projects
/
synfig.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Add mod_mng, and libmng detection.
[synfig.git]
/
synfig-core
/
trunk
/
src
/
synfig
/
canvas.cpp
diff --git
a/synfig-core/trunk/src/synfig/canvas.cpp
b/synfig-core/trunk/src/synfig/canvas.cpp
index
11d84a3
..
1d54730
100644
(file)
--- a/
synfig-core/trunk/src/synfig/canvas.cpp
+++ b/
synfig-core/trunk/src/synfig/canvas.cpp
@@
-6,6
+6,7
@@
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+** Copyright (c) 2007 Chris Moore
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
@@
-1018,10
+1019,10
@@
synfig::optimize_layers(Context context, Canvas::Handle op_canvas, bool seen_mot
Context iter;
std::vector< std::pair<float,Layer::Handle> > sort_list;
Context iter;
std::vector< std::pair<float,Layer::Handle> > sort_list;
- int i, motion_blur_i
;
// motion_blur_i is for resolving which layer comes first in the event of a z_depth tie
- float motion_blur_z_depth
;
// the z_depth of the least deep motion blur layer in this context
+ int i, motion_blur_i
=0;
// motion_blur_i is for resolving which layer comes first in the event of a z_depth tie
+ float motion_blur_z_depth
=0;
// the z_depth of the least deep motion blur layer in this context
bool seen_motion_blur_locally = false;
bool seen_motion_blur_locally = false;
- bool motion_blurred;
// the final result - is this layer blurred or not?
+ bool motion_blurred; // the final result - is this layer blurred or not?
// If the parent didn't cause us to already be motion blurred,
// check whether there's a motion blur in this context,
// If the parent didn't cause us to already be motion blurred,
// check whether there's a motion blur in this context,