-/* === S I N F G =========================================================== */
-/*! \file noise.h
+/* === S Y N F I G ========================================================= */
+/*! \file mod_particle/random.h
** \brief Template Header
**
-** $Id: random.h,v 1.1.1.1 2005/01/04 01:23:14 darco Exp $
+** $Id$
**
** \legal
-** Copyright (c) 2002 Robert B. Quattlebaum Jr.
+** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+** Copyright (c) 2007 Chris Moore
**
-** This software and associated documentation
-** are CONFIDENTIAL and PROPRIETARY property of
-** the above-mentioned copyright holder.
+** This package is free software; you can redistribute it and/or
+** modify it under the terms of the GNU General Public License as
+** published by the Free Software Foundation; either version 2 of
+** the License, or (at your option) any later version.
**
-** You may not copy, print, publish, or in any
-** other way distribute this software without
-** a prior written agreement with
-** the copyright holder.
+** This package is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === S T A R T =========================================================== */
-#ifndef __SINFG_RANDOM_H
-#define __SINFG_RANDOM_H
+#ifndef __SYNFIG_RANDOM_H
+#define __SYNFIG_RANDOM_H
/* === H E A D E R S ======================================================= */
-
/* === M A C R O S ========================================================= */
/* === T Y P E D E F S ===================================================== */
{
int pool_[POOL_SIZE];
int seed_;
-
+
int x_mask, y_mask, t_mask;
-
+
public:
-
+
void set_seed(int x);
int get_seed()const { return seed_; }
-
- float operator()(int subseed,int x,int y=0, int t=0)const;
- float operator()(int smooth,int subseed,float x,float y=0, float t=0)const;
+
+ enum SmoothType
+ {
+ SMOOTH_DEFAULT = 0,
+ SMOOTH_LINEAR = 1,
+ SMOOTH_COSINE = 2,
+ SMOOTH_SPLINE = 3,
+ SMOOTH_CUBIC = 4,
+ SMOOTH_FAST_SPLINE = 5,
+ };
+
+ float operator()(int salt,int x,int y=0, int t=0)const;
+ float operator()(SmoothType smooth,int subseed,float x,float y=0, float t=0)const;
};
/* === E N D =============================================================== */