if (param==y && value.same_type_as(x)) \
{ \
value.put(&x); \
- set_param_static(#x,value.get_static()); \
+ set_param_static(y,value.get_static()); \
return true; \
}
//! This is used as the category for layer book entries which represent aliases of layers.
//! It prevents these layers showing up in the menu.
#define CATEGORY_DO_NOT_USE "Do Not Use"
-
+/*
//! x=variable name, y=static bool value
#define SET_STATIC(x,y) \
if(param==#x && x ## _static != y) \
#define GET_STATIC(x) \
if(param==#x) \
return x ## _static; \
-
+*/
/* === T Y P E D E F S ===================================================== */
String description_;
//! The depth parameter of the layer in the layer stack
- float z_depth_;
+ float z_depth;
//! True if zdepth is not affected when in animation mode
- bool z_depth__static;
+ typedef std::map<String, bool> Sparams;
+ Sparams static_params;
//! \writeme
mutable Time dirty_time_;
int get_depth()const;
//! Gets the non animated z depth of the layer
- float get_z_depth()const { return z_depth_; }
+ float get_z_depth()const { return z_depth; }
//! Gets the z depth of the layer at a time t
float get_z_depth(const synfig::Time& t)const;
//! Sets the z depth of the layer (non animated)
- void set_z_depth(float x) { z_depth_=x; }
+ void set_z_depth(float x) { z_depth=x; }
//! Sets the Canvas that this Layer is a part of
void set_canvas(etl::loose_handle<Canvas> canvas);
virtual bool set_param_static(const String ¶m, const bool x);
virtual bool get_param_static(const String ¶m) const;
+ virtual void fill_static(Vocab vocab);
//! Sets a list of parameters
virtual bool set_param_list(const ParamList &);