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Add render quality spin button. WIP
[synfig.git]
/
synfig-studio
/
trunk
/
src
/
gtkmm
/
canvasview.h
diff --git
a/synfig-studio/trunk/src/gtkmm/canvasview.h
b/synfig-studio/trunk/src/gtkmm/canvasview.h
index
ea3fae7
..
aa43bb8
100644
(file)
--- a/
synfig-studio/trunk/src/gtkmm/canvasview.h
+++ b/
synfig-studio/trunk/src/gtkmm/canvasview.h
@@
-41,6
+41,7
@@
#include <gtkmm/scrolledwindow.h>
#include <gtkmm/notebook.h>
#include <gdkmm/device.h>
#include <gtkmm/scrolledwindow.h>
#include <gtkmm/notebook.h>
#include <gdkmm/device.h>
+#include <gtkmm/spinbutton.h>
#include <synfigapp/canvasinterface.h>
#include <synfigapp/selectionmanager.h>
#include <synfigapp/canvasinterface.h>
#include <synfigapp/selectionmanager.h>
@@
-272,8
+273,9
@@
private:
bool toggling_ducks_;
ResolutionDial *resolutiondial;
bool changing_resolution_;
bool toggling_ducks_;
ResolutionDial *resolutiondial;
bool changing_resolution_;
-
-
+ Gtk::Adjustment quality_adjustment_;
+ Gtk::SpinButton *quality_spin;
+ bool updating_quality_;
//! Shows current time and allows edition
Widget_Time *current_time_widget;
void on_current_time_widget_changed();
//! Shows current time and allows edition
Widget_Time *current_time_widget;
void on_current_time_widget_changed();
@@
-606,6
+608,8
@@
public:
bool is_playing() { return is_playing_; }
bool is_playing() { return is_playing_; }
+ void update_quality();
+
/*
-- ** -- S I G N A L T E R M I N A L S -------------------------------------
*/
/*
-- ** -- S I G N A L T E R M I N A L S -------------------------------------
*/