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Use Color::is_straight(). Also, re-enable the optimization for straight blending...
[synfig.git]
/
synfig-studio
/
trunk
/
src
/
gtkmm
/
ducktransform_rotate.h
diff --git
a/synfig-studio/trunk/src/gtkmm/ducktransform_rotate.h
b/synfig-studio/trunk/src/gtkmm/ducktransform_rotate.h
index
0bc10d8
..
2256c5b
100644
(file)
--- a/
synfig-studio/trunk/src/gtkmm/ducktransform_rotate.h
+++ b/
synfig-studio/trunk/src/gtkmm/ducktransform_rotate.h
@@
-1,8
+1,8
@@
/* === S Y N F I G ========================================================= */
/* === S Y N F I G ========================================================= */
-/*! \file
templ
ate.h
+/*! \file
ducktransform_rot
ate.h
** \brief Template Header
**
** \brief Template Header
**
-** $Id
: ducktransform_rotate.h,v 1.1.1.1 2005/01/07 03:34:36 darco Exp
$
+** $Id$
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
@@
-54,7
+54,7
@@
public:
cos_val(synfig::Angle::cos(angle).get())
{
}
cos_val(synfig::Angle::cos(angle).get())
{
}
-
+
synfig::Vector perform(const synfig::Vector& x)const
{
synfig::Point pos(x-origin);
synfig::Vector perform(const synfig::Vector& x)const
{
synfig::Point pos(x-origin);