Remove ancient trunk folder from svn repository
[synfig.git] / synfig-core / src / modules / lyr_std / bevel.cpp
diff --git a/synfig-core/src/modules/lyr_std/bevel.cpp b/synfig-core/src/modules/lyr_std/bevel.cpp
new file mode 100644 (file)
index 0000000..dacf270
--- /dev/null
@@ -0,0 +1,409 @@
+/* === S Y N F I G ========================================================= */
+/*!    \file bevel.cpp
+**     \brief Implementation of the "Bevel" layer
+**
+**     $Id$
+**
+**     \legal
+**     Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+**
+**     This package is free software; you can redistribute it and/or
+**     modify it under the terms of the GNU General Public License as
+**     published by the Free Software Foundation; either version 2 of
+**     the License, or (at your option) any later version.
+**
+**     This package is distributed in the hope that it will be useful,
+**     but WITHOUT ANY WARRANTY; without even the implied warranty of
+**     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+**     General Public License for more details.
+**     \endlegal
+*/
+/* ========================================================================= */
+
+/* === H E A D E R S ======================================================= */
+
+#ifdef USING_PCH
+#      include "pch.h"
+#else
+#ifdef HAVE_CONFIG_H
+#      include <config.h>
+#endif
+
+#include "bevel.h"
+
+#include <synfig/string.h>
+#include <synfig/time.h>
+#include <synfig/context.h>
+#include <synfig/paramdesc.h>
+#include <synfig/renddesc.h>
+#include <synfig/surface.h>
+#include <synfig/value.h>
+#include <synfig/valuenode.h>
+#include <synfig/segment.h>
+
+#include <cstring>
+#include <ETL/pen>
+#include <ETL/misc>
+
+#endif
+
+using namespace synfig;
+using namespace etl;
+using namespace std;
+
+/*#define TYPE_BOX                     0
+#define TYPE_FASTGUASSIAN      1
+#define TYPE_FASTGAUSSIAN      1
+#define TYPE_CROSS                     2
+#define TYPE_GUASSIAN          3
+#define TYPE_GAUSSIAN          3
+#define TYPE_DISC                      4
+*/
+
+/* -- G L O B A L S --------------------------------------------------------- */
+
+SYNFIG_LAYER_INIT(Layer_Bevel);
+SYNFIG_LAYER_SET_NAME(Layer_Bevel,"bevel");
+SYNFIG_LAYER_SET_LOCAL_NAME(Layer_Bevel,N_("Bevel"));
+SYNFIG_LAYER_SET_CATEGORY(Layer_Bevel,N_("Stylize"));
+SYNFIG_LAYER_SET_VERSION(Layer_Bevel,"0.2");
+SYNFIG_LAYER_SET_CVS_ID(Layer_Bevel,"$Id$");
+
+/* -- F U N C T I O N S ----------------------------------------------------- */
+
+inline void clamp(synfig::Vector &v)
+{
+       if(v[0]<0.0)v[0]=0.0;
+       if(v[1]<0.0)v[1]=0.0;
+}
+
+Layer_Bevel::Layer_Bevel():
+       Layer_Composite (0.75,Color::BLEND_ONTO),
+       softness(0.1),
+       type(Blur::FASTGAUSSIAN),
+       color1(Color::white()),
+       color2(Color::black()),
+       depth(0.2)
+{
+       angle=Angle::deg(135);
+       calc_offset();
+       use_luma=false;
+       solid=false;
+}
+
+void
+Layer_Bevel::calc_offset()
+{
+       offset[0]=Angle::cos(angle).get()*depth;
+       offset[1]=Angle::sin(angle).get()*depth;
+
+       offset45[0]=Angle::cos(angle-Angle::deg(45)).get()*depth*0.707106781;
+       offset45[1]=Angle::sin(angle-Angle::deg(45)).get()*depth*0.707106781;
+}
+
+bool
+Layer_Bevel::set_param(const String &param, const ValueBase &value)
+{
+       IMPORT_PLUS(softness,softness=softness>0?softness:0);
+       IMPORT(color1);
+       IMPORT(color2);
+       IMPORT_PLUS(depth,calc_offset());
+       IMPORT_PLUS(angle,calc_offset());
+       IMPORT(type);
+       IMPORT(use_luma);
+       IMPORT(solid);
+
+       return Layer_Composite::set_param(param,value);
+}
+
+ValueBase
+Layer_Bevel::get_param(const String &param)const
+{
+       EXPORT(type);
+       EXPORT(softness);
+       EXPORT(color1);
+       EXPORT(color2);
+       EXPORT(depth);
+       EXPORT(angle);
+       EXPORT(use_luma);
+       EXPORT(solid);
+
+       EXPORT_NAME();
+       EXPORT_VERSION();
+
+       return Layer_Composite::get_param(param);
+}
+
+Color
+Layer_Bevel::get_color(Context context, const Point &pos)const
+{
+       const Vector size(softness,softness);
+       Point blurpos = Blur(size,type)(pos);
+
+       if(get_amount()==0.0)
+               return context.get_color(pos);
+
+       Color shade;
+
+       Real hi_alpha(1.0f-context.get_color(blurpos+offset).get_a());
+       Real lo_alpha(1.0f-context.get_color(blurpos-offset).get_a());
+
+       Real shade_alpha(hi_alpha-lo_alpha);
+       if(shade_alpha>0)
+               shade=color1,shade.set_a(shade_alpha);
+       else
+               shade=color2,shade.set_a(-shade_alpha);
+
+       return Color::blend(shade,context.get_color(pos),get_amount(),get_blend_method());
+}
+
+bool
+Layer_Bevel::accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const
+{
+       int x,y;
+       SuperCallback stageone(cb,0,5000,10000);
+       SuperCallback stagetwo(cb,5000,10000,10000);
+
+       const int       w = renddesc.get_w(),
+                               h = renddesc.get_h();
+       const Real      pw = renddesc.get_pw(),
+                               ph = renddesc.get_ph();
+       const Vector size(softness,softness);
+
+       RendDesc        workdesc(renddesc);
+       Surface         worksurface;
+       etl::surface<float> blurred;
+
+       //callbacks depend on how long the blur takes
+       if(size[0] || size[1])
+       {
+               if(type == Blur::DISC)
+               {
+                       stageone = SuperCallback(cb,0,5000,10000);
+                       stagetwo = SuperCallback(cb,5000,10000,10000);
+               }
+               else
+               {
+                       stageone = SuperCallback(cb,0,9000,10000);
+                       stagetwo = SuperCallback(cb,9000,10000,10000);
+               }
+       }
+       else
+       {
+               stageone = SuperCallback(cb,0,9999,10000);
+               stagetwo = SuperCallback(cb,9999,10000,10000);
+       }
+
+       //expand the working surface to accommodate the blur
+
+       //the expanded size = 1/2 the size in each direction rounded up
+       int     halfsizex = (int) (abs(size[0]*.5/pw) + 3),
+               halfsizey = (int) (abs(size[1]*.5/ph) + 3);
+
+       int offset_u(round_to_int(offset[0]/pw)),offset_v(round_to_int(offset[1]/ph));
+       int offset_w(w+abs(offset_u)*2),offset_h(h+abs(offset_v)*2);
+
+       workdesc.set_subwindow(
+               -abs(offset_u),
+               -abs(offset_v),
+               w+abs(offset_u),
+               h+abs(offset_v)
+       );
+
+       //expand by 1/2 size in each direction on either side
+       switch(type)
+       {
+               case Blur::DISC:
+               case Blur::BOX:
+               case Blur::CROSS:
+               {
+                       workdesc.set_subwindow(-max(1,halfsizex),-max(1,halfsizey),offset_w+2*max(1,halfsizex),offset_h+2*max(1,halfsizey));
+                       break;
+               }
+               case Blur::FASTGAUSSIAN:
+               {
+                       if(quality < 4)
+                       {
+                               halfsizex*=2;
+                               halfsizey*=2;
+                       }
+                       workdesc.set_subwindow(-max(1,halfsizex),-max(1,halfsizey),offset_w+2*max(1,halfsizex),offset_h+2*max(1,halfsizey));
+                       break;
+               }
+               case Blur::GAUSSIAN:
+               {
+               #define GAUSSIAN_ADJUSTMENT             (0.05)
+                       Real    pw = (Real)workdesc.get_w()/(workdesc.get_br()[0]-workdesc.get_tl()[0]);
+                       Real    ph = (Real)workdesc.get_h()/(workdesc.get_br()[1]-workdesc.get_tl()[1]);
+
+                       pw=pw*pw;
+                       ph=ph*ph;
+
+                       halfsizex = (int)(abs(pw)*size[0]*GAUSSIAN_ADJUSTMENT+0.5);
+                       halfsizey = (int)(abs(ph)*size[1]*GAUSSIAN_ADJUSTMENT+0.5);
+
+                       halfsizex = (halfsizex + 1)/2;
+                       halfsizey = (halfsizey + 1)/2;
+                       workdesc.set_subwindow( -halfsizex, -halfsizey, offset_w+2*halfsizex, offset_h+2*halfsizey );
+
+                       break;
+               }
+       }
+
+       //render the background onto the expanded surface
+       if(!context.accelerated_render(&worksurface,quality,workdesc,&stageone))
+               return false;
+
+       // Copy over the alpha
+       blurred.set_wh(worksurface.get_w(),worksurface.get_h());
+       if(!use_luma)
+       {
+               for(int j=0;j<worksurface.get_h();j++)
+                       for(int i=0;i<worksurface.get_w();i++)
+                       {
+                               blurred[j][i]=worksurface[j][i].get_a();
+                       }
+       }
+       else
+       {
+               for(int j=0;j<worksurface.get_h();j++)
+                       for(int i=0;i<worksurface.get_w();i++)
+                       {
+                               blurred[j][i]=worksurface[j][i].get_a()*worksurface[j][i].get_y();
+                       }
+       }
+
+       //blur the image
+       Blur(size,type,&stagetwo)(blurred,workdesc.get_br()-workdesc.get_tl(),blurred);
+
+       //be sure the surface is of the correct size
+       surface->set_wh(renddesc.get_w(),renddesc.get_h());
+
+       int u = halfsizex+abs(offset_u), v = halfsizey+abs(offset_v);
+       for(y=0;y<renddesc.get_h();y++,v++)
+       {
+               u = halfsizex+abs(offset_u);
+               for(x=0;x<renddesc.get_w();x++,u++)
+               {
+                       Real alpha(0);
+                       Color shade;
+
+                       {
+                               const float u2(offset[0]/pw),v2(offset[1]/ph);
+                               alpha+=1.0f-blurred.linear_sample(u2+u,v2+v);
+                       }
+                       {
+                               const float u2(-offset[0]/pw),v2(-offset[1]/ph);
+                               alpha-=1.0f-blurred.linear_sample(u2+u,v2+v);
+                       }
+                       {
+                               const float u2(offset45[0]/pw),v2(offset45[1]/ph);
+                               alpha+=1.0f-blurred.linear_sample(u2+u,v2+v)*0.5f;
+                       }
+                       {
+                               const float u2(offset45[1]/ph),v2(-offset45[0]/pw);
+                               alpha+=1.0f-blurred.linear_sample(u2+u,v2+v)*0.5f;
+                       }
+                       {
+                               const float u2(-offset45[0]/pw),v2(-offset45[1]/ph);
+                               alpha-=1.0f-blurred.linear_sample(u2+u,v2+v)*0.5f;
+                       }
+                       {
+                               const float u2(-offset45[1]/ph),v2(offset45[0]/pw);
+                               alpha-=1.0f-blurred.linear_sample(u2+u,v2+v)*0.5f;
+                       }
+
+                       if(solid)
+                       {
+                               alpha/=4.0f;
+                               alpha+=0.5f;
+                               shade=Color::blend(color1,color2,alpha,Color::BLEND_STRAIGHT);
+                       }
+                       else
+                       {
+                               alpha/=2;
+                               if(alpha>0)
+                                       shade=color1,shade.set_a(shade.get_a()*alpha);
+                               else
+                                       shade=color2,shade.set_a(shade.get_a()*-alpha);
+                       }
+
+
+
+                       if(shade.get_a())
+                       {
+                               (*surface)[y][x]=Color::blend(shade,worksurface[v][u],get_amount(),get_blend_method());
+                       }
+                       else (*surface)[y][x] = worksurface[v][u];
+               }
+       }
+
+       if(cb && !cb->amount_complete(10000,10000))
+       {
+               //if(cb)cb->error(strprintf(__FILE__"%d: Accelerated Renderer Failure",__LINE__));
+               return false;
+       }
+
+       return true;
+}
+
+Layer::Vocab
+Layer_Bevel::get_param_vocab(void)const
+{
+       Layer::Vocab ret(Layer_Composite::get_param_vocab());
+
+       ret.push_back(ParamDesc("type")
+               .set_local_name(_("Type"))
+               .set_description(_("Type of blur to use"))
+               .set_hint("enum")
+               .add_enum_value(Blur::BOX,"box",_("Box Blur"))
+               .add_enum_value(Blur::FASTGAUSSIAN,"fastgaussian",_("Fast Gaussian Blur"))
+               .add_enum_value(Blur::CROSS,"cross",_("Cross-Hatch Blur"))
+               .add_enum_value(Blur::GAUSSIAN,"gaussian",_("Gaussian Blur"))
+               .add_enum_value(Blur::DISC,"disc",_("Disc Blur"))
+       );
+
+       ret.push_back(ParamDesc("color1")
+               .set_local_name(_("Hi-Color"))
+       );
+       ret.push_back(ParamDesc("color2")
+               .set_local_name(_("Lo-Color"))
+       );
+       ret.push_back(ParamDesc("angle")
+               .set_local_name(_("Light Angle"))
+       );
+       ret.push_back(ParamDesc("depth")
+               .set_is_distance()
+               .set_local_name(_("Depth of Bevel"))
+       );
+       ret.push_back(ParamDesc("softness")
+               .set_is_distance()
+               .set_local_name(_("Softness"))
+       );
+       ret.push_back(ParamDesc("use_luma")
+               .set_local_name(_("Use Luma"))
+       );
+       ret.push_back(ParamDesc("solid")
+               .set_local_name(_("Solid"))
+       );
+
+       return ret;
+}
+
+Rect
+Layer_Bevel::get_full_bounding_rect(Context context)const
+{
+       if(is_disabled())
+               return context.get_full_bounding_rect();
+
+       Rect under(context.get_full_bounding_rect());
+
+       if(Color::is_onto(get_blend_method()))
+               return under;
+
+       Rect bounds(under.expand(softness));
+       bounds.expand_x(abs(depth));
+       bounds.expand_y(abs(depth));
+
+       return bounds;
+}