Remove ancient trunk folder from svn repository
[synfig.git] / synfig-core / src / synfig / layer_shape.cpp
diff --git a/synfig-core/src/synfig/layer_shape.cpp b/synfig-core/src/synfig/layer_shape.cpp
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+/* === S Y N F I G ========================================================= */
+/*!    \file layer_shape.cpp
+**     \brief Implementation of the "Shape" layer
+**
+**     $Id$
+**
+**     \legal
+**     Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+**     Copyright (c) 2007, 2008 Chris Moore
+**
+**     This package is free software; you can redistribute it and/or
+**     modify it under the terms of the GNU General Public License as
+**     published by the Free Software Foundation; either version 2 of
+**     the License, or (at your option) any later version.
+**
+**     This package is distributed in the hope that it will be useful,
+**     but WITHOUT ANY WARRANTY; without even the implied warranty of
+**     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+**     General Public License for more details.
+**     \endlegal
+*/
+/* ========================================================================= */
+
+/* === H E A D E R S ======================================================= */
+
+#ifdef USING_PCH
+#      include "pch.h"
+#else
+#ifdef HAVE_CONFIG_H
+#      include <config.h>
+#endif
+
+#include "layer_shape.h"
+#include "string.h"
+#include "time.h"
+#include "context.h"
+#include "paramdesc.h"
+#include "renddesc.h"
+#include "surface.h"
+#include "value.h"
+#include "valuenode.h"
+#include "float.h"
+#include "blur.h"
+
+#include "curve_helper.h"
+
+#include <vector>
+
+#include <deque>
+
+#endif
+
+/* === U S I N G =========================================================== */
+
+using namespace synfig;
+using namespace std;
+using namespace etl;
+
+/* === G L O B A L S ======================================================= */
+
+SYNFIG_LAYER_INIT(Layer_Shape);
+SYNFIG_LAYER_SET_NAME(Layer_Shape,"shape");
+SYNFIG_LAYER_SET_LOCAL_NAME(Layer_Shape,N_("Shape"));
+SYNFIG_LAYER_SET_CATEGORY(Layer_Shape,N_("Internal"));
+SYNFIG_LAYER_SET_VERSION(Layer_Shape,"0.1");
+SYNFIG_LAYER_SET_CVS_ID(Layer_Shape,"$Id$");
+
+#define EPSILON        1e-12
+
+template < class T >
+inline bool IsZero(const T &n)
+{
+       return (n < EPSILON) && (n > -EPSILON);
+}
+
+/* === C L A S S E S ======================================================= */
+
+//Assumes 64 byte aligned structures if at all
+struct Primitive
+{
+       int             operation;
+       int             number;
+
+       //Point data[0];
+
+       enum Operations
+       {
+               NONE = -1,
+               MOVE_TO = 0,            //(x,y)+                                after first point treated as line_to
+               CLOSE,                          //                                              NOT RUNLENGTH enabled
+               LINE_TO,                        //(x,y)+                                continuous func
+               CONIC_TO,                       //(x1,y1,x,y)+                  "   "
+               CONIC_TO_SMOOTH,        //(x,y)+                                "   "
+               CUBIC_TO,                       //(x1,y1,x2,y2,x,y)+    "   "
+               CUBIC_TO_SMOOTH,        //(x2,y2,x,y)+                  "   "
+               END
+       };
+};
+
+//******** CURVE FUNCTIONS *****************
+const int      MAX_SUBDIVISION_SIZE = 64;
+const int      MIN_SUBDIVISION_DRAW_LEVELS = 4;
+
+static void Subd_Conic_Stack(Point *arc)
+{
+       /*
+
+       b0
+       *               0+1 a
+       b1 b    *               1+2*1+2 a
+       *               1+2     b       *
+       b2              *
+       *
+
+       0.1.2 ->        0.1 2 3.4
+
+       */
+
+       Real a,b;
+
+
+       arc[4][0] = arc[2][0];
+       b = arc[1][0];
+
+       a = arc[1][0] = (arc[0][0] + b)/2;
+       b = arc[3][0] = (arc[4][0] + b)/2;
+       arc[2][0] = (a + b)/2;
+
+
+       arc[4][1] = arc[2][1];
+       b = arc[1][1];
+
+       a = arc[1][1] = (arc[0][1] + b)/2;
+       b = arc[3][1] = (arc[4][1] + b)/2;
+       arc[2][1] = (a + b)/2;
+
+       /* //USING SIMD
+
+       arc[4] = arc[2];
+
+       arc[3] = (arc[2] + arc[1])/2;
+       arc[1] = (arc[0] + arc[1])/2;
+
+       arc[2] = (arc[1] + arc[3])/2;
+
+       */
+
+}
+
+static void Subd_Cubic_Stack(Point *arc)
+{
+       Real a,b,c;
+
+       /*
+
+       b0
+       *               0+1 a
+       b1 b    *               1+2*1+2 a
+       *               1+2     b       *                       0+3*1+3*2+3
+       b2 c    *               1+2*2+2 b       *
+       *               2+3     c       *
+       b3              *
+       *
+
+       0.1 2.3 ->      0.1 2 3 4 5.6
+
+       */
+
+       arc[6][0] = arc[3][0];
+
+       b = arc[1][0];
+       c = arc[2][0];
+
+       a = arc[1][0] = (arc[0][0] + b)/2;
+       b = (b + c)/2;
+       c = arc[5][0] = (arc[6][0] + c)/2;
+
+       a = arc[2][0] = (a + b)/2;
+       b = arc[4][0] = (b + c)/2;
+
+       arc[3][0] = (a + b)/2;
+
+
+       arc[6][1] = arc[3][1];
+
+       b = arc[1][1];
+       c = arc[2][1];
+
+       a = arc[1][1] = (arc[0][1] + b)/2;
+       b = (b + c)/2;
+       c = arc[5][1] = (arc[6][1] + c)/2;
+
+       a = arc[2][1] = (a + b)/2;
+       b = arc[4][1] = (b + c)/2;
+
+       arc[3][1] = (a + b)/2;
+
+       /* //USING SIMD
+       temp
+
+       arc[6] = arc[3];
+
+       //backwards to avoid overwriting
+       arc[5] = (arc[2] + arc[3])/2;
+       temp = (arc[1] + arc[2])/2;
+       arc[1] = (arc[0] + arc[1])/2;
+
+       arc[4] = (temp + arc[5])/2;
+       arc[2] = (arc[1] + temp)/2;
+
+       arc[3] = (arc[2] + arc[4])/2;
+
+       */
+}
+
+//************** PARAMETRIC RENDERER SUPPORT STRUCTURES ****************
+
+// super segment
+struct MonoSegment
+{
+       Rect    aabb;
+       int             ydir;
+       vector<Point>   pointlist;
+
+       MonoSegment(int dir = 0, Real x0 = 0, Real x1 = 0, Real y0 = 0, Real y1 = 0)
+       {
+               aabb.minx = x0;
+               aabb.maxx = x1;
+               aabb.miny = y0;
+               aabb.maxy = y1;
+
+               ydir = dir;
+       }
+
+       int intersect(Real x,Real y) const
+       {
+               if((y < aabb.miny+EPSILON) || (y > aabb.maxy) || (x < aabb.minx)) return 0;
+               if(x > aabb.maxx) return ydir;
+
+               //int i = 0;
+               //int size = pointlist.size();
+               //vector<Point>::const_iterator end = pointlist.end();
+               vector<Point>::const_iterator p = pointlist.begin();
+
+               //assumes that the rect culled away anything that would be beyond the edges
+               if(ydir > 0)
+               {
+                       while(y > (*++p)[1])
+                               ;
+               }
+               else
+               {
+                       while(y < (*++p)[1])
+                               ;
+               }
+
+               //for the loop to break there must have been a slope (straight line would do nothing)
+               //vector<Point>::const_iterator p1 = p-1;
+               Real dy = p[-1][1] - p[0][1];
+               Real dx = p[-1][0] - p[0][0];
+
+               assert(dy != 0);
+
+               Real xi = p[0][0] + (y - p[0][1]) * dx / dy;
+               return (x > xi)*ydir;
+       }
+};
+
+struct CurveArray
+{
+       Rect    aabb;   //not necessarily as effective - can only reject values
+       vector<Point>   pointlist;      //run length - p0, p1, p2, p3 = p10, p11, p12, p13 = p20 ...
+       vector<char>    degrees;
+
+       CurveArray(Real x0 = 0, Real x1 = 0, Real y0 = 0, Real y1 = 0)
+       {
+               aabb.set(x0,y0,x1,y1);
+       }
+
+       void reset(Real x0 = 0, Real x1 = 0, Real y0 = 0, Real y1 = 0)
+       {
+               aabb.set(x0,y0,x1,y1);
+               pointlist.clear();
+               degrees.clear();
+       }
+
+       int size () const
+       {
+               return degrees.size();
+       }
+
+       void Start(Point m)
+       {
+               reset(m[0],m[0],m[1],m[1]);
+               pointlist.push_back(m);
+       }
+
+       void AddCubic(Point p1, Point p2, Point dest)
+       {
+               aabb.expand(p1[0],p1[1]);
+               aabb.expand(p2[0],p2[1]);
+               aabb.expand(dest[0],dest[1]);
+
+               pointlist.push_back(p1);
+               pointlist.push_back(p2);
+               pointlist.push_back(dest);
+
+               degrees.push_back(3);
+       }
+
+       void AddConic(Point p1, Point dest)
+       {
+               aabb.expand(p1[0],p1[1]);
+               aabb.expand(dest[0],dest[1]);
+
+               pointlist.push_back(p1);
+               pointlist.push_back(dest);
+
+               degrees.push_back(2);
+       }
+
+       static int intersect_conic(Real x, Real y, Point *p, int /*level*/ = 0)
+       {
+               Real ymin,ymax,xmin,xmax;
+               int intersects = 0;
+
+               //sort the overall curve ys - degenerate detection
+               ymin = min(p[0][1],p[2][1]);
+               ymax = max(p[0][1],p[2][1]);
+
+               xmin = min(min(p[0][0],p[1][0]),p[2][0]);
+               xmax = max(max(p[0][0],p[1][0]),p[2][0]);
+
+               //to the left, to the right and out of range y, or completely out of range y
+               if( x < xmin ) return 0;
+               if( x > xmax  && (y > ymax || y < ymin) ) return 0;
+               if( (y > ymax && y > p[1][1]) || (y < ymin && y < p[1][1]) ) return 0;
+
+               //degenerate line max
+               if(ymin == ymax && ymax == p[1][1])
+                       return 0;
+
+               //degenerate accept - to the right and crossing the base line
+               if(x > xmax)
+               {
+                       return (y <= ymax && y >= ymin);
+               }
+
+               //solve for curve = y
+
+               //real roots:
+               //0 roots       - 0 intersection
+               //1 root        - get x, and figure out x
+               //2 roots (non-double root)     - get 2 xs, and count xs to the left
+
+               //for conic we can assume 1 intersection for monotonic curve
+               Real    a = p[2][1] -   2*p[1][1] +     p[0][1],
+                               b =                     2*p[1][1] -     2*p[0][1],
+                               c =                                                     p[0][1]         -       y;
+
+               Real t1 = -1, t2 = -1;
+
+               if(a == 0)
+               {
+                       //linear - easier :)
+                       if(b == 0) return 0; //may not need this check
+
+                       t1 = - c / b; //bt + c = 0 solved
+               }else
+               {
+                       //2 degree polynomial
+                       Real b2_4ac = b*b - 4*a*c;
+
+                       //if there are double/no roots - no intersections (in real #s that is)
+                       if(b2_4ac <= 0)
+                       {
+                               return 0;
+                       }
+
+                       b2_4ac = sqrt(b2_4ac);
+
+                       t1 = (-b - b2_4ac) / 2*a,
+                       t2 = (-b + b2_4ac) / 2*a;
+               }
+
+               //calculate number of intersections
+               if(t1 >= 0 && t1 <= 1)
+               {
+                       const Real t = t1;
+                       const Real invt = 1 - t;
+
+                       //find x val and it counts if it's to the left of the point
+                       const Real xi = invt*invt*p[0][0] + 2*t*invt*p[1][0] + t*t*p[2][0];
+                       const Real dy_t = 2*a*t + b;
+
+                       if(dy_t)
+                       {
+                               intersects += (x >= xi) * ( dy_t > 0 ? 1 : -1);
+                       }
+               }
+
+               if(t2 >= 0 && t2 <= 1)
+               {
+                       const Real t = t2;
+                       const Real invt = 1 - t;
+
+                       //find x val and it counts if it's to the left of the point
+                       const Real xi = invt*invt*p[0][0] + 2*t*invt*p[1][0] + t*t*p[2][0];
+                       const Real dy_t = 2*a*t + b;
+
+                       if(dy_t)
+                       {
+                               intersects += (x >= xi) * ( dy_t > 0 ? 1 : -1);
+                       }
+               }
+
+               return intersects;
+       }
+
+       static int      quadratic_eqn(Real a, Real b, Real c, Real *t0, Real *t1)
+       {
+               const Real b2_4ac = b*b - 4*a*c;
+
+               //degenerate reject (can't take sqrt)
+               if(b2_4ac < 0)
+               {
+                       return 0;
+               }
+
+               const Real sqrtb2_4ac = sqrt(b2_4ac);
+               const Real signb = b < 0 ? -1 : 1;
+               const Real q = - 0.5 * (b + signb * sqrtb2_4ac);
+
+               *t0 = q/a;
+               *t1 = c/q;
+
+               return sqrtb2_4ac == 0 ? 1 : 2;
+       }
+
+       //Newton-Raphson root polishing (we don't care about bounds, assumes very near the desired root)
+       static Real polish_cubicroot(Real a, Real b, Real c, Real d, Real t, Real *dpdt)
+       {
+               const Real cn[4] = {a,b,c,d};
+               Real p,dp,newt,oldpmag=FLT_MAX;
+
+               //eval cubic eqn and its derivative
+               for(;;)
+               {
+                       p = cn[0]*t + cn[1];
+                       dp = cn[0];
+
+                       for(int i = 2; i < 4; i++)
+                       {
+                               dp = p + dp*t;
+                               p = cn[i] + p*t;
+                       }
+
+                       if(dp == 0)
+                       {
+                               synfig::warning("polish_cubicroot: Derivative should not vanish!!!");
+                               return t;
+                       }
+
+                       newt = t - p/dp;
+
+                       if(newt == t || fabs(p) >= oldpmag)
+                       {
+                               *dpdt = dp;
+                               return t;
+                       }
+
+                       t = newt;
+                       oldpmag = fabs(p);
+               }
+       }
+
+       static int intersect_cubic(Real x, Real y, Point *p, int /*level*/ = 0)
+       {
+               const Real INVALIDROOT = -FLT_MAX;
+               Real ymin,ymax,xmin,xmax;
+               Real ymin2,ymax2,ymintot,ymaxtot;
+               int intersects = 0;
+
+               //sort the overall curve ys and xs - degenerate detection
+
+               //open span for the two end points
+               ymin = min(p[0][1],p[3][1]);
+               ymax = max(p[0][1],p[3][1]);
+
+               //other points etc.
+               ymin2 = min(p[1][1],p[2][1]);
+               ymax2 = max(p[1][1],p[2][1]);
+
+               ymintot = min(ymin,ymin2);
+               ymaxtot = max(ymax,ymax2);
+
+               //the entire curve control polygon is in this x range
+               xmin = min(min(p[0][0],p[1][0]),min(p[2][0],p[3][0]));
+               xmax = max(max(p[0][0],p[1][0]),max(p[2][0],p[3][0]));
+
+               //outside all y boundaries (no intersect)
+               if( (y > ymaxtot) || (y < ymintot) ) return 0;
+
+               //left of curve (no intersect)
+               if(x < xmin) return 0;
+
+               //right of curve (and outside base range)
+               if( x > xmax )
+               {
+                       if( (y > ymax) || (y < ymin) ) return 0;
+
+                       //degenerate accept - to the right and inside the [ymin,ymax] range (already rejected if out of range)
+                       const Real n = p[3][1] - p[0][1];
+
+                       //extract the sign from the value (we need valid data)
+                       return n < 0 ? -1 : 1;
+               }
+
+               //degenerate horizontal line max -- doesn't happen enough to check for
+               if( ymintot == ymaxtot ) return 0;
+
+               //calculate roots:
+               // can have 0,1,2, or 3 real roots
+               // if any of them are double then reject the two...
+
+               // y-coefficients for f_y(t) - y = 0
+               Real    a = p[3][1]     - 3*p[2][1]     + 3*p[1][1]     -   p[0][1],
+                               b =                       3*p[2][1]     - 6*p[1][1]     + 3*p[0][1],
+                               c =                                                       3*p[1][1]     - 3*p[0][1],
+                               d =                                                                             p[0][1] - y;
+
+               Real    ax = p[3][0]    - 3*p[2][0]     + 3*p[1][0]     -   p[0][0],
+                               bx =                      3*p[2][0]     - 6*p[1][0]     + 3*p[0][0],
+                               cx =                                              3*p[1][0]     - 3*p[0][0],
+                               dx =                                                                            p[0][0];
+
+               Real t1 = INVALIDROOT, t2 = INVALIDROOT, t3 = INVALIDROOT, t, dydt;
+
+               if(a == 0)
+               {
+                       //only 2nd degree
+                       if(b == 0)
+                       {
+                               //linear
+                               if(c == 0) return 0;
+
+                               t1 = - d / c; //equation devolved into: ct + d = 0 - solve...
+                       }else
+                       {
+                               //0 roots = 0 intersections, 1 root = 2 intersections at the same place (0 effective)
+                               if(quadratic_eqn(a,b,c,&t1,&t2) != 2) return 0;
+                       }
+               }else
+               {
+                       //cubic - sigh....
+
+                       //algorithm courtesy of Numerical Recipes in C (algorithm copied from pg. 184/185)
+                       Real an = b / a,
+                                bn = c / a,
+                                cn = d / a;
+
+                       //if cn is 0 (or really really close), then we can simplify this...
+                       if(IsZero(cn))
+                       {
+                               t3 = 0;
+
+                               //0 roots = 0 intersections, 1 root = 2 intersections at the same place (0 effective)
+                               if(quadratic_eqn(a,b,c,&t1,&t2) != 2)
+                               {
+                                       t1 = t2 = INVALIDROOT;
+                               }
+                       }
+                       else
+                       {
+                               //otherwise run the normal cubic root equation
+                               Real Q = (an*an - 3.0*bn) / 9.0;
+                               Real R = ((2.0*an*an - 9.0*bn)*an + 27.0*cn)/54.0;
+
+                               if(R*R < Q*Q*Q)
+                               {
+                                       Real theta = acos(R / sqrt(Q*Q*Q));
+
+                                       t1 = -2.0*sqrt(Q)*cos(theta/3) - an/3.0;
+                                       t2 = -2.0*sqrt(Q)*cos((theta+2*PI)/3.0) - an/3.0;
+                                       t3 = -2.0*sqrt(Q)*cos((theta-2*PI)/3.0) - an/3.0;
+
+                                       //don't need to reorder,l just need to eliminate double/triple roots
+                                       //if(t3 == t2 && t1 == t2) t2 = t3 = INVALIDROOT;
+                                       if(t3 == t2) t2 = t3 = INVALIDROOT;
+                                       if(t1 == t2) t1 = t2 = INVALIDROOT;
+                                       if(t1 == t3) t1 = t3 = INVALIDROOT;
+                               }else
+                               {
+                                       Real signR = R < 0 ? -1 : 1;
+                                       Real A = - signR * pow(signR*R + sqrt(R*R - Q*Q*Q),1/3.0);
+
+                                       Real B;
+                                       if(A == 0) B = 0;
+                                       else B = Q / A;
+
+                                       //single real root in this case
+                                       t1 = (A + B) - an/3.0;
+                               }
+                       }
+               }
+
+               //if(t1 != INVALIDROOT)
+               {
+                       t = t1;//polish_cubicroot(a,b,c,d,t1,&dydt);
+                       if(t >= 0 && t < 1)
+                       {
+                               //const Real invt = 1 - t;
+
+                               //find x val and it counts if it's to the left of the point
+                               const Real xi = ((ax*t + bx)*t + cx)*t + dx;
+                               dydt = (3*a*t + 2*b)*t + c;
+
+                               if(dydt)
+                               {
+                                       intersects += (x >= xi) * ( dydt > 0 ? 1 : -1);
+                               }
+                       }
+               }
+
+               //if(t2 != INVALIDROOT)
+               {
+                       t = t2;//polish_cubicroot(a,b,c,d,t2,&dydt);
+                       if(t >= 0 && t < 1)
+                       {
+                               //const Real invt = 1 - t;
+
+                               //find x val and it counts if it's to the left of the point
+                               const Real xi = ((ax*t + bx)*t + cx)*t + dx;
+                               dydt = (3*a*t + 2*b)*t + c;
+
+                               if(dydt)
+                               {
+                                       intersects += (x >= xi) * ( dydt > 0 ? 1 : -1);
+                               }
+                       }
+               }
+
+               //if(t3 != INVALIDROOT)
+               {
+                       t = t3;//polish_cubicroot(a,b,c,d,t3,&dydt);
+                       if(t >= 0 && t < 1)
+                       {
+                               //const Real invt = 1 - t;
+
+                               //find x val and it counts if it's to the left of the point
+                               const Real xi = ((ax*t + bx)*t + cx)*t + dx;
+                               dydt = (3*a*t + 2*b)*t + c;
+
+                               if(dydt)
+                               {
+                                       intersects += (x >= xi) * ( dydt > 0 ? 1 : -1);
+                               }
+                       }
+               }
+
+               return intersects;
+       }
+
+       int intersect(Real x,Real y, Point *table) const
+       {
+               if((y < aabb.miny) || (y > aabb.maxy) || (x < aabb.minx)) return 0;
+
+               int i, curdeg, intersects = 0;
+               const int numcurves = degrees.size();
+
+               vector<Point>::const_iterator   p = pointlist.begin();
+
+               for(i=0; i < numcurves; i++)
+               {
+                       curdeg = degrees[i];
+
+                       switch(curdeg)
+                       {
+                               case 2:
+                               {
+                                       table[0] = *p++;
+                                       table[1] = *p++;
+                                       table[2] = *p;  //we want to include the last point for the next curve
+
+                                       intersects += intersect_conic(x,y,table);
+
+                                       break;
+                               }
+
+                               case 3:
+                               {
+                                       table[0] = *p++;
+                                       table[1] = *p++;
+                                       table[2] = *p++;
+                                       table[3] = *p;  //we want to include the last point for the next curve
+
+                                       intersects += intersect_cubic(x,y,table);
+
+                                       break;
+                               }
+
+                               default:
+                               {
+                                       warning("Invalid degree (%d) inserted into the list (index: %d)\n", curdeg, i);
+                                       return 0;
+                               }
+                       }
+               }
+
+               return intersects;
+       }
+};
+
+struct Layer_Shape::Intersector
+{
+       Rect    aabb;
+
+       //! true iff aabb hasn't been initialized yet
+       bool    initaabb;
+
+       int     flags;
+
+       enum IntersectorFlags
+       {
+               NotClosed = 0x8000
+       };
+
+       enum PrimitiveType
+       {
+               TYPE_NONE = 0,
+               TYPE_LINE,
+               TYPE_CURVE
+       };
+
+       Real    cur_x,cur_y;
+       Real    close_x,close_y;
+
+       vector<MonoSegment>                             segs;   //monotonically increasing
+       vector<CurveArray>                              curves; //big array of consecutive curves
+
+       int                                                             prim;
+       Vector                                                  tangent;
+
+       Intersector()
+       {
+               clear();
+       }
+
+       bool notclosed()
+       {
+               return (flags & NotClosed) || (cur_x != close_x) || (cur_y != close_y);
+       }
+
+       void move_to(Real x, Real y)
+       {
+               close();
+
+               close_x = cur_x = x;
+               close_y = cur_y = y;
+
+               tangent[0] = tangent[1] = 0;
+
+               if(initaabb)
+               {
+                       aabb.set_point(x,y);
+                       initaabb = false;
+               }else aabb.expand(x,y);
+
+               prim = TYPE_NONE;
+       }
+
+       void line_to(Real x, Real y)
+       {
+               int dir = (y > cur_y)*1 + (-1)*(y < cur_y);
+
+               //check for context (if not line start a new segment)
+               //if we're not in line mode (covers 0 set case), or if directions are different (not valid for 0 direction)
+               if(prim != TYPE_LINE || (dir && segs.back().ydir != dir))
+               {
+                       MonoSegment             seg(dir,x,x,y,y);
+
+                       seg.aabb.expand(cur_x,cur_y);
+                       seg.pointlist.push_back(Point(cur_x,cur_y));
+                       seg.pointlist.push_back(Point(x,y));
+                       segs.push_back(seg);
+               }
+               //add to the last segment, because it works
+               else
+               {
+                       segs.back().pointlist.push_back(Point(x,y));
+                       segs.back().aabb.expand(x,y);
+               }
+
+
+
+               cur_x = x;
+               cur_y = y;
+               aabb.expand(x,y); //expand the entire thing's bounding box
+
+               tangent[0] = x - cur_x;
+               tangent[1] = x - cur_y;
+
+               flags |= NotClosed;
+               prim = TYPE_LINE;
+       }
+
+       void conic_to_smooth(Real x, Real y)
+       {
+               const Real x1 = tangent[0]/2.0 + cur_x;
+               const Real y1 = tangent[1]/2.0 + cur_y;
+
+               conic_to(x1,y1,x,y);
+       }
+
+       void conic_to(Real x1, Real y1, Real x, Real y)
+       {
+               //if we're not already a curve start one
+               if(prim != TYPE_CURVE)
+               {
+                       CurveArray      c;
+
+                       c.Start(Point(cur_x,cur_y));
+                       c.AddConic(Point(x1,y1),Point(x,y));
+
+                       curves.push_back(c);
+               }else
+               {
+                       curves.back().AddConic(Point(x1,y1),Point(x,y));
+               }
+
+               cur_x = x;
+               cur_y = y;
+
+               aabb.expand(x1,y1);
+               aabb.expand(x,y);
+
+               tangent[0] = 2*(x - x1);
+               tangent[1] = 2*(y - y1);
+
+               flags |= NotClosed;
+               prim = TYPE_CURVE;
+       }
+
+       void curve_to_smooth(Real x2, Real y2, Real x, Real y)
+       {
+               Real x1 = tangent[0]/3.0 + cur_x;
+               Real y1 = tangent[1]/3.0 + cur_y;
+
+               curve_to(x1,y1,x2,y2,x,y);
+       }
+
+       void curve_to(Real x1, Real y1, Real x2, Real y2, Real x, Real y)
+       {
+               //if we're not already a curve start one
+               if(prim != TYPE_CURVE)
+               {
+                       CurveArray      c;
+
+                       c.Start(Point(cur_x,cur_y));
+                       c.AddCubic(Point(x1,y1),Point(x2,y2),Point(x,y));
+
+                       curves.push_back(c);
+               }else
+               {
+                       curves.back().AddCubic(Point(x1,y1),Point(x2,y2),Point(x,y));
+               }
+
+               cur_x = x;
+               cur_y = y;
+
+               //expand bounding box around ALL of it
+               aabb.expand(x1,y1);
+               aabb.expand(x2,y2);
+               aabb.expand(x,y);
+
+               tangent[0] = 3*(x - x2);
+               tangent[1] = 3*(y - y2);
+
+               flags |= NotClosed;
+               prim = TYPE_CURVE;
+       }
+
+       void close()
+       {
+               if(flags & NotClosed)
+               {
+                       if(cur_x != close_x || cur_y != close_y)
+                       {
+                               line_to(close_x,close_y);
+                       }
+
+                       flags &= ~NotClosed;
+               }
+       }
+
+       //assumes the line to count the intersections with is (-1,0)
+       int     intersect (Real x, Real y) const
+       {
+               int inter = 0;
+               unsigned int i;
+               vector<MonoSegment>::const_iterator s = segs.begin();
+               vector<CurveArray>::const_iterator c = curves.begin();
+
+               Point   memory[3*MAX_SUBDIVISION_SIZE + 1];
+
+               for(i = 0; i < segs.size(); i++,s++)
+               {
+                       inter += s->intersect(x,y);
+               }
+
+               for(i=0; i < curves.size(); i++,c++)
+                       inter += c->intersect(x,y,memory);
+
+               return inter;
+       }
+
+       //intersect an arbitrary line
+       //int   intersect (Real x, Real y, Real vx, Real vy) {return 0;}
+
+       void clear()
+       {
+               segs.clear();
+               curves.clear();
+
+               flags = 0;
+               cur_x = cur_y = close_x = close_y = 0;
+               prim = TYPE_NONE;
+               tangent[0] = tangent[1] = 0;
+               initaabb = true;
+       }
+};
+
+//*********** SCANLINE RENDERER SUPPORT STRUCTURES ***************
+struct PenMark
+{
+       int y,x;
+       Real cover,area;
+
+       PenMark(){}
+       PenMark(int xin, int yin, Real c, Real a)
+               :y(yin),x(xin),cover(c),area(a) {}
+
+       void set(int xin, int yin, Real c, Real a)      { y = yin; x = xin; cover = c; area = a;        }
+
+       void setcoord(int xin, int yin)                         { y = yin; x = xin;     }
+
+       void setcover(Real c, Real a)                           { cover = c; area = a; }
+       void addcover(Real c, Real a)                           { cover += c; area += a; }
+
+       bool operator<(const PenMark &rhs) const
+       {
+               return y == rhs.y ? x < rhs.x : y < rhs.y;
+       }
+};
+
+typedef rect<int> ContextRect;
+
+class Layer_Shape::PolySpan
+{
+public:
+       typedef deque<PenMark>  cover_array;
+
+       Point                   arc[3*MAX_SUBDIVISION_SIZE + 1];
+
+       cover_array             covers;
+       PenMark                 current;
+
+       int                             open_index;
+
+       //ending position of last primitive
+       Real                    cur_x;
+       Real                    cur_y;
+
+       //starting position of current primitive list
+       Real                    close_x;
+       Real                    close_y;
+
+       //flags for the current segment
+       int                             flags;
+
+       //the window that will be drawn (used for clipping)
+       ContextRect             window;
+
+       //for assignment to flags value
+       enum PolySpanFlags
+       {
+               NotSorted = 0x8000,
+               NotClosed =     0x4000
+       };
+
+       //default constructor - 0 everything
+       PolySpan() :current(0,0,0,0),flags(NotSorted)
+       {
+               cur_x = cur_y = close_x = close_y = 0;
+               open_index = 0;
+       }
+
+       bool notclosed() const
+       {
+               return (flags & NotClosed) || (cur_x != close_x) || (cur_y != close_y);
+       }
+
+       //0 out all the variables involved in processing
+       void clear()
+       {
+               covers.clear();
+               cur_x = cur_y = close_x = close_y = 0;
+               open_index = 0;
+               current.set(0,0,0,0);
+               flags = NotSorted;
+       }
+
+       //add the current cell, but only if there is information to add
+       void addcurrent()
+       {
+               if(current.cover || current.area)
+               {
+                       covers.push_back(current);
+               }
+       }
+
+       //move to the next cell (cover values 0 initially), keeping the current if necessary
+       void move_pen(int x, int y)
+       {
+               if(y != current.y || x != current.x)
+               {
+                       addcurrent();
+                       current.set(x,y,0,0);
+               }
+       }
+
+       //close the primitives with a line (or rendering will not work as expected)
+       void close()
+       {
+               if(flags & NotClosed)
+               {
+                       if(cur_x != close_x || cur_y != close_y)
+                       {
+                               line_to(close_x,close_y);
+                               addcurrent();
+                               current.setcover(0,0);
+                       }
+                       flags &= ~NotClosed;
+               }
+       }
+
+       // Not recommended - destroys any separation of spans currently held
+       void merge_all()
+       {
+               sort(covers.begin(),covers.end());
+               open_index = 0;
+       }
+
+       //will sort the marks if they are not sorted
+       void sort_marks()
+       {
+               if(flags & NotSorted)
+               {
+                       //only sort the open index
+                       addcurrent();
+                       current.setcover(0,0);
+
+                       sort(covers.begin() + open_index,covers.end());
+                       flags &= ~NotSorted;
+               }
+       }
+
+       //encapsulate the current sublist of marks (used for drawing)
+       void encapsulate_current()
+       {
+               //sort the current list then reposition the open list section
+               sort_marks();
+               open_index = covers.size();
+       }
+
+       //move to start a new primitive list (enclose the last primitive if need be)
+       void move_to(Real x, Real y)
+       {
+               close();
+               if(isnan(x))x=0;
+               if(isnan(y))y=0;
+               move_pen((int)floor(x),(int)floor(y));
+               close_y = cur_y = y;
+               close_x = cur_x = x;
+       }
+
+       //primitive_to functions
+       void line_to(Real x, Real y);
+       void conic_to(Real x1, Real y1, Real x, Real y);
+       void cubic_to(Real x1, Real y1, Real x2, Real y2, Real x, Real y);
+
+       void draw_scanline(int y, Real x1, Real y1, Real x2, Real y2);
+       void draw_line(Real x1, Real y1, Real x2, Real y2);
+
+       Real ExtractAlpha(Real area, WindingStyle winding_style)
+       {
+               if (area < 0)
+                       area = -area;
+
+               if (winding_style == WINDING_NON_ZERO)
+               {
+                       // non-zero winding style
+                       if (area > 1)
+                               return 1;
+               }
+               else // if (winding_style == WINDING_EVEN_ODD)
+               {
+                       // even-odd winding style
+                       while (area > 1)
+                               area -= 2;
+
+                       // want pyramid like thing
+                       if (area < 0)
+                               area = -area;
+               }
+
+               return area;
+       }
+};
+
+/* === M E T H O D S ======================================================= */
+
+Layer_Shape::Layer_Shape(const Real &a, const Color::BlendMethod m):
+       Layer_Composite (a,m),
+       edge_table              (new Intersector),
+       color                   (Color::black()),
+       origin                  (0,0),
+       invert                  (false),
+       antialias               (true),
+       blurtype                (Blur::FASTGAUSSIAN),
+       feather                 (0),
+       winding_style   (WINDING_NON_ZERO),
+       bytestream              (0),
+       lastbyteop              (Primitive::NONE),
+       lastoppos               (-1)
+{
+}
+
+Layer_Shape::~Layer_Shape()
+{
+       delete edge_table;
+}
+
+void
+Layer_Shape::clear()
+{
+       edge_table->clear();
+       bytestream.clear();
+}
+
+bool
+Layer_Shape::set_param(const String & param, const ValueBase &value)
+{
+       IMPORT_PLUS(color, { if (color.get_a() == 0) { if (converted_blend_) {
+                                       set_blend_method(Color::BLEND_ALPHA_OVER);
+                                       color.set_a(1); } else transparent_color_ = true; } });
+       IMPORT(origin);
+       IMPORT(invert);
+       IMPORT(antialias);
+       IMPORT_PLUS(feather, if(feather<0)feather=0;);
+       IMPORT(blurtype);
+       IMPORT(winding_style);
+
+       IMPORT_AS(origin,"offset");
+
+       return Layer_Composite::set_param(param,value);
+}
+
+ValueBase
+Layer_Shape::get_param(const String &param)const
+{
+       EXPORT(color);
+       EXPORT(origin);
+       EXPORT(invert);
+       EXPORT(antialias);
+       EXPORT(feather);
+       EXPORT(blurtype);
+       EXPORT(winding_style);
+
+       EXPORT_NAME();
+       EXPORT_VERSION();
+
+       return Layer_Composite::get_param(param);
+}
+
+Layer::Vocab
+Layer_Shape::get_param_vocab()const
+{
+       Layer::Vocab ret(Layer_Composite::get_param_vocab());
+
+       ret.push_back(ParamDesc("color")
+               .set_local_name(_("Color"))
+               .set_description(_("Layer_Shape Color"))
+       );
+       ret.push_back(ParamDesc("origin")
+               .set_local_name(_("Origin"))
+       );
+       ret.push_back(ParamDesc("invert")
+               .set_local_name(_("Invert"))
+       );
+       ret.push_back(ParamDesc("antialias")
+               .set_local_name(_("Antialiasing"))
+       );
+       ret.push_back(ParamDesc("feather")
+               .set_local_name(_("Feather"))
+               .set_is_distance()
+       );
+       ret.push_back(ParamDesc("blurtype")
+               .set_local_name(_("Type of Feather"))
+               .set_description(_("Type of feathering to use"))
+               .set_hint("enum")
+               .add_enum_value(Blur::BOX,"box",_("Box Blur"))
+               .add_enum_value(Blur::FASTGAUSSIAN,"fastgaussian",_("Fast Gaussian Blur"))
+               .add_enum_value(Blur::CROSS,"cross",_("Cross-Hatch Blur"))
+               .add_enum_value(Blur::GAUSSIAN,"gaussian",_("Gaussian Blur"))
+               .add_enum_value(Blur::DISC,"disc",_("Disc Blur"))
+       );
+       ret.push_back(ParamDesc("winding_style")
+               .set_local_name(_("Winding Style"))
+               .set_description(_("Winding style to use"))
+               .set_hint("enum")
+               .add_enum_value(WINDING_NON_ZERO,"nonzero",_("Non Zero"))
+               .add_enum_value(WINDING_EVEN_ODD,"evenodd",_("Even/Odd"))
+       );
+
+       return ret;
+}
+
+synfig::Layer::Handle
+Layer_Shape::hit_check(synfig::Context context, const synfig::Point &p)const
+{
+       Point pos(p-origin);
+
+       int intercepts = edge_table->intersect(pos[0],pos[1]);
+
+       // If we have an odd number of intercepts, we are inside.
+       // If we have an even number of intercepts, we are outside.
+       bool intersect = ((!!intercepts) ^ invert);
+
+       if(get_amount() == 0 || get_blend_method() == Color::BLEND_ALPHA_OVER)
+       {
+               intersect = false;
+       }
+
+       if(intersect)
+       {
+               synfig::Layer::Handle tmp;
+               if(get_blend_method()==Color::BLEND_BEHIND && (tmp=context.hit_check(p)))
+                       return tmp;
+               if(Color::is_onto(get_blend_method()))
+               {
+                       //if there's something in the lower layer then we're set...
+                       if(!context.hit_check(p).empty())
+                               return const_cast<Layer_Shape*>(this);
+               }else if(get_blend_method() == Color::BLEND_ALPHA_OVER)
+               {
+                       synfig::info("layer_shape::hit_check - we've got alphaover");
+                       //if there's something in the lower layer then we're set...
+                       if(color.get_a() < 0.1 && get_amount() > .9)
+                       {
+                               synfig::info("layer_shape::hit_check - can see through us... so nothing");
+                               return Handle();
+                       }else return context.hit_check(p);
+               }else
+                       return const_cast<Layer_Shape*>(this);
+       }
+
+       return context.hit_check(p);
+}
+
+Color
+Layer_Shape::get_color(Context context, const Point &p)const
+{
+       Point pp = p;
+
+       if(feather)
+               pp = Blur(feather,feather,blurtype)(p);
+
+       Point pos(pp-origin);
+
+       int intercepts = edge_table->intersect(pos[0],pos[1]);
+
+       // If we have an odd number of intercepts, we are inside.
+       // If we have an even number of intercepts, we are outside.
+       bool intersect = ((!!intercepts) ^ invert);
+
+       if(!intersect)
+               return Color::blend(Color::alpha(),context.get_color(pp),get_amount(),get_blend_method());
+
+       //Ok, we're inside... bummmm ba bum buM...
+       if(get_blend_method() == Color::BLEND_STRAIGHT && get_amount() == 1)
+               return color;
+       else
+               return Color::blend(color,context.get_color(p),get_amount(),get_blend_method());
+}
+
+//************** SCANLINE RENDERING *********************
+void Layer_Shape::PolySpan::line_to(Real x, Real y)
+{
+       Real n[4] = {0,0,0,0};
+       bool afterx = false;
+
+       const Real xin(x), yin(y);
+
+       Real dx = x - cur_x;
+       Real dy = y - cur_y;
+
+       //CLIP IT!!!!
+       try {
+       //outside y - ignore entirely
+       if(      (cur_y >= window.maxy && y >= window.maxy)
+          ||(cur_y <  window.miny && y <  window.miny) )
+       {
+               cur_x = x;
+               cur_y = y;
+       }
+       else //not degenerate - more complicated
+       {
+               if(dy > 0) //be sure it's not tooooo small
+               {
+                       // cur_y ... window.miny ... window.maxy ... y
+
+                       //initial degenerate - initial clip
+                       if(cur_y < window.miny)
+                       {
+                               //new clipped start point (must also move pen)
+                               n[2] = cur_x + (window.miny - cur_y) * dx / dy;
+
+                               cur_x = n[2];
+                               cur_y = window.miny;
+                               move_pen((int)floor(cur_x),window.miny);
+                       }
+
+                       //generate data for the ending clipped info
+                       if(y > window.maxy)
+                       {
+                               //initial line to intersection (and degenerate)
+                               n[2] = x + (window.maxy - y) * dx / dy;
+
+                               //intersect coords
+                               x = n[2];
+                               y = window.maxy;
+                       }
+               }
+               else
+               {
+                       //initial degenerate - initial clip
+                       if(cur_y > window.maxy)
+                       {
+                               //new clipped start point (must also move pen)
+                               n[2] = cur_x + (window.maxy - cur_y) * dx / dy;
+
+                               cur_x = n[2];
+                               cur_y = window.maxy;
+                               move_pen((int)floor(cur_x),window.maxy);
+                       }
+
+                       //generate data for the ending clipped info
+                       if(y < window.miny)
+                       {
+                               //initial line to intersection (and degenerate)
+                               n[2] = x + (window.miny - y) * dx / dy;
+
+                               //intersect coords
+                               x = n[2];
+                               y = window.miny;
+                       }
+               }
+
+               //all degenerate - but require bounded clipped values
+               if(   (cur_x >= window.maxx && x >= window.maxx)
+                       ||(cur_x <  window.minx && x <  window.minx) )
+               {
+                       //clip both vertices - but only needed in the x direction
+                       cur_x = max(cur_x,      (Real)window.minx);
+                       cur_x = min(cur_x,      (Real)window.maxx);
+
+                       //clip the dest values - y is already clipped
+                       x = max(x,(Real)window.minx);
+                       x = min(x,(Real)window.maxx);
+
+                       //must start at new point...
+                       move_pen((int)floor(cur_x),(int)floor(cur_y));
+
+                       draw_line(cur_x,cur_y,x,y);
+
+                       cur_x = xin;
+                       cur_y = yin;
+               }
+               else
+               {
+                       //clip x
+                       if(dx > 0)
+                       {
+                               //initial degenerate - initial clip
+                               if(cur_x < window.minx)
+                               {
+                                       //need to draw an initial segment from clippedx,cur_y to clippedx,intersecty
+                                       n[2] = cur_y + (window.minx - cur_x) * dy / dx;
+
+                                       move_pen(window.minx,(int)floor(cur_y));
+                                       draw_line(window.minx,cur_y,window.minx,n[2]);
+
+                                       cur_x = window.minx;
+                                       cur_y = n[2];
+                               }
+
+                               //generate data for the ending clipped info
+                               if(x > window.maxx)
+                               {
+                                       //initial line to intersection (and degenerate)
+                                       n[2] = y + (window.maxx - x) * dy / dx;
+
+                                       n[0] = window.maxx;
+                                       n[1] = y;
+
+                                       //intersect coords
+                                       x = window.maxx;
+                                       y = n[2];
+                                       afterx = true;
+                               }
+                       }else
+                       {
+                               //initial degenerate - initial clip
+                               if(cur_x > window.maxx)
+                               {
+                                       //need to draw an initial segment from clippedx,cur_y to clippedx,intersecty
+                                       n[2] = cur_y + (window.maxx - cur_x) * dy / dx;
+
+                                       move_pen(window.maxx,(int)floor(cur_y));
+                                       draw_line(window.maxx,cur_y,window.maxx,n[2]);
+
+                                       cur_x = window.maxx;
+                                       cur_y = n[2];
+                               }
+
+                               //generate data for the ending clipped info
+                               if(x < window.minx)
+                               {
+                                       //initial line to intersection (and degenerate)
+                                       n[2] = y + (window.minx - x) * dy / dx;
+
+                                       n[0] = window.minx;
+                                       n[1] = y;
+
+                                       //intersect coords
+                                       x = window.minx;
+                                       y = n[2];
+                                       afterx = true;
+                               }
+                       }
+
+                       move_pen((int)floor(cur_x),(int)floor(cur_y));
+                       //draw the relevant line (clipped)
+                       draw_line(cur_x,cur_y,x,y);
+
+                       if(afterx)
+                       {
+                               draw_line(x,y,n[0],n[1]);
+                       }
+
+                       cur_x = xin;
+                       cur_y = yin;
+               }
+       }
+       } catch(...) { synfig::error("line_to: cur_x=%f, cur_y=%f, x=%f, y=%f", cur_x, cur_y, x, y); throw; }
+
+       flags |= NotClosed|NotSorted;
+}
+
+static inline bool clip_conic(const Point *const p, const ContextRect &r)
+{
+       const Real minx = min(min(p[0][0],p[1][0]),p[2][0]);
+       const Real miny = min(min(p[0][1],p[1][1]),p[2][1]);
+       const Real maxx = max(max(p[0][0],p[1][0]),p[2][0]);
+       const Real maxy = max(max(p[0][1],p[1][1]),p[2][1]);
+
+       return  (minx > r.maxx) ||
+                       (maxx < r.minx) ||
+                       (miny > r.maxy) ||
+                       (maxy < r.miny);
+}
+
+static inline bool clip_cubic(const Point *const p, const ContextRect &r)
+{
+       /*const Real minx = min(min(p[0][0],p[1][0]),min(p[2][0],p[3][0]));
+       const Real miny = min(min(p[0][1],p[1][1]),min(p[2][1],p[3][1]));
+       const Real maxx = max(max(p[0][0],p[1][0]),max(p[2][0],p[3][1]));
+       const Real maxy = max(max(p[0][1],p[1][1]),max(p[2][1],p[3][1]));
+
+       return  (minx > r.maxx) ||
+                       (maxx < r.minx) ||
+                       (miny > r.maxy) ||
+                       (maxy < r.miny);*/
+
+       return  ((p[0][0] > r.maxx) && (p[1][0] > r.maxx) && (p[2][0] > r.maxx) && (p[3][0] > r.maxx)) ||
+                       ((p[0][0] < r.minx) && (p[1][0] < r.minx) && (p[2][0] < r.minx) && (p[3][0] < r.minx)) ||
+                       ((p[0][1] > r.maxy) && (p[1][1] > r.maxy) && (p[2][1] > r.maxy) && (p[3][1] > r.maxy)) ||
+                       ((p[0][1] < r.miny) && (p[1][1] < r.miny) && (p[2][1] < r.miny) && (p[3][1] < r.miny));
+}
+
+static inline Real max_edges_cubic(const Point *const p)
+{
+       const Real x1 = p[1][0] - p[0][0];
+       const Real y1 = p[1][1] - p[0][1];
+
+       const Real x2 = p[2][0] - p[1][0];
+       const Real y2 = p[2][1] - p[1][1];
+
+       const Real x3 = p[3][0] - p[2][0];
+       const Real y3 = p[3][1] - p[2][1];
+
+       const Real d1 = x1*x1 + y1*y1;
+       const Real d2 = x2*x2 + y2*y2;
+       const Real d3 = x3*x3 + y3*y3;
+
+       return max(max(d1,d2),d3);
+}
+
+static inline Real max_edges_conic(const Point *const p)
+{
+       const Real x1 = p[1][0] - p[0][0];
+       const Real y1 = p[1][1] - p[0][1];
+
+       const Real x2 = p[2][0] - p[1][0];
+       const Real y2 = p[2][1] - p[1][1];
+
+       const Real d1 = x1*x1 + y1*y1;
+       const Real d2 = x2*x2 + y2*y2;
+
+       return max(d1,d2);
+}
+
+void Layer_Shape::PolySpan::conic_to(Real x1, Real y1, Real x, Real y)
+{
+       Point *current = arc;
+       int             level = 0;
+       int     num = 0;
+       bool    onsecond = false;
+
+       arc[0] = Point(x,y);
+       arc[1] = Point(x1,y1);
+       arc[2] = Point(cur_x,cur_y);
+
+       //just draw the line if it's outside
+       if(clip_conic(arc,window))
+       {
+               line_to(x,y);
+               return;
+       }
+
+       //Ok so it's not super degenerate, subdivide and draw (run through minimum subdivision levels first)
+       while(current >= arc)
+       {
+               if(num >= MAX_SUBDIVISION_SIZE)
+               {
+                       warning("Curve subdivision somehow ran out of space while tessellating!");
+
+                       //do something...
+                       assert(0);
+                       return;
+               }else
+               //if the curve is clipping then draw degenerate
+               if(clip_conic(current,window))
+               {
+                       line_to(current[0][0],current[0][1]); //backwards so front is destination
+                       current -= 2;
+                       if(onsecond) level--;
+                       onsecond = true;
+                       num--;
+                       continue;
+               }else
+               //if we are not at the level minimum
+               if(level < MIN_SUBDIVISION_DRAW_LEVELS)
+               {
+                       Subd_Conic_Stack(current);
+                       current += 2;           //cursor on second curve
+                       level ++;
+                       num ++;
+                       onsecond = false;
+                       continue;
+               }else
+               //split it again, if it's too big
+               if(max_edges_conic(current) > 0.25) //distance of .5 (cover no more than half the pixel)
+               {
+                       Subd_Conic_Stack(current);
+                       current += 2;           //cursor on second curve
+                       level ++;
+                       num ++;
+                       onsecond = false;
+               }
+               else    //NOT TOO BIG? RENDER!!!
+               {
+                       //cur_x,cur_y = current[2], so we need to go 1,0
+                       line_to(current[1][0],current[1][1]);
+                       line_to(current[0][0],current[0][1]);
+
+                       current -= 2;
+                       if(onsecond) level--;
+                       num--;
+                       onsecond = true;
+               }
+       }
+}
+
+void Layer_Shape::PolySpan::cubic_to(Real x1, Real y1, Real x2, Real y2, Real x, Real y)
+{
+       Point *current = arc;
+       int             num = 0;
+       int             level = 0;
+       bool    onsecond = false;
+
+       arc[0] = Point(x,y);
+       arc[1] = Point(x2,y2);
+       arc[2] = Point(x1,y1);
+       arc[3] = Point(cur_x,cur_y);
+
+       //just draw the line if it's outside
+       if(clip_cubic(arc,window))
+       {
+               line_to(x,y);
+               return;
+       }
+
+       //Ok so it's not super degenerate, subdivide and draw (run through minimum subdivision levels first)
+       while(current >= arc) //once current goes below arc, there are no more curves left
+       {
+               if(num >= MAX_SUBDIVISION_SIZE)
+               {
+                       warning("Curve subdivision somehow ran out of space while tessellating!");
+
+                       //do something...
+                       assert(0);
+                       return;
+               }else
+
+               //if we are not at the level minimum
+               if(level < MIN_SUBDIVISION_DRAW_LEVELS)
+               {
+                       Subd_Cubic_Stack(current);
+                       current += 3;           //cursor on second curve
+                       level ++;
+                       num ++;
+                       onsecond = false;
+                       continue;
+               }else
+               //if the curve is clipping then draw degenerate
+               if(clip_cubic(current,window))
+               {
+                       line_to(current[0][0],current[0][1]); //backwards so front is destination
+                       current -= 3;
+                       if(onsecond) level--;
+                       onsecond = true;
+                       num --;
+                       continue;
+               }
+               else
+               //split it again, if it's too big
+               if(max_edges_cubic(current) > 0.25) //could use max_edges<3>
+               {
+                       Subd_Cubic_Stack(current);
+                       current += 3;           //cursor on second curve
+                       level ++;
+                       num ++;
+                       onsecond = false;
+               }
+               else //NOT TOO BIG? RENDER!!!
+               {
+                       //cur_x,cur_y = current[3], so we need to go 2,1,0
+                       line_to(current[2][0],current[2][1]);
+                       line_to(current[1][0],current[1][1]);
+                       line_to(current[0][0],current[0][1]);
+
+                       current -= 3;
+                       if(onsecond) level--;
+                       num --;
+                       onsecond = true;
+               }
+       }
+}
+
+//******************** LINE ALGORITHMS ****************************
+// THESE CALCULATE THE AREA AND THE COVER FOR THE MARKS, TO THEN SCAN CONVERT
+// - BROKEN UP INTO SCANLINES (draw_line - y intersections),
+//   THEN THE COVER AND AREA PER TOUCHED PIXEL IS CALCULATED (draw_scanline - x intersections)
+void Layer_Shape::PolySpan::draw_scanline(int y, Real x1, Real fy1, Real x2, Real fy2)
+{
+       int     ix1 = (int)floor(x1);
+       int     ix2 = (int)floor(x2);
+       Real fx1 = x1 - ix1;
+       Real fx2 = x2 - ix2;
+
+       Real dx,dy,dydx,mult;
+
+       dx = x2 - x1;
+       dy = fy2 - fy1;
+
+       //case horizontal line
+       if(fy1 == fy2)
+       {
+               move_pen(ix2,y); //pen needs to be at the last coord
+               return;
+       }
+
+       //case all in same pixel
+       if(ix1 == ix2)  //impossible for degenerate case (covered by the previous cases)
+       {
+               current.addcover(dy,(fx1 + fx2)*dy/2); //horizontal trapezoid area
+               return;
+       }
+
+       if(dx > 0)
+       {
+               // ---->        fx1...1  0...1  ...  0...1  0...fx2
+               dydx = dy / dx;
+
+               //set initial values
+               //Iterate through the covered pixels
+               mult = (1 - fx1)*dydx;  //next y intersection diff value (at 1)
+
+               //first pixel
+               current.addcover(mult,(1 + fx1)*mult/2);        // fx1,fy1,1,fy@1 - starting trapezoidal area
+
+               //move to the next pixel
+               fy1 += mult;
+               ix1++;
+
+               move_pen(ix1,y);
+
+               //set up for whole ones
+               while(ix1 != ix2)
+               {
+                       //trapezoid(0,y1,1,y1+dydx);
+                       current.addcover(dydx,dydx/2);  //accumulated area 1/2 the cover
+
+                       //move to next pixel (+1)
+                       ix1++;
+                       fy1 += dydx;
+                       move_pen(ix1,y);
+               }
+
+               //last pixel
+               //final y-pos - last intersect pos
+               mult = fx2 * dydx;
+               current.addcover(mult,(0+fx2)*mult/2);
+       }else
+       {
+               // fx2...1  0...1  ...  0...1  0...fx1   <----
+               //mult = (0 - fx1) * dy / dx;
+               //neg sign sucked into dydx
+               dydx = -dy / dx;
+
+               //set initial values
+               //Iterate through the covered pixels
+               mult = fx1*dydx;        //next y intersection diff value
+
+               //first pixel
+               current.addcover(mult,fx1*mult/2);      // fx1,fy1,0,fy@0 - starting trapezoidal area
+
+               //move to next pixel
+               fy1 += mult;
+               ix1--;
+
+               move_pen(ix1,y);
+
+               //set up for whole ones
+               while(ix1 != ix2)
+               {
+                       //trapezoid(0,y1,1,y1+dydx);
+                       current.addcover(dydx,dydx/2);  //accumulated area 1/2 the cover
+
+                       //move to next pixel (-1)
+                       fy1 += dydx;
+                       ix1--;
+                       move_pen(ix1,y);
+               }
+
+               //last pixel
+               mult = fy2 - fy1; //final y-pos - last intersect pos
+
+               current.addcover(mult,(fx2+1)*mult/2);
+       }
+}
+
+void Layer_Shape::PolySpan::draw_line(Real x1, Real y1, Real x2, Real y2)
+{
+       int iy1 = (int)floor(y1);
+       int iy2 = (int)floor(y2);
+       Real fy1 = y1 - iy1;
+       Real fy2 = y2 - iy2;
+
+       assert(!isnan(fy1));
+       assert(!isnan(fy2));
+
+       Real dx,dy,dxdy,mult,x_from,x_to;
+
+       const Real SLOPE_EPSILON = 1e-10;
+
+       //case all one scanline
+       if(iy1 == iy2)
+       {
+               draw_scanline(iy1,x1,y1,x2,y2);
+               return;
+       }
+
+       //difference values
+       dy = y2 - y1;
+       dx = x2 - x1;
+
+       //case vertical line
+       if(dx < SLOPE_EPSILON && dx > -SLOPE_EPSILON)
+       {
+               //calc area and cover on vertical line
+               if(dy > 0)
+               {
+                       // ---->        fx1...1  0...1  ...  0...1  0...fx2
+                       Real sub;
+
+                       int      ix1 = (int)floor(x1);
+                       Real fx1 = x1 - ix1;
+
+                       //current pixel
+                       sub = 1 - fy1;
+
+                       current.addcover(sub,fx1*sub);
+
+                       //next pixel
+                       iy1++;
+
+                       //move pen to next pixel
+                       move_pen(ix1,iy1);
+
+                       while(iy1 != iy2)
+                       {
+                               //accumulate cover
+                               current.addcover(1,fx1);
+
+                               //next pixel
+                               iy1++;
+                               move_pen(ix1,iy1);
+                       }
+
+                       //last pixel
+                       current.addcover(fy2,fy2*fx1);
+               }else
+               {
+                       Real sub;
+
+                       int      ix1 = (int)floor(x1);
+                       Real fx1 = x1 - ix1;
+
+                       //current pixel
+                       sub = 0 - fy1;
+
+                       current.addcover(sub,fx1*sub);
+
+                       //next pixel
+                       iy1--;
+
+                       move_pen(ix1,iy1);
+
+                       while(iy1 != iy2)
+                       {
+                               //accumulate in current pixel
+                               current.addcover(-1,-fx1);
+
+                               //move to next
+                               iy1--;
+                               move_pen(ix1,iy1);
+                       }
+
+                       current.addcover(fy2-1,(fy2-1)*fx1);
+               }
+               return;
+       }
+
+       //case normal line - guaranteed dx != 0 && dy != 0
+
+       //calculate the initial intersection with "next" scanline
+       if(dy > 0)
+       {
+               dxdy = dx / dy;
+
+               mult = (1 - fy1) * dxdy;
+
+               //x intersect scanline
+               x_from = x1 + mult;
+               draw_scanline(iy1,x1,fy1,x_from,1);
+
+               //move to next line
+               iy1++;
+
+               move_pen((int)floor(x_from),iy1);
+
+               while(iy1 != iy2)
+               {
+                       //keep up on the x axis, and render the current scanline
+                       x_to = x_from + dxdy;
+                       draw_scanline(iy1,x_from,0,x_to,1);
+                       x_from = x_to;
+
+                       //move to next pixel
+                       iy1++;
+                       move_pen((int)floor(x_from),iy1);
+               }
+
+               //draw the last one, fractional
+               draw_scanline(iy2,x_from,0,x2,fy2);
+
+       }else
+       {
+               dxdy = -dx / dy;
+
+               mult = fy1 * dxdy;
+
+               //x intersect scanline
+               x_from = x1 + mult;
+               draw_scanline(iy1,x1,fy1,x_from,0);
+
+               //each line after
+               iy1--;
+
+               move_pen((int)floor(x_from),iy1);
+
+               while(iy1 != iy2)
+               {
+                       x_to = x_from + dxdy;
+                       draw_scanline(iy1,x_from,1,x_to,0);
+                       x_from = x_to;
+
+                       iy1--;
+                       move_pen((int)floor(x_from),iy1);
+               }
+               //draw the last one, fractional
+               draw_scanline(iy2,x_from,1,x2,fy2);
+       }
+}
+
+//****** LAYER PEN OPERATIONS (move_to, line_to, etc.) ******
+void Layer_Shape::move_to(Real x, Real y)
+{
+       //const int sizeblock = sizeof(Primitive)+sizeof(Point);
+       Primitive       op;
+       Point           p(x,y);
+
+       op.operation = Primitive::MOVE_TO;
+       op.number = 1;  //one point for now
+
+       if(lastbyteop == Primitive::MOVE_TO)
+       {
+               char *ptr = &bytestream[lastoppos];
+               memcpy(ptr,&op,sizeof(op));
+               memcpy(ptr+sizeof(op),&p,sizeof(p));
+       }
+       else //make a new op
+       {
+               lastbyteop = Primitive::MOVE_TO;
+               lastoppos = bytestream.size();
+
+               bytestream.insert(bytestream.end(),(char*)&op,(char*)(&op+1));  //insert the bytes for the header
+               bytestream.insert(bytestream.end(),(char*)&p,(char*)(&p+1));    //insert the bytes for data
+       }
+
+       edge_table->move_to(x,y);
+}
+
+void Layer_Shape::close()
+{
+       Primitive op;
+
+       op.operation = Primitive::CLOSE;
+       op.number = 0;
+
+       if(lastbyteop == Primitive::CLOSE)
+       {
+       }else
+       {
+               lastbyteop = Primitive::CLOSE;
+               lastoppos = bytestream.size();
+
+               bytestream.insert(bytestream.end(),(char*)&op,(char*)(&op+1)); //insert header
+       }
+
+       edge_table->close();
+       //should not affect the bounding box since it would just be returning to old point...
+}
+
+void Layer_Shape::endpath()
+{
+       Primitive op;
+
+       op.operation = Primitive::END;
+       op.number = 0;
+
+       if(lastbyteop == Primitive::END || lastbyteop == Primitive::NONE)
+       {
+       }else
+       {
+               bytestream.insert(bytestream.end(),(char*)&op,(char*)(&op+1));
+       }
+       //should not affect the bounding box since it would just be returning to old point... if at all
+}
+
+void Layer_Shape::line_to(Real x, Real y)
+{
+       assert(!isnan(x));
+       assert(!isnan(y));
+
+       //const int sizeblock = sizeof(Primitive)+sizeof(Point);
+       Primitive       op;
+       Point           p(x,y);
+
+       op.operation = Primitive::LINE_TO;
+       op.number = 1;  //one point for now
+
+       if(lastbyteop == Primitive::MOVE_TO || lastbyteop == Primitive::LINE_TO)
+       {
+               //only need to insert the point
+               bytestream.insert(bytestream.end(),(char*)&p,(char*)(&p+1));
+
+               Primitive * prim = (Primitive *)&bytestream[lastoppos];
+               prim->number++; //increment number of points in the list
+       }else
+       {
+               lastbyteop = Primitive::LINE_TO;
+               lastoppos = bytestream.size();
+
+               bytestream.insert(bytestream.end(),(char*)&op,(char*)(&op+1));  //insert the bytes for the header
+               bytestream.insert(bytestream.end(),(char*)&p,(char*)(&p+1));    //insert the bytes for data
+       }
+
+       edge_table->line_to(x,y);
+}
+
+void Layer_Shape::conic_to(Real x1, Real y1, Real x, Real y)
+{
+       //const int sizeblock = sizeof(Primitive)+sizeof(Point)*2;
+       Primitive       op;
+       Point           p(x,y);
+       Point           p1(x1,y1);
+
+       op.operation = Primitive::CONIC_TO;
+       op.number = 2;  //2 points for now
+
+       if(lastbyteop == Primitive::CONIC_TO)
+       {
+               //only need to insert the new points
+               bytestream.insert(bytestream.end(),(char*)&p1,(char*)(&p1+1));
+               bytestream.insert(bytestream.end(),(char*)&p,(char*)(&p+1));
+
+               Primitive * prim = (Primitive *)&bytestream[lastoppos];
+               prim->number += 2; //increment number of points in the list
+       }else
+       {
+               lastbyteop = Primitive::CONIC_TO;
+               lastoppos = bytestream.size();
+
+               bytestream.insert(bytestream.end(),(char*)&op,(char*)(&op+1));  //insert the bytes for the header
+               bytestream.insert(bytestream.end(),(char*)&p1,(char*)(&p1+1));  //insert the bytes for data
+               bytestream.insert(bytestream.end(),(char*)&p,(char*)(&p+1));    //insert the bytes for data
+       }
+
+       edge_table->conic_to(x1,y1,x,y);
+}
+
+void Layer_Shape::conic_to_smooth(Real x, Real y)                              //x1,y1 derived from current tangent
+{
+       //const int sizeblock = sizeof(Primitive)+sizeof(Point);
+       Primitive       op;
+       Point           p(x,y);
+
+       op.operation = Primitive::CONIC_TO_SMOOTH;
+       op.number = 1;  //2 points for now
+
+       if(lastbyteop == Primitive::CONIC_TO_SMOOTH)
+       {
+               //only need to insert the new point
+               bytestream.insert(bytestream.end(),(char*)&p,(char*)(&p+1));
+
+               Primitive * prim = (Primitive *)&bytestream[lastoppos];
+               prim->number += 1; //increment number of points in the list
+       }else
+       {
+               lastbyteop = Primitive::CONIC_TO_SMOOTH;
+               lastoppos = bytestream.size();
+
+               bytestream.insert(bytestream.end(),(char*)&op,(char*)(&op+1));  //insert the bytes for the header
+               bytestream.insert(bytestream.end(),(char*)&p,(char*)(&p+1));    //insert the bytes for data
+       }
+
+       edge_table->conic_to_smooth(x,y);
+}
+
+void Layer_Shape::curve_to(Real x1, Real y1, Real x2, Real y2, Real x, Real y)
+{
+       //const int sizeblock = sizeof(Primitive)+sizeof(Point)*3;
+       Primitive       op;
+       Point           p(x,y);
+       Point           p1(x1,y1);
+       Point           p2(x2,y2);
+
+       op.operation = Primitive::CUBIC_TO;
+       op.number = 3;  //3 points for now
+
+       if(lastbyteop == Primitive::CUBIC_TO)
+       {
+               //only need to insert the new points
+               bytestream.insert(bytestream.end(),(char*)&p1,(char*)(&p1+1));
+               bytestream.insert(bytestream.end(),(char*)&p2,(char*)(&p2+1));
+               bytestream.insert(bytestream.end(),(char*)&p,(char*)(&p+1));
+
+               Primitive * prim = (Primitive *)&bytestream[lastoppos];
+               prim->number += 3; //increment number of points in the list
+       }else
+       {
+               lastbyteop = Primitive::CUBIC_TO;
+               lastoppos = bytestream.size();
+
+               bytestream.insert(bytestream.end(),(char*)&op,(char*)(&op+1));  //insert the bytes for the header
+               bytestream.insert(bytestream.end(),(char*)&p1,(char*)(&p1+1));  //insert the bytes for data
+               bytestream.insert(bytestream.end(),(char*)&p2,(char*)(&p2+1));  //insert the bytes for data
+               bytestream.insert(bytestream.end(),(char*)&p,(char*)(&p+1));    //insert the bytes for data
+       }
+
+       edge_table->curve_to(x1,y1,x2,y2,x,y);
+}
+
+void Layer_Shape::curve_to_smooth(Real x2, Real y2, Real x, Real y)            //x1,y1 derived from current tangent
+{
+       //const int sizeblock = sizeof(Primitive)+sizeof(Point)*3;
+       Primitive       op;
+       Point           p(x,y);
+       Point           p2(x2,y2);
+
+       op.operation = Primitive::CUBIC_TO_SMOOTH;
+       op.number = 2;  //3 points for now
+
+       if(lastbyteop == Primitive::CUBIC_TO_SMOOTH)
+       {
+               //only need to insert the new points
+               bytestream.insert(bytestream.end(),(char*)&p2,(char*)(&p2+1));
+               bytestream.insert(bytestream.end(),(char*)&p,(char*)(&p+1));
+
+               Primitive * prim = (Primitive *)&bytestream[lastoppos];
+               prim->number += 2; //increment number of points in the list
+       }else
+       {
+               lastbyteop = Primitive::CUBIC_TO_SMOOTH;
+               lastoppos = bytestream.size();
+
+               bytestream.insert(bytestream.end(),(char*)&op,(char*)(&op+1));  //insert the bytes for the header
+               bytestream.insert(bytestream.end(),(char*)&p2,(char*)(&p2+1));  //insert the bytes for data
+               bytestream.insert(bytestream.end(),(char*)&p,(char*)(&p+1));    //insert the bytes for data
+       }
+}
+
+// ACCELERATED RENDER FUNCTION - TRANSLATE BYTE CODE INTO FUNCTION CALLS
+
+bool Layer_Shape::render_polyspan(Surface *surface, PolySpan &polyspan,
+                                                               Color::BlendMethod got_blend_method, Color::value_type got_amount) const
+{
+       Surface::alpha_pen p(surface->begin(),got_amount,_BlendFunc(got_blend_method));
+       PolySpan::cover_array::iterator cur_mark = polyspan.covers.begin();
+       PolySpan::cover_array::iterator end_mark = polyspan.covers.end();
+
+       Real cover,area,alpha;
+
+       int     y,x;
+
+       p.set_value(color);
+       cover = 0;
+
+       if(cur_mark == end_mark)
+       {
+               //no marks at all
+               if(invert)
+               {
+                       p.move_to(polyspan.window.minx,polyspan.window.miny);
+                       p.put_block(polyspan.window.maxy - polyspan.window.miny,polyspan.window.maxx - polyspan.window.minx);
+               }
+               return true;
+       }
+
+       //fill initial rect / line
+       if(invert)
+       {
+               //fill all the area above the first vertex
+               p.move_to(polyspan.window.minx,polyspan.window.miny);
+               y = polyspan.window.miny;
+               int l = polyspan.window.maxx - polyspan.window.minx;
+
+               p.put_block(cur_mark->y - polyspan.window.miny,l);
+
+               //fill the area to the left of the first vertex on that line
+               l = cur_mark->x - polyspan.window.minx;
+               p.move_to(polyspan.window.minx,cur_mark->y);
+               if(l) p.put_hline(l);
+       }
+
+       for(;;)
+       {
+               y = cur_mark->y;
+               x = cur_mark->x;
+
+               p.move_to(x,y);
+
+               area = cur_mark->area;
+               cover += cur_mark->cover;
+
+               //accumulate for the current pixel
+               while(++cur_mark != polyspan.covers.end())
+               {
+                       if(y != cur_mark->y || x != cur_mark->x)
+                               break;
+
+                       area += cur_mark->area;
+                       cover += cur_mark->cover;
+               }
+
+               //draw pixel - based on covered area
+               if(area)        //if we're ok, draw the current pixel
+               {
+                       alpha = polyspan.ExtractAlpha(cover - area, winding_style);
+                       if(invert) alpha = 1 - alpha;
+
+                       if(!antialias)
+                       {
+                               if(alpha >= .5) p.put_value();
+                       }
+                       else if(alpha) p.put_value_alpha(alpha);
+
+                       p.inc_x();
+                       x++;
+               }
+
+               //if we're done, don't use iterator and exit
+               if(cur_mark == end_mark) break;
+
+               //if there is no more live pixels on this line, goto next
+               if(y != cur_mark->y)
+               {
+                       if(invert)
+                       {
+                               //fill the area at the end of the line
+                               p.put_hline(polyspan.window.maxx - x);
+
+                               //fill area at the beginning of the next line
+                               p.move_to(polyspan.window.minx,cur_mark->y);
+                               p.put_hline(cur_mark->x - polyspan.window.minx);
+                       }
+
+                       cover = 0;
+
+                       continue;
+               }
+
+               //draw span to next pixel - based on total amount of pixel cover
+               if(x < cur_mark->x)
+               {
+                       alpha = polyspan.ExtractAlpha(cover, winding_style);
+                       if(invert) alpha = 1 - alpha;
+
+                       if(!antialias)
+                       {
+                               if(alpha >= .5) p.put_hline(cur_mark->x - x);
+                       }
+                       else if(alpha) p.put_hline(cur_mark->x - x,alpha);
+               }
+       }
+
+       //fill the after stuff
+       if(invert)
+       {
+               //fill the area at the end of the line
+               p.put_hline(polyspan.window.maxx - x);
+
+               //fill area at the beginning of the next line
+               p.move_to(polyspan.window.minx,y+1);
+               p.put_block(polyspan.window.maxy - y - 1,polyspan.window.maxx - polyspan.window.minx);
+       }
+
+       return true;
+}
+
+bool Layer_Shape::render_polyspan(etl::surface<float> *surface, PolySpan &polyspan) const
+{
+       etl::surface<float>::pen p(surface->begin());
+       PolySpan::cover_array::iterator cur_mark = polyspan.covers.begin();
+       PolySpan::cover_array::iterator end_mark = polyspan.covers.end();
+
+       Real cover,area,alpha;
+
+       int     y,x;
+
+       cover = 0;
+
+       //the pen always writes 1 (unless told to do otherwise)
+       p.set_value(1);
+
+       if(cur_mark == end_mark)
+       {
+               //no marks at all
+               if(invert)
+               {
+                       p.move_to(polyspan.window.minx,polyspan.window.miny);
+                       p.put_block(polyspan.window.maxy - polyspan.window.miny,polyspan.window.maxx - polyspan.window.minx);
+               }
+               return true;
+       }
+
+       //fill initial rect / line
+       if(invert)
+       {
+               //fill all the area above the first vertex
+               p.move_to(polyspan.window.minx,polyspan.window.miny);
+               y = polyspan.window.miny;
+               int l = polyspan.window.maxx - polyspan.window.minx;
+
+               p.put_block(cur_mark->y - polyspan.window.miny,l);
+
+               //fill the area to the left of the first vertex on that line
+               l = cur_mark->x - polyspan.window.minx;
+               p.move_to(polyspan.window.minx,cur_mark->y);
+               if(l) p.put_hline(l);
+
+               for(;;)
+               {
+                       y = cur_mark->y;
+                       x = cur_mark->x;
+
+                       p.move_to(x,y);
+
+                       area = cur_mark->area;
+                       cover += cur_mark->cover;
+
+                       //accumulate for the current pixel
+                       while(++cur_mark != polyspan.covers.end())
+                       {
+                               if(y != cur_mark->y || x != cur_mark->x)
+                                       break;
+
+                               area += cur_mark->area;
+                               cover += cur_mark->cover;
+                       }
+
+                       //draw pixel - based on covered area
+                       if(area)        //if we're ok, draw the current pixel
+                       {
+                               alpha = 1 - polyspan.ExtractAlpha(cover - area, winding_style);
+                               if(!antialias)
+                               {
+                                       if(alpha >= .5) p.put_value();
+                               }
+                               else if(alpha) p.put_value(alpha);
+
+                               p.inc_x();
+                               x++;
+                       }
+
+                       //if we're done, don't use iterator and exit
+                       if(cur_mark == end_mark) break;
+
+                       //if there is no more live pixels on this line, goto next
+                       if(y != cur_mark->y)
+                       {
+                               //fill the area at the end of the line
+                               p.put_hline(polyspan.window.maxx - x);
+
+                               //fill area at the beginning of the next line
+                               p.move_to(polyspan.window.minx,cur_mark->y);
+                               p.put_hline(cur_mark->x - polyspan.window.minx);
+
+                               cover = 0;
+
+                               continue;
+                       }
+
+                       //draw span to next pixel - based on total amount of pixel cover
+                       if(x < cur_mark->x)
+                       {
+                               alpha = 1 - polyspan.ExtractAlpha(cover, winding_style);
+                               if(!antialias)
+                               {
+                                       if(alpha >= .5) p.put_hline(cur_mark->x - x);
+                               }
+                               else if(alpha) p.put_hline(cur_mark->x - x,alpha);
+                       }
+               }
+
+               //fill the area at the end of the line
+               p.put_hline(polyspan.window.maxx - x);
+
+               //fill area at the beginning of the next line
+               p.move_to(polyspan.window.minx,y+1);
+               p.put_block(polyspan.window.maxy - y - 1,polyspan.window.maxx - polyspan.window.minx);
+       }else
+       {
+               for(;;)
+               {
+                       y = cur_mark->y;
+                       x = cur_mark->x;
+
+                       p.move_to(x,y);
+
+                       area = cur_mark->area;
+                       cover += cur_mark->cover;
+
+                       //accumulate for the current pixel
+                       while(++cur_mark != polyspan.covers.end())
+                       {
+                               if(y != cur_mark->y || x != cur_mark->x)
+                                       break;
+
+                               area += cur_mark->area;
+                               cover += cur_mark->cover;
+                       }
+
+                       //draw pixel - based on covered area
+                       if(area)        //if we're ok, draw the current pixel
+                       {
+                               alpha = polyspan.ExtractAlpha(cover - area, winding_style);
+                               if(!antialias)
+                               {
+                                       if(alpha >= .5) p.put_value();
+                               }
+                               else if(alpha) p.put_value(alpha);
+
+                               p.inc_x();
+                               x++;
+                       }
+
+                       //if we're done, don't use iterator and exit
+                       if(cur_mark == end_mark) break;
+
+                       //if there is no more live pixels on this line, goto next
+                       if(y != cur_mark->y)
+                       {
+                               cover = 0;
+
+                               continue;
+                       }
+
+                       //draw span to next pixel - based on total amount of pixel cover
+                       if(x < cur_mark->x)
+                       {
+                               alpha = polyspan.ExtractAlpha(cover, winding_style);
+                               if(!antialias)
+                               {
+                                       if(alpha >= .5) p.put_hline(cur_mark->x - x);
+                               }
+                               else if(alpha) p.put_hline(cur_mark->x - x,alpha);
+                       }
+               }
+       }
+
+       return true;
+}
+
+bool
+Layer_Shape::accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const
+{
+       const unsigned int w = renddesc.get_w();
+       const unsigned int h = renddesc.get_h();
+
+       const Real pw = abs(renddesc.get_pw());
+       const Real ph = abs(renddesc.get_ph());
+
+       //const Real OFFSET_EPSILON = 1e-8;
+       SuperCallback stageone(cb,1,10000,15001+renddesc.get_h());
+       SuperCallback stagetwo(cb,10000,10001+renddesc.get_h(),15001+renddesc.get_h());
+       SuperCallback stagethree(cb,10001+renddesc.get_h(),15001+renddesc.get_h(),15001+renddesc.get_h());
+
+       // Render what is behind us
+
+       //clip if it satisfies the invert solid thing
+       if(is_solid_color() && invert)
+       {
+               Rect aabb = edge_table->aabb;
+               Point tl = renddesc.get_tl() - origin;
+
+               Real    pw = renddesc.get_pw(),
+                               ph = renddesc.get_ph();
+
+               Rect    nrect;
+
+               Real    pixelfeatherx = quality == 10 ? 0 : abs(feather/pw),
+                               pixelfeathery = quality == 10 ? 0 : abs(feather/ph);
+
+               nrect.set_point((aabb.minx - tl[0])/pw,(aabb.miny - tl[1])/ph);
+               nrect.expand((aabb.maxx - tl[0])/pw,(aabb.maxy - tl[1])/ph);
+
+               RendDesc        optdesc(renddesc);
+
+               //make sure to expand so we gain subpixels rather than lose them
+               nrect.minx = floor(nrect.minx-pixelfeatherx); nrect.miny = floor(nrect.miny-pixelfeathery);
+               nrect.maxx = ceil(nrect.maxx+pixelfeatherx); nrect.maxy = ceil(nrect.maxy+pixelfeathery);
+
+               //make sure the subwindow is clipped with our tile window (minimize useless drawing)
+               set_intersect(nrect,nrect,Rect(0,0,renddesc.get_w(),renddesc.get_h()));
+
+               //must resize the surface first
+               surface->set_wh(renddesc.get_w(),renddesc.get_h());
+               surface->clear();
+
+               //only render anything if it's visible from our current tile
+               if(nrect.valid())
+               {
+                       //set the subwindow to the viewable pixels and render it to the subsurface
+                       optdesc.set_subwindow((int)nrect.minx, (int)nrect.miny,
+                               (int)(nrect.maxx - nrect.minx), (int)(nrect.maxy - nrect.miny));
+
+                       Surface optimizedbacksurf;
+                       if(!context.accelerated_render(&optimizedbacksurf,quality,optdesc,&stageone))
+                               return false;
+
+                       //blit that onto the original surface so we can pretend that nothing ever happened
+                       Surface::pen p = surface->get_pen((int)nrect.minx,(int)nrect.miny);
+                       optimizedbacksurf.blit_to(p);
+               }
+       }else
+       {
+               if(!context.accelerated_render(surface,quality,renddesc,&stageone))
+                       return false;
+       }
+
+       if(cb && !cb->amount_complete(10000,10001+renddesc.get_h())) return false;
+
+       if(feather && quality != 10)
+       {
+               //we have to blur rather than be crappy
+
+               //so make a separate surface
+               RendDesc        workdesc(renddesc);
+
+               etl::surface<float>     shapesurface;
+
+               //the expanded size = 1/2 the size in each direction rounded up
+               int     halfsizex = (int) (abs(feather*.5/pw) + 3),
+                       halfsizey = (int) (abs(feather*.5/ph) + 3);
+
+               //expand by 1/2 size in each direction on either side
+               switch(blurtype)
+               {
+                       case Blur::DISC:
+                       case Blur::BOX:
+                       case Blur::CROSS:
+                       {
+                               workdesc.set_subwindow(-max(1,halfsizex),-max(1,halfsizey),w+2*max(1,halfsizex),h+2*max(1,halfsizey));
+                               break;
+                       }
+                       case Blur::FASTGAUSSIAN:
+                       {
+                               if(quality < 4)
+                               {
+                                       halfsizex*=2;
+                                       halfsizey*=2;
+                               }
+                               workdesc.set_subwindow(-max(1,halfsizex),-max(1,halfsizey),w+2*max(1,halfsizex),h+2*max(1,halfsizey));
+                               break;
+                       }
+                       case Blur::GAUSSIAN:
+                       {
+                       #define GAUSSIAN_ADJUSTMENT             (0.05)
+                               Real    pw = (Real)workdesc.get_w()/(workdesc.get_br()[0]-workdesc.get_tl()[0]);
+                               Real    ph = (Real)workdesc.get_h()/(workdesc.get_br()[1]-workdesc.get_tl()[1]);
+
+                               pw=pw*pw;
+                               ph=ph*ph;
+
+                               halfsizex = (int)(abs(pw)*feather*GAUSSIAN_ADJUSTMENT+0.5);
+                               halfsizey = (int)(abs(ph)*feather*GAUSSIAN_ADJUSTMENT+0.5);
+
+                               halfsizex = (halfsizex + 1)/2;
+                               halfsizey = (halfsizey + 1)/2;
+                               workdesc.set_subwindow( -halfsizex, -halfsizey, w+2*halfsizex, h+2*halfsizey );
+
+                               break;
+                       }
+               }
+
+               shapesurface.set_wh(workdesc.get_w(),workdesc.get_h());
+               shapesurface.clear();
+
+               //render the shape
+               if(!render_shape(&shapesurface,quality,workdesc,&stagetwo))return false;
+
+               //blur the image
+               Blur(feather,feather,blurtype,&stagethree)(shapesurface,workdesc.get_br()-workdesc.get_tl(),shapesurface);
+
+               //blend with stuff below it...
+               unsigned int u = halfsizex, v = halfsizey, x = 0, y = 0;
+               for(y = 0; y < h; y++,v++)
+               {
+                       u = halfsizex;
+                       for(x = 0; x < w; x++,u++)
+                       {
+                               float a = shapesurface[v][u];
+                               if(a)
+                               {
+                                       //a = floor(a*255+0.5f)/255;
+                                       (*surface)[y][x]=Color::blend(color,(*surface)[y][x],a*get_amount(),get_blend_method());
+                               }
+                               //else (*surface)[y][x] = worksurface[v][u];
+                       }
+               }
+
+               //we are done
+               if(cb && !cb->amount_complete(100,100))
+               {
+                       synfig::warning("Layer_Shape: could not set amount complete");
+                       return false;
+               }
+
+               return true;
+       }else
+       {
+               //might take out to reduce code size
+               return render_shape(surface,true,quality,renddesc,&stagetwo);
+       }
+
+}
+
+bool
+Layer_Shape::render_shape(Surface *surface,bool useblend,int /*quality*/,
+                                                       const RendDesc &renddesc, ProgressCallback *cb)const
+{
+       int tmp(0);
+
+       SuperCallback   progress(cb,0,renddesc.get_h(),renddesc.get_h());
+
+       // If our amount is set to zero, no need to render anything
+       if(!get_amount())
+               return true;
+
+       //test new polygon renderer
+       // Build edge table
+       // Width and Height of a pixel
+       const int       w = renddesc.get_w();
+       const int       h = renddesc.get_h();
+       const Real      pw = renddesc.get_w()/(renddesc.get_br()[0]-renddesc.get_tl()[0]);
+       const Real      ph = renddesc.get_h()/(renddesc.get_br()[1]-renddesc.get_tl()[1]);
+
+       const Point     tl = renddesc.get_tl();
+
+       Vector tangent (0,0);
+
+       PolySpan        span;
+
+       // if the pixels are zero sized then we're too zoomed out to see anything
+       if (pw == 0 || ph == 0)
+               return true;
+
+       //optimization for tessellating only inside tiles
+       span.window.minx = 0;
+       span.window.miny = 0;
+       span.window.maxx = w;
+       span.window.maxy = h;
+
+       //pointers for processing the bytestream
+       const char *current     = &bytestream[0];
+       const char *end                 = &bytestream[bytestream.size()];
+
+       int     operation       = Primitive::NONE;
+       int number              = 0;
+       int curnum;
+
+       Primitive       *curprim;
+       Point           *data;
+
+       Real x,y,x1,y1,x2,y2;
+
+
+       while(current < end)
+       {
+               tmp++;
+
+               try {
+
+               //get the op code safely
+               curprim = (Primitive *)current;
+
+               //advance past indices
+               current += sizeof(Primitive);
+               if(current > end)
+               {
+                       warning("Layer_Shape::accelerated_render - Error in the byte stream, not enough space for next declaration");
+                       return false;
+               }
+
+               //get the relevant data
+               operation       = curprim->operation;
+               number          = curprim->number;
+
+               if(operation == Primitive::END)
+                       break;
+
+               if(operation == Primitive::CLOSE)
+               {
+                       if(span.notclosed())
+                       {
+                               tangent[0] = span.close_x - span.cur_x;
+                               tangent[1] = span.close_y - span.cur_y;
+                               span.close();
+                       }
+                       continue;
+               }
+
+               data = (Point*)current;
+               current += sizeof(Point)*number;
+
+               //check data positioning
+               if(current > end)
+               {
+                       warning("Layer_Shape::accelerated_render - Error in the byte stream, in sufficient data space for declared number of points");
+                       return false;
+               }
+
+               } catch(...) { synfig::error("Layer_Shape::render_shape()1: Caught an exception after %d loops, rethrowing...", tmp); throw; }
+
+               //transfer all the data - RLE optimized
+               for(curnum=0; curnum < number;)
+               {
+                       switch(operation)
+                       {
+                               case Primitive::MOVE_TO:
+                               {
+                                       x = data[curnum][0];
+                                       x = (x - tl[0] + origin[0])*pw;
+                                       y = data[curnum][1];
+                                       y = (y - tl[1] + origin[1])*ph;
+
+                                       if(curnum == 0)
+                                       {
+                                               span.move_to(x,y);
+
+                                               tangent[0] = 0;
+                                               tangent[1] = 0;
+                                       }
+                                       else
+                                       {
+                                               tangent[0] = x - span.cur_x;
+                                               tangent[1] = y - span.cur_y;
+
+                                               span.line_to(x,y);
+                                       }
+
+                                       curnum++; //only advance one point
+
+                                       break;
+                               }
+
+                               case Primitive::LINE_TO:
+                               {
+                                       x = data[curnum][0];
+                                       x = (x - tl[0] + origin[0])*pw;
+                                       y = data[curnum][1];
+                                       y = (y - tl[1] + origin[1])*ph;
+
+                                       tangent[0] = x - span.cur_x;
+                                       tangent[1] = y - span.cur_y;
+
+                                       span.line_to(x,y);
+                                       curnum++;
+                                       break;
+                               }
+
+                               case Primitive::CONIC_TO:
+                               {
+                                       x = data[curnum+1][0];
+                                       x = (x - tl[0] + origin[0])*pw;
+                                       y = data[curnum+1][1];
+                                       y = (y - tl[1] + origin[1])*ph;
+
+                                       x1 = data[curnum][0];
+                                       x1 = (x1 - tl[0] + origin[0])*pw;
+                                       y1 = data[curnum][1];
+                                       y1 = (y1 - tl[1] + origin[1])*ph;
+
+                                       tangent[0] = 2*(x - x1);
+                                       tangent[1] = 2*(y - y1);
+
+                                       span.conic_to(x1,y1,x,y);
+                                       curnum += 2;
+                                       break;
+                               }
+
+                               case Primitive::CONIC_TO_SMOOTH:
+                               {
+                                       x = data[curnum][0];
+                                       x = (x - tl[0] + origin[0])*pw;
+                                       y = data[curnum][1];
+                                       y = (y - tl[1] + origin[1])*ph;
+
+                                       x1 = span.cur_x + tangent[0]/2;
+                                       y1 = span.cur_y + tangent[1]/2;
+
+                                       tangent[0] = 2*(x - x1);
+                                       tangent[1] = 2*(y - y1);
+
+                                       span.conic_to(x1,y1,x,y);
+                                       curnum ++;
+
+                                       break;
+                               }
+
+                               case Primitive::CUBIC_TO:
+                               {
+                                       x = data[curnum+2][0];
+                                       x = (x - tl[0] + origin[0])*pw;
+                                       y = data[curnum+2][1];
+                                       y = (y - tl[1] + origin[1])*ph;
+
+                                       x2 = data[curnum+1][0];
+                                       x2 = (x2 - tl[0] + origin[0])*pw;
+                                       y2 = data[curnum+1][1];
+                                       y2 = (y2 - tl[1] + origin[1])*ph;
+
+                                       x1 = data[curnum][0];
+                                       x1 = (x1 - tl[0] + origin[0])*pw;
+                                       y1 = data[curnum][1];
+                                       y1 = (y1 - tl[1] + origin[1])*ph;
+
+                                       tangent[0] = 2*(x - x2);
+                                       tangent[1] = 2*(y - y2);
+
+                                       span.cubic_to(x1,y1,x2,y2,x,y);
+                                       curnum += 3;
+
+                                       break;
+                               }
+
+                               case Primitive::CUBIC_TO_SMOOTH:
+                               {
+                                       x = data[curnum+1][0];
+                                       x = (x - tl[0] + origin[0])*pw;
+                                       y = data[curnum+1][1];
+                                       y = (y - tl[1] + origin[1])*ph;
+
+                                       x2 = data[curnum][0];
+                                       x2 = (x2 - tl[0] + origin[0])*pw;
+                                       y2 = data[curnum][1];
+                                       y2 = (y2 - tl[1] + origin[1])*ph;
+
+                                       x1 = span.cur_x + tangent[0]/3.0;
+                                       y1 = span.cur_y + tangent[1]/3.0;
+
+                                       tangent[0] = 2*(x - x2);
+                                       tangent[1] = 2*(y - y2);
+
+                                       span.cubic_to(x1,y1,x2,y2,x,y);
+                                       curnum += 2;
+
+                                       break;
+                               }
+                       }
+               }
+       }
+
+       //sort the bastards so we can render everything
+       span.sort_marks();
+
+       return render_polyspan(surface, span,
+                       useblend?get_blend_method():Color::BLEND_STRAIGHT,
+                       useblend?get_amount():1.0);
+}
+
+bool
+Layer_Shape::render_shape(etl::surface<float> *surface,int /*quality*/,
+                                                       const RendDesc &renddesc, ProgressCallback */*cb*/)const
+{
+       // If our amount is set to zero, no need to render anything
+       if(!get_amount())
+               return true;
+
+       //test new polygon renderer
+       // Build edge table
+       // Width and Height of a pixel
+       const int       w = renddesc.get_w();
+       const int       h = renddesc.get_h();
+       const Real      pw = renddesc.get_w()/(renddesc.get_br()[0]-renddesc.get_tl()[0]);
+       const Real      ph = renddesc.get_h()/(renddesc.get_br()[1]-renddesc.get_tl()[1]);
+
+       const Point     tl = renddesc.get_tl();
+
+       Vector tangent (0,0);
+
+       PolySpan        span;
+
+       //optimization for tessellating only inside tiles
+       span.window.minx = 0;
+       span.window.miny = 0;
+       span.window.maxx = w;
+       span.window.maxy = h;
+
+       //pointers for processing the bytestream
+       const char *current     = &bytestream[0];
+       const char *end                 = &bytestream[bytestream.size()];
+
+       int     operation       = Primitive::NONE;
+       int number              = 0;
+       int curnum;
+
+       Primitive       *curprim;
+       Point           *data;
+
+       Real x,y,x1,y1,x2,y2;
+
+       while(current < end)
+       {
+               //get the op code safely
+               curprim = (Primitive *)current;
+
+               //advance past indices
+               current += sizeof(Primitive);
+               if(current > end)
+               {
+                       warning("Layer_Shape::accelerated_render - Error in the byte stream, not enough space for next declaration");
+                       return false;
+               }
+
+               //get the relevant data
+               operation       = curprim->operation;
+               number          = curprim->number;
+
+               if(operation == Primitive::END)
+                       break;
+
+               if(operation == Primitive::CLOSE)
+               {
+                       if(span.notclosed())
+                       {
+                               tangent[0] = span.close_x - span.cur_x;
+                               tangent[1] = span.close_y - span.cur_y;
+                               span.close();
+                       }
+                       continue;
+               }
+
+               data = (Point*)current;
+               current += sizeof(Point)*number;
+
+               //check data positioning
+               if(current > end)
+               {
+                       warning("Layer_Shape::accelerated_render - Error in the byte stream, in sufficient data space for declared number of points");
+                       return false;
+               }
+
+               //transfer all the data
+               for(curnum=0; curnum < number;)
+               {
+                       switch(operation)
+                       {
+                               case Primitive::MOVE_TO:
+                               {
+                                       x = data[curnum][0];
+                                       x = (x - tl[0] + origin[0])*pw;
+                                       y = data[curnum][1];
+                                       y = (y - tl[1] + origin[1])*ph;
+
+                                       if(curnum == 0)
+                                       {
+                                               span.move_to(x,y);
+
+                                               tangent[0] = 0;
+                                               tangent[1] = 0;
+                                       }
+                                       else
+                                       {
+                                               tangent[0] = x - span.cur_x;
+                                               tangent[1] = y - span.cur_y;
+
+                                               span.line_to(x,y);
+                                       }
+
+                                       curnum++; //only advance one point
+
+                                       break;
+                               }
+
+                               case Primitive::LINE_TO:
+                               {
+                                       x = data[curnum][0];
+                                       x = (x - tl[0] + origin[0])*pw;
+                                       y = data[curnum][1];
+                                       y = (y - tl[1] + origin[1])*ph;
+
+                                       tangent[0] = x - span.cur_x;
+                                       tangent[1] = y - span.cur_y;
+
+                                       span.line_to(x,y);
+                                       curnum++;
+                                       break;
+                               }
+
+                               case Primitive::CONIC_TO:
+                               {
+                                       x = data[curnum+1][0];
+                                       x = (x - tl[0] + origin[0])*pw;
+                                       y = data[curnum+1][1];
+                                       y = (y - tl[1] + origin[1])*ph;
+
+                                       x1 = data[curnum][0];
+                                       x1 = (x1 - tl[0] + origin[0])*pw;
+                                       y1 = data[curnum][1];
+                                       y1 = (y1 - tl[1] + origin[1])*ph;
+
+                                       tangent[0] = 2*(x - x1);
+                                       tangent[1] = 2*(y - y1);
+
+                                       span.conic_to(x1,y1,x,y);
+                                       curnum += 2;
+                                       break;
+                               }
+
+                               case Primitive::CONIC_TO_SMOOTH:
+                               {
+                                       x = data[curnum][0];
+                                       x = (x - tl[0] + origin[0])*pw;
+                                       y = data[curnum][1];
+                                       y = (y - tl[1] + origin[1])*ph;
+
+                                       x1 = span.cur_x + tangent[0]/2;
+                                       y1 = span.cur_y + tangent[1]/2;
+
+                                       tangent[0] = 2*(x - x1);
+                                       tangent[1] = 2*(y - y1);
+
+                                       span.conic_to(x1,y1,x,y);
+                                       curnum ++;
+
+                                       break;
+                               }
+
+                               case Primitive::CUBIC_TO:
+                               {
+                                       x = data[curnum+2][0];
+                                       x = (x - tl[0] + origin[0])*pw;
+                                       y = data[curnum+2][1];
+                                       y = (y - tl[1] + origin[1])*ph;
+
+                                       x2 = data[curnum+1][0];
+                                       x2 = (x2 - tl[0] + origin[0])*pw;
+                                       y2 = data[curnum+1][1];
+                                       y2 = (y2 - tl[1] + origin[1])*ph;
+
+                                       x1 = data[curnum][0];
+                                       x1 = (x1 - tl[0] + origin[0])*pw;
+                                       y1 = data[curnum][1];
+                                       y1 = (y1 - tl[1] + origin[1])*ph;
+
+                                       tangent[0] = 2*(x - x2);
+                                       tangent[1] = 2*(y - y2);
+
+                                       span.cubic_to(x1,y1,x2,y2,x,y);
+                                       curnum += 3;
+
+                                       break;
+                               }
+
+                               case Primitive::CUBIC_TO_SMOOTH:
+                               {
+                                       x = data[curnum+1][0];
+                                       x = (x - tl[0] + origin[0])*pw;
+                                       y = data[curnum+1][1];
+                                       y = (y - tl[1] + origin[1])*ph;
+
+                                       x2 = data[curnum][0];
+                                       x2 = (x2 - tl[0] + origin[0])*pw;
+                                       y2 = data[curnum][1];
+                                       y2 = (y2 - tl[1] + origin[1])*ph;
+
+                                       x1 = span.cur_x + tangent[0]/3.0;
+                                       y1 = span.cur_y + tangent[1]/3.0;
+
+                                       tangent[0] = 2*(x - x2);
+                                       tangent[1] = 2*(y - y2);
+
+                                       span.cubic_to(x1,y1,x2,y2,x,y);
+                                       curnum += 2;
+
+                                       break;
+                               }
+                       }
+               }
+       }
+
+       //sort the bastards so we can render everything
+       span.sort_marks();
+
+       return render_polyspan(surface, span);
+}
+
+Rect
+Layer_Shape::get_bounding_rect()const
+{
+       if(invert)
+               return Rect::full_plane();
+
+       if (edge_table->initaabb)
+               return Rect::zero();
+
+       Rect bounds(edge_table->aabb+origin);
+       bounds.expand(max((bounds.get_min() - bounds.get_max()).mag()*0.01,
+                                         feather));
+
+       return bounds;
+}