}
else
if(element->get_name()=="time")
- return parse_time(element,canvas);
+ {
+ ValueBase ret;
+ ret.set(parse_time(element,canvas));
+ ret.set_static(parse_static(element));
+ return ret;
+ }
else
if(element->get_name()=="integer")
- return parse_integer(element);
+ {
+ ValueBase ret;
+ ret.set(parse_integer(element));
+ ret.set_static(parse_static(element));
+ return ret;
+ }
else
if(element->get_name()=="string")
- return parse_string(element);
+ {
+ ValueBase ret;
+ ret.set(parse_string(element));
+ ret.set_static(parse_static(element));
+ return ret;
+ }
else
if(element->get_name()=="vector")
- return parse_vector(element);
+ {
+ ValueBase ret;
+ ret.set(parse_vector(element));
+ ret.set_static(parse_static(element));
+ return ret;
+ }
else
if(element->get_name()=="color")
- return parse_color(element);
+ {
+ ValueBase ret;
+ ret.set(parse_color(element));
+ ret.set_static(parse_static(element));
+ return ret;
+ }
else
if(element->get_name()=="segment")
- return parse_segment(element);
+ {
+ ValueBase ret;
+ ret.set(parse_segment(element));
+ ret.set_static(parse_static(element));
+ return ret;
+ }
else
if(element->get_name()=="list")
return parse_list(element,canvas);
else
if(element->get_name()=="gradient")
- return parse_gradient(element);
+ {
+ ValueBase ret;
+ ret.set(parse_gradient(element));
+ ret.set_static(parse_static(element));
+ return ret;
+ }
else
if(element->get_name()=="bool")
- return parse_bool(element);
+ {
+ ValueBase ret;
+ ret.set(parse_bool(element));
+ ret.set_static(parse_static(element));
+ return ret;
+ }
else
- //if(element->get_name()=="canvas")
- // return parse_canvas(element,canvas,true); // inline canvas
- //else
if(element->get_name()=="angle" || element->get_name()=="degrees" || element->get_name()=="radians" || element->get_name()=="rotations")
- return parse_angle(element);
- else
+ {
+ ValueBase ret;
+ ret.set(parse_angle(element));
+ ret.set_static(parse_static(element));
+ return ret;
+ } else
if(element->get_name()=="bline_point")
return parse_bline_point(element);
else