ACTION_INIT(Action::TimepointsMove);
ACTION_SET_NAME(Action::TimepointsMove,"timepoint_move");
ACTION_INIT(Action::TimepointsMove);
ACTION_SET_NAME(Action::TimepointsMove,"timepoint_move");
ACTION_SET_TASK(Action::TimepointsMove,"move");
ACTION_SET_CATEGORY(Action::TimepointsMove,Action::CATEGORY_WAYPOINT|Action::CATEGORY_ACTIVEPOINT);
ACTION_SET_PRIORITY(Action::TimepointsMove,0);
ACTION_SET_VERSION(Action::TimepointsMove,"0.0");
ACTION_SET_TASK(Action::TimepointsMove,"move");
ACTION_SET_CATEGORY(Action::TimepointsMove,Action::CATEGORY_WAYPOINT|Action::CATEGORY_ACTIVEPOINT);
ACTION_SET_PRIORITY(Action::TimepointsMove,0);
ACTION_SET_VERSION(Action::TimepointsMove,"0.0");
ret.push_back(ParamDesc("addlayer",Param::TYPE_VALUE)
.set_local_name(_("New Selected Layer"))
.set_desc(_("A layer to add to our selected list"))
.set_supports_multiple()
.set_optional()
);
ret.push_back(ParamDesc("addlayer",Param::TYPE_VALUE)
.set_local_name(_("New Selected Layer"))
.set_desc(_("A layer to add to our selected list"))
.set_supports_multiple()
.set_optional()
);
ret.push_back(ParamDesc("addcanvas",Param::TYPE_CANVAS)
.set_local_name(_("New Selected Canvas"))
.set_desc(_("A canvas to add to our selected list"))
.set_supports_multiple()
.set_optional()
);
ret.push_back(ParamDesc("addcanvas",Param::TYPE_CANVAS)
.set_local_name(_("New Selected Canvas"))
.set_desc(_("A canvas to add to our selected list"))
.set_supports_multiple()
.set_optional()
);
ret.push_back(ParamDesc("addvaluedesc",Param::TYPE_VALUEDESC)
.set_local_name(_("New Selected ValueBase"))
.set_desc(_("A valuenode's description to add to our selected list"))
.set_supports_multiple()
.set_optional()
);
ret.push_back(ParamDesc("addvaluedesc",Param::TYPE_VALUEDESC)
.set_local_name(_("New Selected ValueBase"))
.set_desc(_("A valuenode's description to add to our selected list"))
.set_supports_multiple()
.set_optional()
);
ret.push_back(ParamDesc("addtime",Param::TYPE_TIME)
.set_local_name(_("New Selected Time Point"))
.set_desc(_("A time point to add to our selected list"))
.set_supports_multiple()
);
ret.push_back(ParamDesc("addtime",Param::TYPE_TIME)
.set_local_name(_("New Selected Time Point"))
.set_desc(_("A time point to add to our selected list"))
.set_supports_multiple()
);
ret.push_back(ParamDesc("deltatime",Param::TYPE_TIME)
.set_local_name(_("Time adjustment"))
.set_desc(_("The amount of time to adjust all the selected points"))
ret.push_back(ParamDesc("deltatime",Param::TYPE_TIME)
.set_local_name(_("Time adjustment"))
.set_desc(_("The amount of time to adjust all the selected points"))
//add a layer to the list
sel_layers.push_back(param.get_layer());
//synfig::info("action got layer");
//add a layer to the list
sel_layers.push_back(param.get_layer());
//synfig::info("action got layer");
if(name=="addcanvas" && param.get_type()==Param::TYPE_CANVAS)
{
//add a layer to the list
sel_canvases.push_back(param.get_canvas());
//synfig::info("action got canvas");
if(name=="addcanvas" && param.get_type()==Param::TYPE_CANVAS)
{
//add a layer to the list
sel_canvases.push_back(param.get_canvas());
//synfig::info("action got canvas");
if(name=="addvaluedesc" && param.get_type()==Param::TYPE_VALUEDESC)
{
//add a layer to the list
sel_values.push_back(param.get_value_desc());
//synfig::info("action got valuedesc");
if(name=="addvaluedesc" && param.get_type()==Param::TYPE_VALUEDESC)
{
//add a layer to the list
sel_values.push_back(param.get_value_desc());
//synfig::info("action got valuedesc");
if(name=="addtime" && param.get_type()==Param::TYPE_TIME)
{
//add a layer to the list
sel_times.insert(param.get_time());
//synfig::info("action got time");
if(name=="addtime" && param.get_type()==Param::TYPE_TIME)
{
//add a layer to the list
sel_times.insert(param.get_time());
//synfig::info("action got time");
if(name=="deltatime" && param.get_type()==Param::TYPE_TIME)
{
timemove = param.get_time();
//synfig::info("action got time to move");
if(name=="deltatime" && param.get_type()==Param::TYPE_TIME)
{
timemove = param.get_time();
//synfig::info("action got time to move");
//std::vector<synfig::Layer::Handle>
//synfig::info("Layers %d", sel_layers.size());
{
std::vector<synfig::Layer::Handle>::iterator i = sel_layers.begin(),
end = sel_layers.end();
//std::vector<synfig::Layer::Handle>
//synfig::info("Layers %d", sel_layers.size());
{
std::vector<synfig::Layer::Handle>::iterator i = sel_layers.begin(),
end = sel_layers.end();
for(; i != end; ++i)
{
//synfig::info("Recurse through a layer");
recurse_layer(*i,sel_times,match);
}
}
for(; i != end; ++i)
{
//synfig::info("Recurse through a layer");
recurse_layer(*i,sel_times,match);
}
}
//std::vector<synfig::Canvas::Handle> sel_canvases;
//synfig::info("Canvases %d", sel_canvases.size());
{
std::vector<synfig::Canvas::Handle>::iterator i = sel_canvases.begin(),
end = sel_canvases.end();
//std::vector<synfig::Canvas::Handle> sel_canvases;
//synfig::info("Canvases %d", sel_canvases.size());
{
std::vector<synfig::Canvas::Handle>::iterator i = sel_canvases.begin(),
end = sel_canvases.end();
for(; i != end; ++i)
{
//synfig::info("Recurse through a canvas");
recurse_canvas(*i,sel_times,match);
}
}
for(; i != end; ++i)
{
//synfig::info("Recurse through a canvas");
recurse_canvas(*i,sel_times,match);
}
}
//std::vector<synfigapp::ValueDesc>
//synfig::info("ValueBasedescs %d", sel_values.size());
{
std::vector<synfigapp::ValueDesc>::iterator i = sel_values.begin(),
end = sel_values.end();
//std::vector<synfigapp::ValueDesc>
//synfig::info("ValueBasedescs %d", sel_values.size());
{
std::vector<synfigapp::ValueDesc>::iterator i = sel_values.begin(),
end = sel_values.end();
for(; i != end; ++i)
{
//synfig::info("Recurse through a valuedesc");
recurse_valuedesc(*i,sel_times,match);
}
}
for(; i != end; ++i)
{
//synfig::info("Recurse through a valuedesc");
recurse_valuedesc(*i,sel_times,match);
}
}
// match.waypointbiglist.size(), match.actpointbiglist.size());
//process the hell out of em...
{
// match.waypointbiglist.size(), match.actpointbiglist.size());
//process the hell out of em...
{
action->set_param("canvas",get_canvas());
action->set_param("canvas_interface",get_canvas_interface());
action->set_param("value_node",ValueNode::Handle(i->val));
action->set_param("canvas",get_canvas());
action->set_param("canvas_interface",get_canvas_interface());
action->set_param("value_node",ValueNode::Handle(i->val));
//iterate through each waypoint for this specific valuenode
std::set<synfig::Waypoint>::const_iterator j = i->waypoints.begin(),
//iterate through each waypoint for this specific valuenode
std::set<synfig::Waypoint>::const_iterator j = i->waypoints.begin(),
//synfig::info("add waypoint mod...");
//NOTE: We may want to store the old time for undoing the action...
Waypoint w = *j;
w.set_time((w.get_time() + timemove).round(fps));
action->set_param("waypoint",w);
}
//synfig::info("add waypoint mod...");
//NOTE: We may want to store the old time for undoing the action...
Waypoint w = *j;
w.set_time((w.get_time() + timemove).round(fps));
action->set_param("waypoint",w);
}
//run the action now that we've added everything
assert(action->is_ready());
if(!action->is_ready())
throw Error(Error::TYPE_NOTREADY);
//run the action now that we've added everything
assert(action->is_ready());
if(!action->is_ready())
throw Error(Error::TYPE_NOTREADY);
action->set_param("canvas",get_canvas());
action->set_param("canvas_interface",get_canvas_interface());
action->set_param("value_desc",i->val);
action->set_param("canvas",get_canvas());
action->set_param("canvas_interface",get_canvas_interface());
action->set_param("value_desc",i->val);
//iterate through each activepoint for this specific valuenode
std::set<synfig::Activepoint>::const_iterator j = i->activepoints.begin(),
jend = i->activepoints.end();
for(; j != jend; ++j)
{
//synfig::info("add activepoint mod...");
//iterate through each activepoint for this specific valuenode
std::set<synfig::Activepoint>::const_iterator j = i->activepoints.begin(),
jend = i->activepoints.end();
for(; j != jend; ++j)
{
//synfig::info("add activepoint mod...");
//NOTE: We may want to store the old time for undoing the action...
Activepoint a = *j;
a.set_time((a.get_time() + timemove).round(fps));
action->set_param("activepoint",a);
}
//NOTE: We may want to store the old time for undoing the action...
Activepoint a = *j;
a.set_time((a.get_time() + timemove).round(fps));
action->set_param("activepoint",a);
}