bool invert;
int falloff;
+ bool color_static;
+ bool origin_static;
+ bool radius_static;
+ bool feather_static;
+ bool invert_static;
+ bool falloff_static;
+
//Caching system for circle
struct CircleDataCache
{
virtual ValueBase get_param(const String ¶m)const;
+ virtual bool set_param_static(const String ¶m, const bool x);
+ virtual bool get_param_static(const String ¶m) const;
+
virtual Color get_color(Context context, const Point &pos)const;
virtual bool accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const;