Remove ancient trunk folder from svn repository
[synfig.git] / synfig-core / src / modules / mod_geometry / rectangle.cpp
diff --git a/synfig-core/src/modules/mod_geometry/rectangle.cpp b/synfig-core/src/modules/mod_geometry/rectangle.cpp
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+/* === S Y N F I G ========================================================= */
+/*!    \file rectangle.cpp
+**     \brief Implementation of the "Rectangle" layer
+**
+**     $Id$
+**
+**     \legal
+**     Copyright (c) 2002 Robert B. Quattlebaum Jr.
+**     Copyright (c) 2007, 2008 Chris Moore
+**
+**     This package is free software; you can redistribute it and/or
+**     modify it under the terms of the GNU General Public License as
+**     published by the Free Software Foundation; either version 2 of
+**     the License, or (at your option) any later version.
+**
+**     This package is distributed in the hope that it will be useful,
+**     but WITHOUT ANY WARRANTY; without even the implied warranty of
+**     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+**     General Public License for more details.
+**     \endlegal
+*/
+/* ========================================================================= */
+
+/* === H E A D E R S ======================================================= */
+
+#ifdef USING_PCH
+#      include "pch.h"
+#else
+#ifdef HAVE_CONFIG_H
+#      include <config.h>
+#endif
+
+#include <synfig/string.h>
+#include <synfig/time.h>
+#include <synfig/context.h>
+#include <synfig/paramdesc.h>
+#include <synfig/renddesc.h>
+#include <synfig/surface.h>
+#include <synfig/value.h>
+#include <synfig/valuenode.h>
+#include <ETL/pen>
+#include <ETL/misc>
+
+#include "rectangle.h"
+
+#endif
+
+/* === U S I N G =========================================================== */
+
+using namespace etl;
+using namespace std;
+using namespace synfig;
+
+/* === G L O B A L S ======================================================= */
+
+SYNFIG_LAYER_INIT(Rectangle);
+SYNFIG_LAYER_SET_NAME(Rectangle,"rectangle");
+SYNFIG_LAYER_SET_LOCAL_NAME(Rectangle,N_("Rectangle"));
+SYNFIG_LAYER_SET_CATEGORY(Rectangle,N_("Geometry"));
+SYNFIG_LAYER_SET_VERSION(Rectangle,"0.2");
+SYNFIG_LAYER_SET_CVS_ID(Rectangle,"$Id$");
+
+/* === P R O C E D U R E S ================================================= */
+
+/*
+inline int ceil_to_int(const float x) { return static_cast<int>(ceil(x)); }
+inline int ceil_to_int(const double x) { return static_cast<int>(ceil(x)); }
+
+inline int floor_to_int(const float x) { return static_cast<int>(floor(x)); }
+inline int floor_to_int(const double x) { return static_cast<int>(floor(x)); }
+*/
+
+/* === M E T H O D S ======================================================= */
+
+/* === E N T R Y P O I N T ================================================= */
+
+Rectangle::Rectangle():
+       Layer_Composite(1.0,Color::BLEND_STRAIGHT),
+       color(Color::black()),
+       point1(0,0),
+       point2(1,1),
+       expand(0),
+       invert(false)
+{
+}
+
+bool
+Rectangle::set_param(const String & param, const ValueBase &value)
+{
+       IMPORT_PLUS(color, { if (color.get_a() == 0) { if (converted_blend_) {
+                                       set_blend_method(Color::BLEND_ALPHA_OVER);
+                                       color.set_a(1); } else transparent_color_ = true; } });
+       IMPORT(point1);
+       IMPORT(point2);
+       IMPORT(expand);
+       IMPORT(invert);
+
+       return Layer_Composite::set_param(param,value);
+}
+
+ValueBase
+Rectangle::get_param(const String &param)const
+{
+       EXPORT(color);
+       EXPORT(point1);
+       EXPORT(point2);
+       EXPORT(expand);
+       EXPORT(invert);
+
+       EXPORT_NAME();
+       EXPORT_VERSION();
+
+       return Layer_Composite::get_param(param);
+}
+
+Layer::Vocab
+Rectangle::get_param_vocab()const
+{
+       Layer::Vocab ret(Layer_Composite::get_param_vocab());
+
+       ret.push_back(ParamDesc("color")
+               .set_local_name(_("Color"))
+       );
+
+       ret.push_back(ParamDesc("point1")
+               .set_local_name(_("Point 1"))
+               .set_box("point2")
+       );
+
+       ret.push_back(ParamDesc("point2")
+               .set_local_name(_("Point 2"))
+       );
+
+       ret.push_back(ParamDesc("expand")
+               .set_is_distance()
+               .set_local_name(_("Expand amount"))
+       );
+
+       ret.push_back(ParamDesc("invert")
+               .set_local_name(_("Invert the rectangle"))
+       );
+
+       return ret;
+}
+
+synfig::Layer::Handle
+Rectangle::hit_check(synfig::Context context, const synfig::Point &pos)const
+{
+       if(is_disabled())
+               return context.hit_check(pos);
+
+       Point max,min;
+
+       max[0]=std::max(point1[0],point2[0])+expand;
+       max[1]=std::max(point1[1],point2[1])+expand;
+       min[0]=std::min(point1[0],point2[0])-expand;
+       min[1]=std::min(point1[1],point2[1])-expand;
+
+       bool intersect(false);
+
+       if(     pos[0]<max[0] && pos[0]>min[0] &&
+               pos[1]<max[1] && pos[1]>min[1] )
+       {
+               intersect=true;
+       }
+
+       if(invert)
+               intersect=!intersect;
+
+       if(intersect)
+       {
+               synfig::Layer::Handle tmp;
+               if(get_blend_method()==Color::BLEND_BEHIND && (tmp=context.hit_check(pos)))
+                       return tmp;
+               if(Color::is_onto(get_blend_method()) && !(tmp=context.hit_check(pos)))
+                       return 0;
+               return const_cast<Rectangle*>(this);
+       }
+
+       return context.hit_check(pos);
+}
+
+bool
+Rectangle::is_solid_color()const
+{
+       return Layer_Composite::is_solid_color() ||
+               (get_blend_method() == Color::BLEND_COMPOSITE &&
+                get_amount() == 1.0f &&
+                color.get_a() == 1.0f);
+}
+
+Color
+Rectangle::get_color(Context context, const Point &pos)const
+{
+       if(is_disabled())
+               return context.get_color(pos);
+
+       Point max,min;
+
+       max[0]=std::max(point1[0],point2[0])+expand;
+       max[1]=std::max(point1[1],point2[1])+expand;
+       min[0]=std::min(point1[0],point2[0])-expand;
+       min[1]=std::min(point1[1],point2[1])-expand;
+
+/**************************
+// This is darco's old-old-old feathered box code
+// it produces really nice feathered edges
+       if(feather!=0.0)
+       {
+               if(     pos[0]<=max[0]-feather/2.0 && pos[0]>=min[0]+feather/2.0 &&
+                       pos[1]<=max[1]-feather/2.0 && pos[1]>=min[1]+feather/2.0 )
+               {
+                       if(invert)
+                               return (*context).GetColor(context,pos);
+                       else
+                               return color;
+               }
+
+               if(     pos[0]>=max[0]+feather/2.0 || pos[0]<=min[0]-feather/2.0 ||
+                       pos[1]>=max[1]+feather/2.0 || pos[1]<=min[1]-feather/2.0 )
+               {
+                       if(invert)
+                               return color;
+                       else
+                               return (*context).GetColor(context,pos);
+               }
+
+               Color::unit alpha=1000000;
+               Color::unit alpha2=1000000;
+
+               if(max[0]-pos[0]+feather/2.0<alpha)
+                       alpha=max[0]-pos[0]+feather/2.0;
+               if(pos[0]-min[0]+feather/2.0<alpha)
+                       alpha=pos[0]-min[0]+feather/2.0;
+
+               if(max[1]-pos[1]+feather/2.0<alpha2)
+                       alpha2=max[1]-pos[1]+feather/2.0;
+               if(pos[1]-min[1]+feather/2.0<alpha2)
+                       alpha2=pos[1]-min[1]+feather/2.0;
+
+
+               if(alpha<=feather && alpha2<=feather)
+               {
+                       alpha=feather-alpha;
+                       alpha2=feather-alpha2;
+
+                       alpha=sqrt(alpha*alpha+alpha2*alpha2);
+
+                       if(alpha>=feather)
+                       {
+                               if(invert)
+                                       return color;
+                               else
+                                       return (*context).GetColor(context,pos);
+                       }
+
+                       alpha=feather-alpha;
+               }
+               else
+               {
+                       alpha=(alpha<alpha2)?alpha:alpha2;
+               }
+
+               alpha/=feather;
+
+               if(invert)
+                       alpha=1.0-alpha;
+
+               return Color::blend(color,context.get_color(pos),alpha,get_blend_method());
+       }
+
+*****************/
+
+       if(     pos[0]<max[0] && pos[0]>min[0] &&
+               pos[1]<max[1] && pos[1]>min[1] )
+       {
+               // inside the expanded rectangle
+               if(invert)
+                       return Color::blend(Color::alpha(),context.get_color(pos),get_amount(),get_blend_method());
+
+               if(is_solid_color())
+                       return color;
+
+               return Color::blend(color,context.get_color(pos),get_amount(),get_blend_method());
+       }
+       else
+       {
+               // outside the expanded rectangle
+               if(!invert)
+                       return Color::blend(Color::alpha(),context.get_color(pos),get_amount(),get_blend_method());
+
+               if(is_solid_color())
+                       return color;
+
+               return Color::blend(color,context.get_color(pos),get_amount(),get_blend_method());
+       }
+}
+
+bool
+Rectangle::accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const
+{
+       if(is_disabled())
+               return context.accelerated_render(surface,quality,renddesc,cb);
+
+       const Point     tl(renddesc.get_tl());
+       const Point br(renddesc.get_br());
+
+       const int       w(renddesc.get_w());
+       const int       h(renddesc.get_h());
+
+       // Width and Height of a pixel
+       const Real pw = (br[0] - tl[0]) / w;
+       const Real ph = (br[1] - tl[1]) / h;
+
+       Point max(point1),min(point2);
+
+
+
+
+       /*
+
+       if(invert)
+       {
+               max=context.get_bounding_rect().get_max();
+               min=context.get_bounding_rect().get_min();
+       }
+       else
+       {
+               max=context.get_full_bounding_rect().get_max();
+               min=context.get_full_bounding_rect().get_min();
+       }
+       */
+
+
+
+
+
+       if((min[0] > max[0]) ^ (pw < 0))swap(min[0],max[0]);
+       if((min[1] > max[1]) ^ (ph < 0))swap(min[1],max[1]);
+
+       if(min[0] > max[0])
+       {
+               min[0]+=expand;
+               max[0]-=expand;
+       }
+       else
+       {
+               min[0]-=expand;
+               max[0]+=expand;
+       }
+
+       if(min[1] > max[1])
+       {
+               min[1]+=expand;
+               max[1]-=expand;
+       }
+       else
+       {
+               min[1]-=expand;
+               max[1]+=expand;
+       }
+
+       if(invert)
+       {
+               int left(floor_to_int((min[0]-tl[0])/pw));
+               int right(ceil_to_int((max[0]-tl[0])/pw));
+               int top(floor_to_int((min[1]-tl[1])/ph));
+               int bottom(ceil_to_int((max[1]-tl[1])/ph));
+
+               float left_edge((min[0]-tl[0])/pw-float(left));
+               float right_edge(float(right)-(max[0]-tl[0])/pw);
+               float top_edge((min[1]-tl[1])/ph-float(top));
+               float bottom_edge(float(bottom)-(max[1]-tl[1])/ph);
+
+               if(top<0)top=0,top_edge=0;
+               if(left<0)left=0,left_edge=0;
+               if(bottom>h)bottom=h,bottom_edge=0;
+               if(right>w)right=w,right_edge=0;
+
+               if(is_solid_color())
+               {
+                       Surface subimage;
+                       RendDesc desc(renddesc);
+                       desc.set_flags(0);
+
+                       //fill the surface with the background color initially
+                       surface->set_wh(w,h);
+                       surface->fill(color);
+
+                       // Check for the case where there is nothing to render
+                       if (right <= left || bottom <= top)
+                               return true;
+
+                       desc.set_subwindow(left,top,right-left,bottom-top);
+
+                       // Render what is behind us
+                       if(!context.accelerated_render(&subimage,quality,desc,cb))
+                       {
+                               if(cb)cb->error(strprintf(__FILE__"%d: Accelerated Renderer Failure",__LINE__));
+                               return false;
+                       }
+
+                       Surface::pen pen(surface->get_pen(left,top));
+
+                       subimage.blit_to(pen);
+               }
+               else
+               {
+                       if(!context.accelerated_render(surface,quality,renddesc,cb))
+                       {
+                               if(cb)cb->error(strprintf(__FILE__"%d: Accelerated Renderer Failure",__LINE__));
+                               return false;
+                       }
+
+                       Surface subimage;
+
+                       // Check for the case where there is something to render
+                       if (right > left && bottom > top)
+                       {
+                               // save a copy of the overlapping region from surface into subimage
+                               subimage.set_wh(right-left,bottom-top);
+                               Surface::pen subimage_pen(subimage.begin());
+                               surface->blit_to(subimage_pen,left,top,right-left,bottom-top);
+                       }
+
+                       // fill surface with the rectangle's color
+                       Surface::alpha_pen surface_pen(surface->begin(),get_amount(),get_blend_method());
+                       surface->fill(color,surface_pen,w,h);
+
+                       if (subimage)
+                       {
+                               // copy the saved overlapping region back from subimage into surface
+                               Surface::pen pen(surface->get_pen(left,top));
+                               subimage.blit_to(pen);
+                       }
+                       else
+                               // if there's no overlapping region, return now of the following code corrupts memory
+                               return true;
+               }
+
+               Surface::alpha_pen pen;
+
+               if(bottom-1>=0 && bottom_edge)
+               {
+                       pen=Surface::alpha_pen(surface->get_pen(left,bottom-1),get_amount()*bottom_edge,get_blend_method());
+                       surface->fill(color,pen,right-left,1);
+               }
+
+               if(right-1>=0 && right_edge)
+               {
+                       pen=Surface::alpha_pen(surface->get_pen(right-1,top),get_amount()*right_edge,get_blend_method());
+                       surface->fill(color,pen,1,bottom-top);
+               }
+
+               if(left>=0 && left_edge)
+               {
+                       pen=Surface::alpha_pen(surface->get_pen(left,top),get_amount()*left_edge,get_blend_method());
+                       surface->fill(color,pen,1,bottom-top);
+               }
+
+               if(top>=0 && top_edge)
+               {
+                       pen=Surface::alpha_pen(surface->get_pen(left,top),get_amount()*top_edge,get_blend_method());
+                       surface->fill(color,pen,right-left,1);
+               }
+
+               return true;
+       }
+
+       // not inverted
+
+       int left(ceil_to_int((min[0]-tl[0])/pw));
+       int right(floor_to_int((max[0]-tl[0])/pw));
+       int top(ceil_to_int((min[1]-tl[1])/ph));
+       int bottom(floor_to_int((max[1]-tl[1])/ph));
+
+       float left_edge(float(left)-(min[0]-tl[0])/pw);
+       float right_edge((max[0]-tl[0])/pw-float(right));
+       float top_edge(float(top)-(min[1]-tl[1])/ph);
+       float bottom_edge((max[1]-tl[1])/ph-float(bottom));
+
+       if(top<=0)top=0,top_edge=0;
+       if(left<=0)left=0,left_edge=0;
+       if(bottom>=h)bottom=h,bottom_edge=0;
+       if(right>=w)right=w,right_edge=0;
+
+/*
+       top = std::max(0,top);
+       left = std::max(0,left);
+       bottom = std::min(h,bottom);
+       right = std::min(w,right);
+*/
+
+       // optimization - if the whole tile is covered by this rectangle,
+       // and the rectangle is a solid color, we don't need to render
+       // what's behind us
+       if (is_solid_color() && top == 0 && left == 0 && bottom == h && right == w)
+       {
+               surface->set_wh(w,h);
+               surface->fill(color);
+               return true;
+       }
+
+       // Render what is behind us
+       if(!context.accelerated_render(surface,quality,renddesc,cb))
+       {
+               if(cb)cb->error(strprintf(__FILE__"%d: Accelerated Renderer Failure",__LINE__));
+               return false;
+       }
+
+       // In the case where there is nothing to render...
+       if (right < left || bottom < top)
+               return true;
+
+       Surface::alpha_pen pen;
+
+       if(right-left>0&&bottom-top>0)
+       {
+               if(is_solid_color())
+                       surface->fill(color,left,top,right-left,bottom-top);
+               else
+               {
+                       pen=Surface::alpha_pen(surface->get_pen(left,top),get_amount(),get_blend_method());
+                       surface->fill(color,pen,right-left,bottom-top);
+               }
+       }
+
+       if(bottom<surface->get_h() && bottom_edge>=0.0001)
+       {
+               pen=Surface::alpha_pen(surface->get_pen(left,bottom),get_amount()*bottom_edge,get_blend_method());
+               surface->fill(color,pen,right-left,1);
+       }
+
+       if(right<surface->get_w() && right_edge>=0.0001)
+       {
+               pen=Surface::alpha_pen(surface->get_pen(right,top),get_amount()*right_edge,get_blend_method());
+               surface->fill(color,pen,1,bottom-top);
+       }
+
+       if(left>0 && left_edge>=0.0001)
+       {
+               pen=Surface::alpha_pen(surface->get_pen(left-1,top),get_amount()*left_edge,get_blend_method());
+               surface->fill(color,pen,1,bottom-top);
+       }
+
+       if(top>0 && top_edge>=0.0001)
+       {
+               pen=Surface::alpha_pen(surface->get_pen(left,top-1),get_amount()*top_edge,get_blend_method());
+               surface->fill(color,pen,right-left,1);
+       }
+
+
+       return true;
+}
+
+Rect
+Rectangle::get_bounding_rect()const
+{
+       if(invert)
+               return Rect::full_plane();
+
+       Point max(point1),min(point2);
+       if((min[0] > max[0]))swap(min[0],max[0]);
+       if((min[1] > max[1]))swap(min[1],max[1]);
+       if(min[0] > max[0])
+       {
+               min[0]+=expand;
+               max[0]-=expand;
+       }
+       else
+       {
+               min[0]-=expand;
+               max[0]+=expand;
+       }
+
+       if(min[1] > max[1])
+       {
+               min[1]+=expand;
+               max[1]-=expand;
+       }
+       else
+       {
+               min[1]-=expand;
+               max[1]+=expand;
+       }
+
+       Rect bounds(min,max);
+
+       return bounds;
+}
+
+Rect
+Rectangle::get_full_bounding_rect(Context context)const
+{
+       if(invert)
+       {
+               if(is_solid_color() && color.get_a()==0)
+               {
+                       Point max(point1),min(point2);
+                       if((min[0] > max[0]))swap(min[0],max[0]);
+                       if((min[1] > max[1]))swap(min[1],max[1]);
+                       if(min[0] > max[0])
+                       {
+                               min[0]+=expand;
+                               max[0]-=expand;
+                       }
+                       else
+                       {
+                               min[0]-=expand;
+                               max[0]+=expand;
+                       }
+
+                       if(min[1] > max[1])
+                       {
+                               min[1]+=expand;
+                               max[1]-=expand;
+                       }
+                       else
+                       {
+                               min[1]-=expand;
+                               max[1]+=expand;
+                       }
+
+                       Rect bounds(min,max);
+
+                       return bounds & context.get_full_bounding_rect();
+               }
+               return Rect::full_plane();
+       }
+
+       return Layer_Composite::get_full_bounding_rect(context);
+}