--- /dev/null
+/* === S I N F G =========================================================== */
+/*! \file plant.h
+** \brief Template Header
+**
+** $Id: plant.h,v 1.1.1.1 2005/01/04 01:23:14 darco Exp $
+**
+** \legal
+** Copyright (c) 2002 Robert B. Quattlebaum Jr.
+**
+** This software and associated documentation
+** are CONFIDENTIAL and PROPRIETARY property of
+** the above-mentioned copyright holder.
+**
+** You may not copy, print, publish, or in any
+** other way distribute this software without
+** a prior written agreement with
+** the copyright holder.
+** \endlegal
+*/
+/* ========================================================================= */
+
+/* === S T A R T =========================================================== */
+
+#ifndef __SINFG_PLANT_H
+#define __SINFG_PLANT_H
+
+/* === H E A D E R S ======================================================= */
+
+#include <list>
+#include <vector>
+#include <sinfg/layer_composite.h>
+#include <sinfg/segment.h>
+#include <sinfg/blinepoint.h>
+#include <sinfg/value.h>
+#include <sinfg/gradient.h>
+#include <sinfg/angle.h>
+#include "random.h"
+#include <sinfg/rect.h>
+
+/* === M A C R O S ========================================================= */
+
+/* === T Y P E D E F S ===================================================== */
+
+/* === C L A S S E S & S T R U C T S ======================================= */
+
+using namespace sinfg;
+using namespace std;
+using namespace etl;
+
+class Plant : public sinfg::Layer_Composite
+{
+ SINFG_LAYER_MODULE_EXT
+private:
+
+ std::vector<sinfg::BLinePoint> bline;
+ bool bline_loop;
+
+ sinfg::Gradient gradient;
+
+ struct Particle
+ {
+ sinfg::Point point;
+ sinfg::Color color;
+
+ Particle(const sinfg::Point &point,const sinfg::Color& color):
+ point(point),color(color) { }
+ };
+
+ mutable std::vector<Particle> particle_list;
+ mutable sinfg::Rect bounding_rect;
+ sinfg::Angle split_angle;
+ sinfg::Vector gravity;
+ sinfg::Real velocity;
+ sinfg::Real step;
+ sinfg::Real mass;
+ sinfg::Real drag;
+ sinfg::Real size;
+ int splits;
+ int sprouts;
+ sinfg::Real random_factor;
+ Random random;
+
+ bool size_as_alpha;
+ mutable bool needs_sync_;
+
+
+ void branch(int n, int depth,float t, float stunt_growth, sinfg::Point position,sinfg::Vector velocity)const;
+
+public:
+
+ Plant();
+
+ void sync()const;
+
+ void calc_bounding_rect()const;
+
+ virtual bool set_param(const String & param, const sinfg::ValueBase &value);
+
+ virtual ValueBase get_param(const String & param)const;
+
+ virtual Vocab get_param_vocab()const;
+
+ virtual bool accelerated_render(sinfg::Context context,sinfg::Surface *surface,int quality, const sinfg::RendDesc &renddesc, sinfg::ProgressCallback *cb)const;\
+
+ virtual sinfg::Rect get_bounding_rect(sinfg::Context context)const;
+};
+
+/* === E N D =============================================================== */
+
+#endif