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Typo: 'tesselate' -> 'tessellate'.
[synfig.git]
/
synfig-core
/
trunk
/
src
/
synfig
/
layer_shape.cpp
diff --git
a/synfig-core/trunk/src/synfig/layer_shape.cpp
b/synfig-core/trunk/src/synfig/layer_shape.cpp
index
d9e3f96
..
3f91a64
100644
(file)
--- a/
synfig-core/trunk/src/synfig/layer_shape.cpp
+++ b/
synfig-core/trunk/src/synfig/layer_shape.cpp
@@
-1548,7
+1548,7
@@
void Layer_Shape::PolySpan::conic_to(Real x1, Real y1, Real x, Real y)
{
if(num >= MAX_SUBDIVISION_SIZE)
{
{
if(num >= MAX_SUBDIVISION_SIZE)
{
- warning("Curve subdivision somehow ran out of space while tesselating!");
+ warning("Curve subdivision somehow ran out of space while tessel
l
ating!");
//do something...
assert(0);
//do something...
assert(0);
@@
-1621,7
+1621,7
@@
void Layer_Shape::PolySpan::cubic_to(Real x1, Real y1, Real x2, Real y2, Real x,
{
if(num >= MAX_SUBDIVISION_SIZE)
{
{
if(num >= MAX_SUBDIVISION_SIZE)
{
- warning("Curve subdivision somehow ran out of space while tesselating!");
+ warning("Curve subdivision somehow ran out of space while tessel
l
ating!");
//do something...
assert(0);
//do something...
assert(0);
@@
-2640,7
+2640,7
@@
Layer_Shape::render_shape(Surface *surface,bool useblend,int /*quality*/,
PolySpan span;
PolySpan span;
- //optimization for tesselating only inside tiles
+ //optimization for tessel
l
ating only inside tiles
span.window.minx = 0;
span.window.miny = 0;
span.window.maxx = w;
span.window.minx = 0;
span.window.miny = 0;
span.window.maxx = w;
@@
-2876,7
+2876,7
@@
Layer_Shape::render_shape(surface<float> *surface,int /*quality*/,
PolySpan span;
PolySpan span;
- //optimization for tesselating only inside tiles
+ //optimization for tessel
l
ating only inside tiles
span.window.minx = 0;
span.window.miny = 0;
span.window.maxx = w;
span.window.minx = 0;
span.window.miny = 0;
span.window.maxx = w;