handle<ValueNode_BLine> bline_value_node(bline_);
const bool looped(bline_value_node->get_loop());
int size = bline.size(), from_vertex;
bool loop((*loop_)(t).get(bool()));
handle<ValueNode_BLine> bline_value_node(bline_);
const bool looped(bline_value_node->get_loop());
int size = bline.size(), from_vertex;
bool loop((*loop_)(t).get(bool()));
Angle offset((*offset_)(t).get(Angle()));
Real scale((*scale_)(t).get(Real()));
bool fixed_length((*fixed_length_)(t).get(bool()));
Angle offset((*offset_)(t).get(Angle()));
Real scale((*scale_)(t).get(Real()));
bool fixed_length((*fixed_length_)(t).get(bool()));