bool priority_flag,before_flag,after_flag,tension_flag,continuity_flag,bias_flag,temporal_tension_flag;
bool priority_flag,before_flag,after_flag,tension_flag,continuity_flag,bias_flag,temporal_tension_flag;
Interpolation get_before()const { return before; }
void set_before(Interpolation x) { before=x; before_flag=true;}
Interpolation get_before()const { return before; }
void set_before(Interpolation x) { before=x; before_flag=true;}
Interpolation get_after()const { return after; }
void set_after(Interpolation x) { after=x; after_flag=true;}
Interpolation get_after()const { return after; }
void set_after(Interpolation x) { after=x; after_flag=true;}
const Real &get_tension()const { return tension; }
void set_tension(const Real &x) { tension=x; tension_flag=true;}
const Real &get_tension()const { return tension; }
void set_tension(const Real &x) { tension=x; tension_flag=true;}
const Real &get_continuity()const { return continuity; }
void set_continuity(const Real &x) { continuity=x; continuity_flag=true;}
const Real &get_continuity()const { return continuity; }
void set_continuity(const Real &x) { continuity=x; continuity_flag=true;}
const Real &get_bias()const { return bias; }
void set_bias(const Real &x) { bias=x; bias_flag=true;}
const Real &get_temporal_tension()const { return temporal_tension; }
void set_temporal_tension(const Real &x) { temporal_tension=x; temporal_tension_flag=true;}
const Real &get_bias()const { return bias; }
void set_bias(const Real &x) { bias=x; bias_flag=true;}
const Real &get_temporal_tension()const { return temporal_tension; }
void set_temporal_tension(const Real &x) { temporal_tension=x; temporal_tension_flag=true;}
int priority_;
etl::loose_handle<ValueNode> parent_;
Interpolation before, after;
int priority_;
etl::loose_handle<ValueNode> parent_;
Interpolation before, after;
// The following are for the INTERPOLATION_MANUAL type
ValueBase cpoint_before,cpoint_after;
// The following are for the INTERPOLATION_MANUAL type
ValueBase cpoint_before,cpoint_after;
Waypoint(ValueBase value, Time time);
Waypoint(etl::handle<ValueNode> value_node, Time time);
Waypoint(ValueBase value, Time time);
Waypoint(etl::handle<ValueNode> value_node, Time time);
ValueBase get_value()const;
ValueBase get_value(const Time &t)const;
void set_value(const ValueBase &x);
ValueBase get_value()const;
ValueBase get_value(const Time &t)const;
void set_value(const ValueBase &x);
const etl::rhandle<ValueNode> &get_value_node()const { return value_node; }
void set_value_node(const etl::handle<ValueNode> &x);
const etl::rhandle<ValueNode> &get_value_node()const { return value_node; }
void set_value_node(const etl::handle<ValueNode> &x);
const etl::loose_handle<ValueNode> &get_parent_value_node()const { return parent_; }
void set_parent_value_node(const etl::loose_handle<ValueNode> &x) { parent_=x; }
const etl::loose_handle<ValueNode> &get_parent_value_node()const { return parent_; }
void set_parent_value_node(const etl::loose_handle<ValueNode> &x) { parent_=x; }
bool is_static()const;
float get_time_tension()const { return time_tension; }
void set_time_tension(const float& x) { time_tension=x; }
float get_temporal_tension()const { return time_tension; }
void set_temporal_tension(const float& x) { time_tension=x; }
bool is_static()const;
float get_time_tension()const { return time_tension; }
void set_time_tension(const float& x) { time_tension=x; }
float get_temporal_tension()const { return time_tension; }
void set_temporal_tension(const float& x) { time_tension=x; }
bool operator<(const Time &rhs)const
{ return time.is_less_than(rhs); }
bool operator>(const Time &rhs)const
{ return time.is_more_than(rhs); }
bool operator<(const Time &rhs)const
{ return time.is_less_than(rhs); }
bool operator>(const Time &rhs)const
{ return time.is_more_than(rhs); }
bool operator==(const Time &rhs)const
{ return time.is_equal(rhs); }
bool operator!=(const Time &rhs)const
{ return !time.is_equal(rhs); }
bool operator==(const Time &rhs)const
{ return time.is_equal(rhs); }
bool operator!=(const Time &rhs)const
{ return !time.is_equal(rhs); }
bool operator==(const UniqueID &rhs)const
{ return get_uid()==rhs.get_uid(); }
bool operator!=(const UniqueID &rhs)const
bool operator==(const UniqueID &rhs)const
{ return get_uid()==rhs.get_uid(); }
bool operator!=(const UniqueID &rhs)const