virtual bool start_frame(ProgressCallback *cb=NULL)=0;
//! Returns the number of peniding frames to render. If it is zero it
//! stops rendering frames.
- //! \todo Fix the calculation of frames to really render the last frame
- //! When start frame= 1f and end frame = 1f it just render one frame (at 1f)
- //! When start frame= 1f and end frame = 2f it just render one frame (at 1f)
- //! which is a bug.
+ /*! \todo Fix the calculation of frames to really render the last frame
+ ** When start frame= 1f and end frame = 1f it just render one frame (at 1f)
+ ** When start frame= 1f and end frame = 2f it just render one frame (at 1f)
+ ** which is a bug.
+ * */
virtual int next_frame(Time& time);
//! Marks the end of a frame