if (param==#x && value.same_type_as(x)) \
{ \
value.put(&x); \
+ set_param_static(#x,value.get_static()); \
{ \
y; \
} \
if (param==y && value.same_type_as(x)) \
{ \
value.put(&x); \
+ set_param_static(#x,value.get_static()); \
return true; \
}
//! Exports a parameter 'x' if param is same type as given 'y'
#define EXPORT_AS(x,y) \
if (param==y) \
- return ValueBase(x);
+ { \
+ synfig::ValueBase ret(x); \
+ ret.set_static(get_param_static(y)); \
+ return ret; \
+ }
//! Exports a parameter if it is the same type as value
#define EXPORT(x) \
//! The depth parameter of the layer in the layer stack
float z_depth_;
+ //! True if zdepth is not affected when in animation mode
+ bool z_depth_static;
+
//! \writeme
mutable Time dirty_time_;
*/
virtual bool set_param(const String ¶m, const ValueBase &value);
+ virtual bool set_param_static(const String ¶m, const bool x);
+ virtual bool get_param_static(const String ¶m) const;
+
//! Sets a list of parameters
virtual bool set_param_list(const ParamList &);
//! Get a list of all of the parameters and their values
virtual ParamList get_param_list()const;
- //! Sets the \a time for the selected Layer and those under it
+ //! Sets the \a time for the Layer and those under it
/*! \param context Context iterator referring to next Layer.
** \param time writeme
** \see Context::set_time()
** \todo \a point should be of the type <tt>const Point \&</tt> */
virtual void set_time(Context context, Time time, const Point &point)const;
- //! Gets the color of the Canvas at \a pos
+ //! Gets the blend color of the Layer in the context at \a pos
/*! \param context Context iterator referring to next Layer.
** \param pos Point which indicates where the Color should come from
** \see Context::get_color()