if(dragging!=DRAG_WINDOW)
{ // Update those triangle things on the rulers
const synfig::Point point(mouse_pos);
hruler->property_position()=Distance(point[0],Distance::SYSTEM_UNITS).get(App::distance_system,get_canvas()->rend_desc());
vruler->property_position()=Distance(point[1],Distance::SYSTEM_UNITS).get(App::distance_system,get_canvas()->rend_desc());
}
if(dragging!=DRAG_WINDOW)
{ // Update those triangle things on the rulers
const synfig::Point point(mouse_pos);
hruler->property_position()=Distance(point[0],Distance::SYSTEM_UNITS).get(App::distance_system,get_canvas()->rend_desc());
vruler->property_position()=Distance(point[1],Distance::SYSTEM_UNITS).get(App::distance_system,get_canvas()->rend_desc());
}