ACTION_SET_TASK(Action::LayerRaise,"raise");
ACTION_SET_CATEGORY(Action::LayerRaise,Action::CATEGORY_LAYER);
ACTION_SET_PRIORITY(Action::LayerRaise,9);
ACTION_SET_VERSION(Action::LayerRaise,"0.0");
ACTION_SET_TASK(Action::LayerRaise,"raise");
ACTION_SET_CATEGORY(Action::LayerRaise,Action::CATEGORY_LAYER);
ACTION_SET_PRIORITY(Action::LayerRaise,9);
ACTION_SET_VERSION(Action::LayerRaise,"0.0");