Vector perp_;
bool fast;
+ bool origin_static;
+ bool perp_width_static;
+ bool start_point_static;
+ bool end_point_static;
+ bool fast_static;
+
void sync();
public:
virtual bool set_param(const String ¶m, const ValueBase &value);
virtual ValueBase get_param(const String ¶m)const;
+ virtual bool set_param_static(const String ¶m, const bool x);
+ virtual bool get_param_static(const String ¶m) const;
virtual Point transform(const Point &point_, Real *dist=NULL, Real *along=0, int quality=10)const;
virtual Color get_color(Context context, const Point &pos)const;
virtual bool accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const;