface,int quality, const synfig::RendDesc &renddesc, synfig::ProgressCallback *cb)const;\
virtual Vocab get_param_vocab()const;
virtual bool accelerated_render(synfig::Context context,synfig::Surface *surface,int quality, const synfig::RendDesc &renddesc, synfig::ProgressCallback *cb)const;\