//! It is the blended color of the context
Color get_color(const Point &pos)const;
- //! With a given \quality and a given render description ir puts the context
+ //! With a given \quality and a given render description it puts the context
//! blend result into the painting \surface */
bool accelerated_render(Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb) const;