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Remove .gitignore do nothing is ignored.
[synfig.git]
/
synfig-studio
/
trunk
/
src
/
gtkmm
/
asyncrenderer.h
diff --git
a/synfig-studio/trunk/src/gtkmm/asyncrenderer.h
b/synfig-studio/trunk/src/gtkmm/asyncrenderer.h
index
c3a922e
..
6678e4e
100644
(file)
--- a/
synfig-studio/trunk/src/gtkmm/asyncrenderer.h
+++ b/
synfig-studio/trunk/src/gtkmm/asyncrenderer.h
@@
-6,6
+6,7
@@
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+** Copyright (c) 2007 Chris Moore
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
@@
-44,6
+45,9
@@
// uncomment to use a single thread, and hopefully get more stability
// #define SINGLE_THREADED
// uncomment to use a single thread, and hopefully get more stability
// #define SINGLE_THREADED
+#ifdef SINGLE_THREADED
+# define single_threaded() App::single_threaded
+#endif
/* === T Y P E D E F S ===================================================== */
/* === T Y P E D E F S ===================================================== */
@@
-86,12
+90,13
@@
public:
void stop();
void pause();
void resume();
void stop();
void pause();
void resume();
+#ifdef SINGLE_THREADED
+ void rendering_progress();
+ bool updating;
+#endif
bool has_error()const { return error; }
bool has_success()const { return success; }
bool has_error()const { return error; }
bool has_success()const { return success; }
-#ifdef SINGLE_THREADED
- bool updating;
-#endif // SINGLE_THREADED
sigc::signal<void>& signal_finished() { return signal_finished_; }
sigc::signal<void>& signal_success() { return signal_success_; }
sigc::signal<void>& signal_finished() { return signal_finished_; }
sigc::signal<void>& signal_success() { return signal_success_; }
@@
-100,7
+105,6
@@
private:
void render_target();
void start_();
void render_target();
void start_();
- void rendering_progress();
/*
-- ** -- C H I L D M E M B E R S -------------------------------------------
/*
-- ** -- C H I L D M E M B E R S -------------------------------------------