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Revision 1150 changed the way angles work so that 0 degrees and 360 degrees are treat...
[synfig.git]
/
synfig-core
/
trunk
/
src
/
synfig
/
layer_shape.cpp
diff --git
a/synfig-core/trunk/src/synfig/layer_shape.cpp
b/synfig-core/trunk/src/synfig/layer_shape.cpp
index
2d8af12
..
86bc671
100644
(file)
--- a/
synfig-core/trunk/src/synfig/layer_shape.cpp
+++ b/
synfig-core/trunk/src/synfig/layer_shape.cpp
@@
-1,6
+1,6
@@
/* === S Y N F I G ========================================================= */
/*! \file layer_shape.cpp
/* === S Y N F I G ========================================================= */
/*! \file layer_shape.cpp
-** \brief
Template Head
er
+** \brief
Implementation of the "Shape" lay
er
**
** $Id$
**
**
** $Id$
**
@@
-2859,7
+2859,7
@@
Layer_Shape::render_shape(Surface *surface,bool useblend,int /*quality*/,
}
bool
}
bool
-Layer_Shape::render_shape(surface<float> *surface,int /*quality*/,
+Layer_Shape::render_shape(
etl::
surface<float> *surface,int /*quality*/,
const RendDesc &renddesc, ProgressCallback */*cb*/)const
{
// If our amount is set to zero, no need to render anything
const RendDesc &renddesc, ProgressCallback */*cb*/)const
{
// If our amount is set to zero, no need to render anything