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+ <param name="blend_method">
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+ <param name="invert">
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+ <param name="antialias">
+ <bool value="true"/>
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+ <param name="feather">
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+ <param name="blurtype">
+ <integer value="1"/>
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+ <param name="winding_style">
+ <integer value="0"/>
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+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
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+ <x>-2.9076893330</x>
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+ <origin>
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+ <bool value="false"/>
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+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="4.6341121148"/>
+ </radius>
+ <theta>
+ <angle value="79.988579"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="79.988579"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
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+ <theta>
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+ <radial_composite type="vector">
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+ </radial_composite>
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+ </entry>
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+ <t1>
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+ <split>
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+ <t1>
+ <radial_composite type="vector">
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+ <theta>
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+ <t2>
+ <radial_composite type="vector">
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+ <angle value="-63.434952"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
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+ <origin>
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+ <radial_composite type="vector">
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+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
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+ <width>
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+ <origin>
+ <real value="0.5000000000"/>
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+ <split>
+ <bool value="false"/>
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+ <radial_composite type="vector">
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+ <theta>
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+ <t2>
+ <radial_composite type="vector">
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+ <theta>
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+ <param name="expand">
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+ <param name="sharp_cusps">
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+ <param name="round_tip[0]">
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+ <param name="round_tip[1]">
+ <bool value="true"/>
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+ <param name="loopyness">
+ <real value="1.0000000000"/>
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+ <param name="homogeneous_width">
+ <bool value="true"/>
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+ </layer>