+ // we were having a crash where pastecanvas layers were still
+ // refering to a canvas after it had been destroyed; this code
+ // will stop the pastecanvas layers from refering to the canvas
+ // before the canvas is destroyed
+
+ // the set_sub_canvas(0) ends up deleting the parent-child link,
+ // which deletes the current element from the set we're iterating
+ // through, so we have to make sure we've incremented the iterator
+ // before we mess with the pastecanvas
+ std::set<Node*>::iterator iter = parent_set.begin();
+ while (iter != parent_set.end())
+ {
+ Layer_PasteCanvas* paste_canvas = dynamic_cast<Layer_PasteCanvas*>(*iter);
+ iter++;
+ if(paste_canvas)
+ paste_canvas->set_sub_canvas(0);
+ else
+ warning("destroyed canvas has a parent that is not a pastecanvas - please report if repeatable");
+ }
+