/* === S Y N F I G ========================================================= */
/*! \file distort.h
-** \brief Template Header
+** \brief Header file for implementation of the "Noise Distort" layer
**
** $Id$
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+** Copyright (c) 2007, 2008 Chris Moore
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
synfig::Vector size;
Random random;
- int smooth;
+ Random::SmoothType smooth;
int detail;
synfig::Real speed;
bool turbulent;
virtual void set_time(synfig::Context context, synfig::Time time)const;
virtual void set_time(synfig::Context context, synfig::Time time, const synfig::Point &point)const;
virtual synfig::Rect get_bounding_rect(synfig::Context context)const;
-
virtual Vocab get_param_vocab()const;
-};
+ virtual bool reads_context()const { return true; }
+}; // EOF of class NoiseDistort
/* === E N D =============================================================== */