ACTION_SET_TASK(Action::BLinePointTangentSplit,"split");
ACTION_SET_CATEGORY(Action::BLinePointTangentSplit,Action::CATEGORY_VALUENODE);
ACTION_SET_PRIORITY(Action::BLinePointTangentSplit,0);
ACTION_SET_TASK(Action::BLinePointTangentSplit,"split");
ACTION_SET_CATEGORY(Action::BLinePointTangentSplit,Action::CATEGORY_VALUENODE);
ACTION_SET_PRIORITY(Action::BLinePointTangentSplit,0);