//go down one layer :P
depth++;
curr_layer=(*context)->get_name(); //make sure the layer inside is referring to the correct layer outside
profile_timer.reset(); // +
bool ret((*context)->accelerated_render(context+1,surface,quality,renddesc, cb));
//go down one layer :P
depth++;
curr_layer=(*context)->get_name(); //make sure the layer inside is referring to the correct layer outside
profile_timer.reset(); // +
bool ret((*context)->accelerated_render(context+1,surface,quality,renddesc, cb));