** \param pos Point which indicates where the Color should come from
** \see Handle::get_color()
*/
virtual Color get_color(Context context, const Point &pos)const;
//! Renders the Canvas to the given Surface in an accelerated manner
** \param pos Point which indicates where the Color should come from
** \see Handle::get_color()
*/
virtual Color get_color(Context context, const Point &pos)const;
//! Renders the Canvas to the given Surface in an accelerated manner