/* === S Y N F I G ========================================================= */
/*! \file layer_motionblur.h
/* === S Y N F I G ========================================================= */
/*! \file layer_motionblur.h
virtual bool accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const;
virtual bool accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const;