//************** SCANLINE RENDERING *********************
void Layer_Shape::PolySpan::line_to(Real x, Real y)
{
//************** SCANLINE RENDERING *********************
void Layer_Shape::PolySpan::line_to(Real x, Real y)
{
- Real pixelfeatherx = abs(feather/pw),
- pixelfeathery = abs(feather/ph);
+ Real pixelfeatherx = quality == 10 ? 0 : abs(feather/pw),
+ pixelfeathery = quality == 10 ? 0 : abs(feather/ph);
nrect.set_point((aabb.minx - tl[0])/pw,(aabb.miny - tl[1])/ph);
nrect.expand((aabb.maxx - tl[0])/pw,(aabb.maxy - tl[1])/ph);
nrect.set_point((aabb.minx - tl[0])/pw,(aabb.miny - tl[1])/ph);
nrect.expand((aabb.maxx - tl[0])/pw,(aabb.maxy - tl[1])/ph);