bool invert;
int falloff;
- bool color_static;
- bool origin_static;
- bool radius_static;
- bool feather_static;
- bool invert_static;
- bool falloff_static;
-
//Caching system for circle
struct CircleDataCache
{
virtual ValueBase get_param(const String ¶m)const;
- virtual bool set_param_static(const String ¶m, const bool x);
- virtual bool get_param_static(const String ¶m) const;
-
virtual Color get_color(Context context, const Point &pos)const;
virtual bool accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const;