- Blur(const sinfg::Point &s, int t, sinfg::ProgressCallback *callb=0):size(s), type(t), cb(callb) {}
- Blur(sinfg::Real sx, sinfg::Real sy, int t, sinfg::ProgressCallback *callb = 0): size(sx,sy), type(t), cb(callb) {}
+ Blur(const synfig::Point &s, int t, synfig::ProgressCallback *callb=0):size(s), type(t), cb(callb) {}
+ Blur(synfig::Real sx, synfig::Real sy, int t, synfig::ProgressCallback *callb = 0): size(sx,sy), type(t), cb(callb) {}