String description_;
//! The depth parameter of the layer in the layer stack
- float z_depth_;
+ float z_depth;
//! True if zdepth is not affected when in animation mode
- bool z_depth__static;
+ typedef std::map<String, bool> Sparams;
+ Sparams static_params;
//! \writeme
mutable Time dirty_time_;
int get_depth()const;
//! Gets the non animated z depth of the layer
- float get_z_depth()const { return z_depth_; }
+ float get_z_depth()const { return z_depth; }
//! Gets the z depth of the layer at a time t
float get_z_depth(const synfig::Time& t)const;
//! Sets the z depth of the layer (non animated)
- void set_z_depth(float x) { z_depth_=x; }
+ void set_z_depth(float x) { z_depth=x; }
//! Sets the Canvas that this Layer is a part of
void set_canvas(etl::loose_handle<Canvas> canvas);
virtual bool set_param_static(const String ¶m, const bool x);
virtual bool get_param_static(const String ¶m) const;
+ virtual void fill_static(Vocab vocab);
//! Sets a list of parameters
virtual bool set_param_list(const ParamList &);