+++ /dev/null
-/* === S Y N F I G ========================================================= */
-/*! \file layer_shape.cpp
-** \brief Implementation of the "Shape" layer
-**
-** $Id$
-**
-** \legal
-** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
-** Copyright (c) 2007, 2008 Chris Moore
-**
-** This package is free software; you can redistribute it and/or
-** modify it under the terms of the GNU General Public License as
-** published by the Free Software Foundation; either version 2 of
-** the License, or (at your option) any later version.
-**
-** This package is distributed in the hope that it will be useful,
-** but WITHOUT ANY WARRANTY; without even the implied warranty of
-** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-** General Public License for more details.
-** \endlegal
-*/
-/* ========================================================================= */
-
-/* === H E A D E R S ======================================================= */
-
-#ifdef USING_PCH
-# include "pch.h"
-#else
-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
-
-#include "layer_shape.h"
-#include "string.h"
-#include "time.h"
-#include "context.h"
-#include "paramdesc.h"
-#include "renddesc.h"
-#include "surface.h"
-#include "value.h"
-#include "valuenode.h"
-#include "float.h"
-#include "blur.h"
-
-#include "curve_helper.h"
-
-#include <vector>
-
-#include <deque>
-
-#endif
-
-/* === U S I N G =========================================================== */
-
-using namespace synfig;
-using namespace std;
-using namespace etl;
-
-/* === G L O B A L S ======================================================= */
-
-SYNFIG_LAYER_INIT(Layer_Shape);
-SYNFIG_LAYER_SET_NAME(Layer_Shape,"shape");
-SYNFIG_LAYER_SET_LOCAL_NAME(Layer_Shape,N_("Shape"));
-SYNFIG_LAYER_SET_CATEGORY(Layer_Shape,N_("Internal"));
-SYNFIG_LAYER_SET_VERSION(Layer_Shape,"0.1");
-SYNFIG_LAYER_SET_CVS_ID(Layer_Shape,"$Id$");
-
-#define EPSILON 1e-12
-
-template < class T >
-inline bool IsZero(const T &n)
-{
- return (n < EPSILON) && (n > -EPSILON);
-}
-
-/* === C L A S S E S ======================================================= */
-
-//Assumes 64 byte aligned structures if at all
-struct Primitive
-{
- int operation;
- int number;
-
- //Point data[0];
-
- enum Operations
- {
- NONE = -1,
- MOVE_TO = 0, //(x,y)+ after first point treated as line_to
- CLOSE, // NOT RUNLENGTH enabled
- LINE_TO, //(x,y)+ continuous func
- CONIC_TO, //(x1,y1,x,y)+ " "
- CONIC_TO_SMOOTH, //(x,y)+ " "
- CUBIC_TO, //(x1,y1,x2,y2,x,y)+ " "
- CUBIC_TO_SMOOTH, //(x2,y2,x,y)+ " "
- END
- };
-};
-
-//******** CURVE FUNCTIONS *****************
-const int MAX_SUBDIVISION_SIZE = 64;
-const int MIN_SUBDIVISION_DRAW_LEVELS = 4;
-
-static void Subd_Conic_Stack(Point *arc)
-{
- /*
-
- b0
- * 0+1 a
- b1 b * 1+2*1+2 a
- * 1+2 b *
- b2 *
- *
-
- 0.1.2 -> 0.1 2 3.4
-
- */
-
- Real a,b;
-
-
- arc[4][0] = arc[2][0];
- b = arc[1][0];
-
- a = arc[1][0] = (arc[0][0] + b)/2;
- b = arc[3][0] = (arc[4][0] + b)/2;
- arc[2][0] = (a + b)/2;
-
-
- arc[4][1] = arc[2][1];
- b = arc[1][1];
-
- a = arc[1][1] = (arc[0][1] + b)/2;
- b = arc[3][1] = (arc[4][1] + b)/2;
- arc[2][1] = (a + b)/2;
-
- /* //USING SIMD
-
- arc[4] = arc[2];
-
- arc[3] = (arc[2] + arc[1])/2;
- arc[1] = (arc[0] + arc[1])/2;
-
- arc[2] = (arc[1] + arc[3])/2;
-
- */
-
-}
-
-static void Subd_Cubic_Stack(Point *arc)
-{
- Real a,b,c;
-
- /*
-
- b0
- * 0+1 a
- b1 b * 1+2*1+2 a
- * 1+2 b * 0+3*1+3*2+3
- b2 c * 1+2*2+2 b *
- * 2+3 c *
- b3 *
- *
-
- 0.1 2.3 -> 0.1 2 3 4 5.6
-
- */
-
- arc[6][0] = arc[3][0];
-
- b = arc[1][0];
- c = arc[2][0];
-
- a = arc[1][0] = (arc[0][0] + b)/2;
- b = (b + c)/2;
- c = arc[5][0] = (arc[6][0] + c)/2;
-
- a = arc[2][0] = (a + b)/2;
- b = arc[4][0] = (b + c)/2;
-
- arc[3][0] = (a + b)/2;
-
-
- arc[6][1] = arc[3][1];
-
- b = arc[1][1];
- c = arc[2][1];
-
- a = arc[1][1] = (arc[0][1] + b)/2;
- b = (b + c)/2;
- c = arc[5][1] = (arc[6][1] + c)/2;
-
- a = arc[2][1] = (a + b)/2;
- b = arc[4][1] = (b + c)/2;
-
- arc[3][1] = (a + b)/2;
-
- /* //USING SIMD
- temp
-
- arc[6] = arc[3];
-
- //backwards to avoid overwriting
- arc[5] = (arc[2] + arc[3])/2;
- temp = (arc[1] + arc[2])/2;
- arc[1] = (arc[0] + arc[1])/2;
-
- arc[4] = (temp + arc[5])/2;
- arc[2] = (arc[1] + temp)/2;
-
- arc[3] = (arc[2] + arc[4])/2;
-
- */
-}
-
-//************** PARAMETRIC RENDERER SUPPORT STRUCTURES ****************
-
-// super segment
-struct MonoSegment
-{
- Rect aabb;
- int ydir;
- vector<Point> pointlist;
-
- MonoSegment(int dir = 0, Real x0 = 0, Real x1 = 0, Real y0 = 0, Real y1 = 0)
- {
- aabb.minx = x0;
- aabb.maxx = x1;
- aabb.miny = y0;
- aabb.maxy = y1;
-
- ydir = dir;
- }
-
- int intersect(Real x,Real y) const
- {
- if((y < aabb.miny+EPSILON) || (y > aabb.maxy) || (x < aabb.minx)) return 0;
- if(x > aabb.maxx) return ydir;
-
- //int i = 0;
- //int size = pointlist.size();
- //vector<Point>::const_iterator end = pointlist.end();
- vector<Point>::const_iterator p = pointlist.begin();
-
- //assumes that the rect culled away anything that would be beyond the edges
- if(ydir > 0)
- {
- while(y > (*++p)[1])
- ;
- }
- else
- {
- while(y < (*++p)[1])
- ;
- }
-
- //for the loop to break there must have been a slope (straight line would do nothing)
- //vector<Point>::const_iterator p1 = p-1;
- Real dy = p[-1][1] - p[0][1];
- Real dx = p[-1][0] - p[0][0];
-
- assert(dy != 0);
-
- Real xi = p[0][0] + (y - p[0][1]) * dx / dy;
- return (x > xi)*ydir;
- }
-};
-
-struct CurveArray
-{
- Rect aabb; //not necessarily as effective - can only reject values
- vector<Point> pointlist; //run length - p0, p1, p2, p3 = p10, p11, p12, p13 = p20 ...
- vector<char> degrees;
-
- CurveArray(Real x0 = 0, Real x1 = 0, Real y0 = 0, Real y1 = 0)
- {
- aabb.set(x0,y0,x1,y1);
- }
-
- void reset(Real x0 = 0, Real x1 = 0, Real y0 = 0, Real y1 = 0)
- {
- aabb.set(x0,y0,x1,y1);
- pointlist.clear();
- degrees.clear();
- }
-
- int size () const
- {
- return degrees.size();
- }
-
- void Start(Point m)
- {
- reset(m[0],m[0],m[1],m[1]);
- pointlist.push_back(m);
- }
-
- void AddCubic(Point p1, Point p2, Point dest)
- {
- aabb.expand(p1[0],p1[1]);
- aabb.expand(p2[0],p2[1]);
- aabb.expand(dest[0],dest[1]);
-
- pointlist.push_back(p1);
- pointlist.push_back(p2);
- pointlist.push_back(dest);
-
- degrees.push_back(3);
- }
-
- void AddConic(Point p1, Point dest)
- {
- aabb.expand(p1[0],p1[1]);
- aabb.expand(dest[0],dest[1]);
-
- pointlist.push_back(p1);
- pointlist.push_back(dest);
-
- degrees.push_back(2);
- }
-
- static int intersect_conic(Real x, Real y, Point *p, int /*level*/ = 0)
- {
- Real ymin,ymax,xmin,xmax;
- int intersects = 0;
-
- //sort the overall curve ys - degenerate detection
- ymin = min(p[0][1],p[2][1]);
- ymax = max(p[0][1],p[2][1]);
-
- xmin = min(min(p[0][0],p[1][0]),p[2][0]);
- xmax = max(max(p[0][0],p[1][0]),p[2][0]);
-
- //to the left, to the right and out of range y, or completely out of range y
- if( x < xmin ) return 0;
- if( x > xmax && (y > ymax || y < ymin) ) return 0;
- if( (y > ymax && y > p[1][1]) || (y < ymin && y < p[1][1]) ) return 0;
-
- //degenerate line max
- if(ymin == ymax && ymax == p[1][1])
- return 0;
-
- //degenerate accept - to the right and crossing the base line
- if(x > xmax)
- {
- return (y <= ymax && y >= ymin);
- }
-
- //solve for curve = y
-
- //real roots:
- //0 roots - 0 intersection
- //1 root - get x, and figure out x
- //2 roots (non-double root) - get 2 xs, and count xs to the left
-
- //for conic we can assume 1 intersection for monotonic curve
- Real a = p[2][1] - 2*p[1][1] + p[0][1],
- b = 2*p[1][1] - 2*p[0][1],
- c = p[0][1] - y;
-
- Real t1 = -1, t2 = -1;
-
- if(a == 0)
- {
- //linear - easier :)
- if(b == 0) return 0; //may not need this check
-
- t1 = - c / b; //bt + c = 0 solved
- }else
- {
- //2 degree polynomial
- Real b2_4ac = b*b - 4*a*c;
-
- //if there are double/no roots - no intersections (in real #s that is)
- if(b2_4ac <= 0)
- {
- return 0;
- }
-
- b2_4ac = sqrt(b2_4ac);
-
- t1 = (-b - b2_4ac) / 2*a,
- t2 = (-b + b2_4ac) / 2*a;
- }
-
- //calculate number of intersections
- if(t1 >= 0 && t1 <= 1)
- {
- const Real t = t1;
- const Real invt = 1 - t;
-
- //find x val and it counts if it's to the left of the point
- const Real xi = invt*invt*p[0][0] + 2*t*invt*p[1][0] + t*t*p[2][0];
- const Real dy_t = 2*a*t + b;
-
- if(dy_t)
- {
- intersects += (x >= xi) * ( dy_t > 0 ? 1 : -1);
- }
- }
-
- if(t2 >= 0 && t2 <= 1)
- {
- const Real t = t2;
- const Real invt = 1 - t;
-
- //find x val and it counts if it's to the left of the point
- const Real xi = invt*invt*p[0][0] + 2*t*invt*p[1][0] + t*t*p[2][0];
- const Real dy_t = 2*a*t + b;
-
- if(dy_t)
- {
- intersects += (x >= xi) * ( dy_t > 0 ? 1 : -1);
- }
- }
-
- return intersects;
- }
-
- static int quadratic_eqn(Real a, Real b, Real c, Real *t0, Real *t1)
- {
- const Real b2_4ac = b*b - 4*a*c;
-
- //degenerate reject (can't take sqrt)
- if(b2_4ac < 0)
- {
- return 0;
- }
-
- const Real sqrtb2_4ac = sqrt(b2_4ac);
- const Real signb = b < 0 ? -1 : 1;
- const Real q = - 0.5 * (b + signb * sqrtb2_4ac);
-
- *t0 = q/a;
- *t1 = c/q;
-
- return sqrtb2_4ac == 0 ? 1 : 2;
- }
-
- //Newton-Raphson root polishing (we don't care about bounds, assumes very near the desired root)
- static Real polish_cubicroot(Real a, Real b, Real c, Real d, Real t, Real *dpdt)
- {
- const Real cn[4] = {a,b,c,d};
- Real p,dp,newt,oldpmag=FLT_MAX;
-
- //eval cubic eqn and its derivative
- for(;;)
- {
- p = cn[0]*t + cn[1];
- dp = cn[0];
-
- for(int i = 2; i < 4; i++)
- {
- dp = p + dp*t;
- p = cn[i] + p*t;
- }
-
- if(dp == 0)
- {
- synfig::warning("polish_cubicroot: Derivative should not vanish!!!");
- return t;
- }
-
- newt = t - p/dp;
-
- if(newt == t || fabs(p) >= oldpmag)
- {
- *dpdt = dp;
- return t;
- }
-
- t = newt;
- oldpmag = fabs(p);
- }
- }
-
- static int intersect_cubic(Real x, Real y, Point *p, int /*level*/ = 0)
- {
- const Real INVALIDROOT = -FLT_MAX;
- Real ymin,ymax,xmin,xmax;
- Real ymin2,ymax2,ymintot,ymaxtot;
- int intersects = 0;
-
- //sort the overall curve ys and xs - degenerate detection
-
- //open span for the two end points
- ymin = min(p[0][1],p[3][1]);
- ymax = max(p[0][1],p[3][1]);
-
- //other points etc.
- ymin2 = min(p[1][1],p[2][1]);
- ymax2 = max(p[1][1],p[2][1]);
-
- ymintot = min(ymin,ymin2);
- ymaxtot = max(ymax,ymax2);
-
- //the entire curve control polygon is in this x range
- xmin = min(min(p[0][0],p[1][0]),min(p[2][0],p[3][0]));
- xmax = max(max(p[0][0],p[1][0]),max(p[2][0],p[3][0]));
-
- //outside all y boundaries (no intersect)
- if( (y > ymaxtot) || (y < ymintot) ) return 0;
-
- //left of curve (no intersect)
- if(x < xmin) return 0;
-
- //right of curve (and outside base range)
- if( x > xmax )
- {
- if( (y > ymax) || (y < ymin) ) return 0;
-
- //degenerate accept - to the right and inside the [ymin,ymax] range (already rejected if out of range)
- const Real n = p[3][1] - p[0][1];
-
- //extract the sign from the value (we need valid data)
- return n < 0 ? -1 : 1;
- }
-
- //degenerate horizontal line max -- doesn't happen enough to check for
- if( ymintot == ymaxtot ) return 0;
-
- //calculate roots:
- // can have 0,1,2, or 3 real roots
- // if any of them are double then reject the two...
-
- // y-coefficients for f_y(t) - y = 0
- Real a = p[3][1] - 3*p[2][1] + 3*p[1][1] - p[0][1],
- b = 3*p[2][1] - 6*p[1][1] + 3*p[0][1],
- c = 3*p[1][1] - 3*p[0][1],
- d = p[0][1] - y;
-
- Real ax = p[3][0] - 3*p[2][0] + 3*p[1][0] - p[0][0],
- bx = 3*p[2][0] - 6*p[1][0] + 3*p[0][0],
- cx = 3*p[1][0] - 3*p[0][0],
- dx = p[0][0];
-
- Real t1 = INVALIDROOT, t2 = INVALIDROOT, t3 = INVALIDROOT, t, dydt;
-
- if(a == 0)
- {
- //only 2nd degree
- if(b == 0)
- {
- //linear
- if(c == 0) return 0;
-
- t1 = - d / c; //equation devolved into: ct + d = 0 - solve...
- }else
- {
- //0 roots = 0 intersections, 1 root = 2 intersections at the same place (0 effective)
- if(quadratic_eqn(a,b,c,&t1,&t2) != 2) return 0;
- }
- }else
- {
- //cubic - sigh....
-
- //algorithm courtesy of Numerical Recipes in C (algorithm copied from pg. 184/185)
- Real an = b / a,
- bn = c / a,
- cn = d / a;
-
- //if cn is 0 (or really really close), then we can simplify this...
- if(IsZero(cn))
- {
- t3 = 0;
-
- //0 roots = 0 intersections, 1 root = 2 intersections at the same place (0 effective)
- if(quadratic_eqn(a,b,c,&t1,&t2) != 2)
- {
- t1 = t2 = INVALIDROOT;
- }
- }
- else
- {
- //otherwise run the normal cubic root equation
- Real Q = (an*an - 3.0*bn) / 9.0;
- Real R = ((2.0*an*an - 9.0*bn)*an + 27.0*cn)/54.0;
-
- if(R*R < Q*Q*Q)
- {
- Real theta = acos(R / sqrt(Q*Q*Q));
-
- t1 = -2.0*sqrt(Q)*cos(theta/3) - an/3.0;
- t2 = -2.0*sqrt(Q)*cos((theta+2*PI)/3.0) - an/3.0;
- t3 = -2.0*sqrt(Q)*cos((theta-2*PI)/3.0) - an/3.0;
-
- //don't need to reorder,l just need to eliminate double/triple roots
- //if(t3 == t2 && t1 == t2) t2 = t3 = INVALIDROOT;
- if(t3 == t2) t2 = t3 = INVALIDROOT;
- if(t1 == t2) t1 = t2 = INVALIDROOT;
- if(t1 == t3) t1 = t3 = INVALIDROOT;
- }else
- {
- Real signR = R < 0 ? -1 : 1;
- Real A = - signR * pow(signR*R + sqrt(R*R - Q*Q*Q),1/3.0);
-
- Real B;
- if(A == 0) B = 0;
- else B = Q / A;
-
- //single real root in this case
- t1 = (A + B) - an/3.0;
- }
- }
- }
-
- //if(t1 != INVALIDROOT)
- {
- t = t1;//polish_cubicroot(a,b,c,d,t1,&dydt);
- if(t >= 0 && t < 1)
- {
- //const Real invt = 1 - t;
-
- //find x val and it counts if it's to the left of the point
- const Real xi = ((ax*t + bx)*t + cx)*t + dx;
- dydt = (3*a*t + 2*b)*t + c;
-
- if(dydt)
- {
- intersects += (x >= xi) * ( dydt > 0 ? 1 : -1);
- }
- }
- }
-
- //if(t2 != INVALIDROOT)
- {
- t = t2;//polish_cubicroot(a,b,c,d,t2,&dydt);
- if(t >= 0 && t < 1)
- {
- //const Real invt = 1 - t;
-
- //find x val and it counts if it's to the left of the point
- const Real xi = ((ax*t + bx)*t + cx)*t + dx;
- dydt = (3*a*t + 2*b)*t + c;
-
- if(dydt)
- {
- intersects += (x >= xi) * ( dydt > 0 ? 1 : -1);
- }
- }
- }
-
- //if(t3 != INVALIDROOT)
- {
- t = t3;//polish_cubicroot(a,b,c,d,t3,&dydt);
- if(t >= 0 && t < 1)
- {
- //const Real invt = 1 - t;
-
- //find x val and it counts if it's to the left of the point
- const Real xi = ((ax*t + bx)*t + cx)*t + dx;
- dydt = (3*a*t + 2*b)*t + c;
-
- if(dydt)
- {
- intersects += (x >= xi) * ( dydt > 0 ? 1 : -1);
- }
- }
- }
-
- return intersects;
- }
-
- int intersect(Real x,Real y, Point *table) const
- {
- if((y < aabb.miny) || (y > aabb.maxy) || (x < aabb.minx)) return 0;
-
- int i, curdeg, intersects = 0;
- const int numcurves = degrees.size();
-
- vector<Point>::const_iterator p = pointlist.begin();
-
- for(i=0; i < numcurves; i++)
- {
- curdeg = degrees[i];
-
- switch(curdeg)
- {
- case 2:
- {
- table[0] = *p++;
- table[1] = *p++;
- table[2] = *p; //we want to include the last point for the next curve
-
- intersects += intersect_conic(x,y,table);
-
- break;
- }
-
- case 3:
- {
- table[0] = *p++;
- table[1] = *p++;
- table[2] = *p++;
- table[3] = *p; //we want to include the last point for the next curve
-
- intersects += intersect_cubic(x,y,table);
-
- break;
- }
-
- default:
- {
- warning("Invalid degree (%d) inserted into the list (index: %d)\n", curdeg, i);
- return 0;
- }
- }
- }
-
- return intersects;
- }
-};
-
-struct Layer_Shape::Intersector
-{
- Rect aabb;
-
- //! true iff aabb hasn't been initialized yet
- bool initaabb;
-
- int flags;
-
- enum IntersectorFlags
- {
- NotClosed = 0x8000
- };
-
- enum PrimitiveType
- {
- TYPE_NONE = 0,
- TYPE_LINE,
- TYPE_CURVE
- };
-
- Real cur_x,cur_y;
- Real close_x,close_y;
-
- vector<MonoSegment> segs; //monotonically increasing
- vector<CurveArray> curves; //big array of consecutive curves
-
- int prim;
- Vector tangent;
-
- Intersector()
- {
- clear();
- }
-
- bool notclosed()
- {
- return (flags & NotClosed) || (cur_x != close_x) || (cur_y != close_y);
- }
-
- void move_to(Real x, Real y)
- {
- close();
-
- close_x = cur_x = x;
- close_y = cur_y = y;
-
- tangent[0] = tangent[1] = 0;
-
- if(initaabb)
- {
- aabb.set_point(x,y);
- initaabb = false;
- }else aabb.expand(x,y);
-
- prim = TYPE_NONE;
- }
-
- void line_to(Real x, Real y)
- {
- int dir = (y > cur_y)*1 + (-1)*(y < cur_y);
-
- //check for context (if not line start a new segment)
- //if we're not in line mode (covers 0 set case), or if directions are different (not valid for 0 direction)
- if(prim != TYPE_LINE || (dir && segs.back().ydir != dir))
- {
- MonoSegment seg(dir,x,x,y,y);
-
- seg.aabb.expand(cur_x,cur_y);
- seg.pointlist.push_back(Point(cur_x,cur_y));
- seg.pointlist.push_back(Point(x,y));
- segs.push_back(seg);
- }
- //add to the last segment, because it works
- else
- {
- segs.back().pointlist.push_back(Point(x,y));
- segs.back().aabb.expand(x,y);
- }
-
-
-
- cur_x = x;
- cur_y = y;
- aabb.expand(x,y); //expand the entire thing's bounding box
-
- tangent[0] = x - cur_x;
- tangent[1] = x - cur_y;
-
- flags |= NotClosed;
- prim = TYPE_LINE;
- }
-
- void conic_to_smooth(Real x, Real y)
- {
- const Real x1 = tangent[0]/2.0 + cur_x;
- const Real y1 = tangent[1]/2.0 + cur_y;
-
- conic_to(x1,y1,x,y);
- }
-
- void conic_to(Real x1, Real y1, Real x, Real y)
- {
- //if we're not already a curve start one
- if(prim != TYPE_CURVE)
- {
- CurveArray c;
-
- c.Start(Point(cur_x,cur_y));
- c.AddConic(Point(x1,y1),Point(x,y));
-
- curves.push_back(c);
- }else
- {
- curves.back().AddConic(Point(x1,y1),Point(x,y));
- }
-
- cur_x = x;
- cur_y = y;
-
- aabb.expand(x1,y1);
- aabb.expand(x,y);
-
- tangent[0] = 2*(x - x1);
- tangent[1] = 2*(y - y1);
-
- flags |= NotClosed;
- prim = TYPE_CURVE;
- }
-
- void curve_to_smooth(Real x2, Real y2, Real x, Real y)
- {
- Real x1 = tangent[0]/3.0 + cur_x;
- Real y1 = tangent[1]/3.0 + cur_y;
-
- curve_to(x1,y1,x2,y2,x,y);
- }
-
- void curve_to(Real x1, Real y1, Real x2, Real y2, Real x, Real y)
- {
- //if we're not already a curve start one
- if(prim != TYPE_CURVE)
- {
- CurveArray c;
-
- c.Start(Point(cur_x,cur_y));
- c.AddCubic(Point(x1,y1),Point(x2,y2),Point(x,y));
-
- curves.push_back(c);
- }else
- {
- curves.back().AddCubic(Point(x1,y1),Point(x2,y2),Point(x,y));
- }
-
- cur_x = x;
- cur_y = y;
-
- //expand bounding box around ALL of it
- aabb.expand(x1,y1);
- aabb.expand(x2,y2);
- aabb.expand(x,y);
-
- tangent[0] = 3*(x - x2);
- tangent[1] = 3*(y - y2);
-
- flags |= NotClosed;
- prim = TYPE_CURVE;
- }
-
- void close()
- {
- if(flags & NotClosed)
- {
- if(cur_x != close_x || cur_y != close_y)
- {
- line_to(close_x,close_y);
- }
-
- flags &= ~NotClosed;
- }
- }
-
- //assumes the line to count the intersections with is (-1,0)
- int intersect (Real x, Real y) const
- {
- int inter = 0;
- unsigned int i;
- vector<MonoSegment>::const_iterator s = segs.begin();
- vector<CurveArray>::const_iterator c = curves.begin();
-
- Point memory[3*MAX_SUBDIVISION_SIZE + 1];
-
- for(i = 0; i < segs.size(); i++,s++)
- {
- inter += s->intersect(x,y);
- }
-
- for(i=0; i < curves.size(); i++,c++)
- inter += c->intersect(x,y,memory);
-
- return inter;
- }
-
- //intersect an arbitrary line
- //int intersect (Real x, Real y, Real vx, Real vy) {return 0;}
-
- void clear()
- {
- segs.clear();
- curves.clear();
-
- flags = 0;
- cur_x = cur_y = close_x = close_y = 0;
- prim = TYPE_NONE;
- tangent[0] = tangent[1] = 0;
- initaabb = true;
- }
-};
-
-//*********** SCANLINE RENDERER SUPPORT STRUCTURES ***************
-struct PenMark
-{
- int y,x;
- Real cover,area;
-
- PenMark(){}
- PenMark(int xin, int yin, Real c, Real a)
- :y(yin),x(xin),cover(c),area(a) {}
-
- void set(int xin, int yin, Real c, Real a) { y = yin; x = xin; cover = c; area = a; }
-
- void setcoord(int xin, int yin) { y = yin; x = xin; }
-
- void setcover(Real c, Real a) { cover = c; area = a; }
- void addcover(Real c, Real a) { cover += c; area += a; }
-
- bool operator<(const PenMark &rhs) const
- {
- return y == rhs.y ? x < rhs.x : y < rhs.y;
- }
-};
-
-typedef rect<int> ContextRect;
-
-class Layer_Shape::PolySpan
-{
-public:
- typedef deque<PenMark> cover_array;
-
- Point arc[3*MAX_SUBDIVISION_SIZE + 1];
-
- cover_array covers;
- PenMark current;
-
- int open_index;
-
- //ending position of last primitive
- Real cur_x;
- Real cur_y;
-
- //starting position of current primitive list
- Real close_x;
- Real close_y;
-
- //flags for the current segment
- int flags;
-
- //the window that will be drawn (used for clipping)
- ContextRect window;
-
- //for assignment to flags value
- enum PolySpanFlags
- {
- NotSorted = 0x8000,
- NotClosed = 0x4000
- };
-
- //default constructor - 0 everything
- PolySpan() :current(0,0,0,0),flags(NotSorted)
- {
- cur_x = cur_y = close_x = close_y = 0;
- open_index = 0;
- }
-
- bool notclosed() const
- {
- return (flags & NotClosed) || (cur_x != close_x) || (cur_y != close_y);
- }
-
- //0 out all the variables involved in processing
- void clear()
- {
- covers.clear();
- cur_x = cur_y = close_x = close_y = 0;
- open_index = 0;
- current.set(0,0,0,0);
- flags = NotSorted;
- }
-
- //add the current cell, but only if there is information to add
- void addcurrent()
- {
- if(current.cover || current.area)
- {
- covers.push_back(current);
- }
- }
-
- //move to the next cell (cover values 0 initially), keeping the current if necessary
- void move_pen(int x, int y)
- {
- if(y != current.y || x != current.x)
- {
- addcurrent();
- current.set(x,y,0,0);
- }
- }
-
- //close the primitives with a line (or rendering will not work as expected)
- void close()
- {
- if(flags & NotClosed)
- {
- if(cur_x != close_x || cur_y != close_y)
- {
- line_to(close_x,close_y);
- addcurrent();
- current.setcover(0,0);
- }
- flags &= ~NotClosed;
- }
- }
-
- // Not recommended - destroys any separation of spans currently held
- void merge_all()
- {
- sort(covers.begin(),covers.end());
- open_index = 0;
- }
-
- //will sort the marks if they are not sorted
- void sort_marks()
- {
- if(flags & NotSorted)
- {
- //only sort the open index
- addcurrent();
- current.setcover(0,0);
-
- sort(covers.begin() + open_index,covers.end());
- flags &= ~NotSorted;
- }
- }
-
- //encapsulate the current sublist of marks (used for drawing)
- void encapsulate_current()
- {
- //sort the current list then reposition the open list section
- sort_marks();
- open_index = covers.size();
- }
-
- //move to start a new primitive list (enclose the last primitive if need be)
- void move_to(Real x, Real y)
- {
- close();
- if(isnan(x))x=0;
- if(isnan(y))y=0;
- move_pen((int)floor(x),(int)floor(y));
- close_y = cur_y = y;
- close_x = cur_x = x;
- }
-
- //primitive_to functions
- void line_to(Real x, Real y);
- void conic_to(Real x1, Real y1, Real x, Real y);
- void cubic_to(Real x1, Real y1, Real x2, Real y2, Real x, Real y);
-
- void draw_scanline(int y, Real x1, Real y1, Real x2, Real y2);
- void draw_line(Real x1, Real y1, Real x2, Real y2);
-
- Real ExtractAlpha(Real area, WindingStyle winding_style)
- {
- if (area < 0)
- area = -area;
-
- if (winding_style == WINDING_NON_ZERO)
- {
- // non-zero winding style
- if (area > 1)
- return 1;
- }
- else // if (winding_style == WINDING_EVEN_ODD)
- {
- // even-odd winding style
- while (area > 1)
- area -= 2;
-
- // want pyramid like thing
- if (area < 0)
- area = -area;
- }
-
- return area;
- }
-};
-
-/* === M E T H O D S ======================================================= */
-
-Layer_Shape::Layer_Shape(const Real &a, const Color::BlendMethod m):
- Layer_Composite (a,m),
- edge_table (new Intersector),
- color (Color::black()),
- origin (0,0),
- invert (false),
- antialias (true),
- blurtype (Blur::FASTGAUSSIAN),
- feather (0),
- winding_style (WINDING_NON_ZERO),
- bytestream (0),
- lastbyteop (Primitive::NONE),
- lastoppos (-1)
-{
-}
-
-Layer_Shape::~Layer_Shape()
-{
- delete edge_table;
-}
-
-void
-Layer_Shape::clear()
-{
- edge_table->clear();
- bytestream.clear();
-}
-
-bool
-Layer_Shape::set_param(const String & param, const ValueBase &value)
-{
- IMPORT_PLUS(color, { if (color.get_a() == 0) { if (converted_blend_) {
- set_blend_method(Color::BLEND_ALPHA_OVER);
- color.set_a(1); } else transparent_color_ = true; } });
- IMPORT(origin);
- IMPORT(invert);
- IMPORT(antialias);
- IMPORT_PLUS(feather, if(feather<0)feather=0;);
- IMPORT(blurtype);
- IMPORT(winding_style);
-
- IMPORT_AS(origin,"offset");
-
- return Layer_Composite::set_param(param,value);
-}
-
-ValueBase
-Layer_Shape::get_param(const String ¶m)const
-{
- EXPORT(color);
- EXPORT(origin);
- EXPORT(invert);
- EXPORT(antialias);
- EXPORT(feather);
- EXPORT(blurtype);
- EXPORT(winding_style);
-
- EXPORT_NAME();
- EXPORT_VERSION();
-
- return Layer_Composite::get_param(param);
-}
-
-Layer::Vocab
-Layer_Shape::get_param_vocab()const
-{
- Layer::Vocab ret(Layer_Composite::get_param_vocab());
-
- ret.push_back(ParamDesc("color")
- .set_local_name(_("Color"))
- .set_description(_("Layer_Shape Color"))
- );
- ret.push_back(ParamDesc("origin")
- .set_local_name(_("Origin"))
- );
- ret.push_back(ParamDesc("invert")
- .set_local_name(_("Invert"))
- );
- ret.push_back(ParamDesc("antialias")
- .set_local_name(_("Antialiasing"))
- );
- ret.push_back(ParamDesc("feather")
- .set_local_name(_("Feather"))
- .set_is_distance()
- );
- ret.push_back(ParamDesc("blurtype")
- .set_local_name(_("Type of Feather"))
- .set_description(_("Type of feathering to use"))
- .set_hint("enum")
- .add_enum_value(Blur::BOX,"box",_("Box Blur"))
- .add_enum_value(Blur::FASTGAUSSIAN,"fastgaussian",_("Fast Gaussian Blur"))
- .add_enum_value(Blur::CROSS,"cross",_("Cross-Hatch Blur"))
- .add_enum_value(Blur::GAUSSIAN,"gaussian",_("Gaussian Blur"))
- .add_enum_value(Blur::DISC,"disc",_("Disc Blur"))
- );
- ret.push_back(ParamDesc("winding_style")
- .set_local_name(_("Winding Style"))
- .set_description(_("Winding style to use"))
- .set_hint("enum")
- .add_enum_value(WINDING_NON_ZERO,"nonzero",_("Non Zero"))
- .add_enum_value(WINDING_EVEN_ODD,"evenodd",_("Even/Odd"))
- );
-
- return ret;
-}
-
-synfig::Layer::Handle
-Layer_Shape::hit_check(synfig::Context context, const synfig::Point &p)const
-{
- Point pos(p-origin);
-
- int intercepts = edge_table->intersect(pos[0],pos[1]);
-
- // If we have an odd number of intercepts, we are inside.
- // If we have an even number of intercepts, we are outside.
- bool intersect = ((!!intercepts) ^ invert);
-
- if(get_amount() == 0 || get_blend_method() == Color::BLEND_ALPHA_OVER)
- {
- intersect = false;
- }
-
- if(intersect)
- {
- synfig::Layer::Handle tmp;
- if(get_blend_method()==Color::BLEND_BEHIND && (tmp=context.hit_check(p)))
- return tmp;
- if(Color::is_onto(get_blend_method()))
- {
- //if there's something in the lower layer then we're set...
- if(!context.hit_check(p).empty())
- return const_cast<Layer_Shape*>(this);
- }else if(get_blend_method() == Color::BLEND_ALPHA_OVER)
- {
- synfig::info("layer_shape::hit_check - we've got alphaover");
- //if there's something in the lower layer then we're set...
- if(color.get_a() < 0.1 && get_amount() > .9)
- {
- synfig::info("layer_shape::hit_check - can see through us... so nothing");
- return Handle();
- }else return context.hit_check(p);
- }else
- return const_cast<Layer_Shape*>(this);
- }
-
- return context.hit_check(p);
-}
-
-Color
-Layer_Shape::get_color(Context context, const Point &p)const
-{
- Point pp = p;
-
- if(feather)
- pp = Blur(feather,feather,blurtype)(p);
-
- Point pos(pp-origin);
-
- int intercepts = edge_table->intersect(pos[0],pos[1]);
-
- // If we have an odd number of intercepts, we are inside.
- // If we have an even number of intercepts, we are outside.
- bool intersect = ((!!intercepts) ^ invert);
-
- if(!intersect)
- return Color::blend(Color::alpha(),context.get_color(pp),get_amount(),get_blend_method());
-
- //Ok, we're inside... bummmm ba bum buM...
- if(get_blend_method() == Color::BLEND_STRAIGHT && get_amount() == 1)
- return color;
- else
- return Color::blend(color,context.get_color(p),get_amount(),get_blend_method());
-}
-
-//************** SCANLINE RENDERING *********************
-void Layer_Shape::PolySpan::line_to(Real x, Real y)
-{
- Real n[4] = {0,0,0,0};
- bool afterx = false;
-
- const Real xin(x), yin(y);
-
- Real dx = x - cur_x;
- Real dy = y - cur_y;
-
- //CLIP IT!!!!
- try {
- //outside y - ignore entirely
- if( (cur_y >= window.maxy && y >= window.maxy)
- ||(cur_y < window.miny && y < window.miny) )
- {
- cur_x = x;
- cur_y = y;
- }
- else //not degenerate - more complicated
- {
- if(dy > 0) //be sure it's not tooooo small
- {
- // cur_y ... window.miny ... window.maxy ... y
-
- //initial degenerate - initial clip
- if(cur_y < window.miny)
- {
- //new clipped start point (must also move pen)
- n[2] = cur_x + (window.miny - cur_y) * dx / dy;
-
- cur_x = n[2];
- cur_y = window.miny;
- move_pen((int)floor(cur_x),window.miny);
- }
-
- //generate data for the ending clipped info
- if(y > window.maxy)
- {
- //initial line to intersection (and degenerate)
- n[2] = x + (window.maxy - y) * dx / dy;
-
- //intersect coords
- x = n[2];
- y = window.maxy;
- }
- }
- else
- {
- //initial degenerate - initial clip
- if(cur_y > window.maxy)
- {
- //new clipped start point (must also move pen)
- n[2] = cur_x + (window.maxy - cur_y) * dx / dy;
-
- cur_x = n[2];
- cur_y = window.maxy;
- move_pen((int)floor(cur_x),window.maxy);
- }
-
- //generate data for the ending clipped info
- if(y < window.miny)
- {
- //initial line to intersection (and degenerate)
- n[2] = x + (window.miny - y) * dx / dy;
-
- //intersect coords
- x = n[2];
- y = window.miny;
- }
- }
-
- //all degenerate - but require bounded clipped values
- if( (cur_x >= window.maxx && x >= window.maxx)
- ||(cur_x < window.minx && x < window.minx) )
- {
- //clip both vertices - but only needed in the x direction
- cur_x = max(cur_x, (Real)window.minx);
- cur_x = min(cur_x, (Real)window.maxx);
-
- //clip the dest values - y is already clipped
- x = max(x,(Real)window.minx);
- x = min(x,(Real)window.maxx);
-
- //must start at new point...
- move_pen((int)floor(cur_x),(int)floor(cur_y));
-
- draw_line(cur_x,cur_y,x,y);
-
- cur_x = xin;
- cur_y = yin;
- }
- else
- {
- //clip x
- if(dx > 0)
- {
- //initial degenerate - initial clip
- if(cur_x < window.minx)
- {
- //need to draw an initial segment from clippedx,cur_y to clippedx,intersecty
- n[2] = cur_y + (window.minx - cur_x) * dy / dx;
-
- move_pen(window.minx,(int)floor(cur_y));
- draw_line(window.minx,cur_y,window.minx,n[2]);
-
- cur_x = window.minx;
- cur_y = n[2];
- }
-
- //generate data for the ending clipped info
- if(x > window.maxx)
- {
- //initial line to intersection (and degenerate)
- n[2] = y + (window.maxx - x) * dy / dx;
-
- n[0] = window.maxx;
- n[1] = y;
-
- //intersect coords
- x = window.maxx;
- y = n[2];
- afterx = true;
- }
- }else
- {
- //initial degenerate - initial clip
- if(cur_x > window.maxx)
- {
- //need to draw an initial segment from clippedx,cur_y to clippedx,intersecty
- n[2] = cur_y + (window.maxx - cur_x) * dy / dx;
-
- move_pen(window.maxx,(int)floor(cur_y));
- draw_line(window.maxx,cur_y,window.maxx,n[2]);
-
- cur_x = window.maxx;
- cur_y = n[2];
- }
-
- //generate data for the ending clipped info
- if(x < window.minx)
- {
- //initial line to intersection (and degenerate)
- n[2] = y + (window.minx - x) * dy / dx;
-
- n[0] = window.minx;
- n[1] = y;
-
- //intersect coords
- x = window.minx;
- y = n[2];
- afterx = true;
- }
- }
-
- move_pen((int)floor(cur_x),(int)floor(cur_y));
- //draw the relevant line (clipped)
- draw_line(cur_x,cur_y,x,y);
-
- if(afterx)
- {
- draw_line(x,y,n[0],n[1]);
- }
-
- cur_x = xin;
- cur_y = yin;
- }
- }
- } catch(...) { synfig::error("line_to: cur_x=%f, cur_y=%f, x=%f, y=%f", cur_x, cur_y, x, y); throw; }
-
- flags |= NotClosed|NotSorted;
-}
-
-static inline bool clip_conic(const Point *const p, const ContextRect &r)
-{
- const Real minx = min(min(p[0][0],p[1][0]),p[2][0]);
- const Real miny = min(min(p[0][1],p[1][1]),p[2][1]);
- const Real maxx = max(max(p[0][0],p[1][0]),p[2][0]);
- const Real maxy = max(max(p[0][1],p[1][1]),p[2][1]);
-
- return (minx > r.maxx) ||
- (maxx < r.minx) ||
- (miny > r.maxy) ||
- (maxy < r.miny);
-}
-
-static inline bool clip_cubic(const Point *const p, const ContextRect &r)
-{
- /*const Real minx = min(min(p[0][0],p[1][0]),min(p[2][0],p[3][0]));
- const Real miny = min(min(p[0][1],p[1][1]),min(p[2][1],p[3][1]));
- const Real maxx = max(max(p[0][0],p[1][0]),max(p[2][0],p[3][1]));
- const Real maxy = max(max(p[0][1],p[1][1]),max(p[2][1],p[3][1]));
-
- return (minx > r.maxx) ||
- (maxx < r.minx) ||
- (miny > r.maxy) ||
- (maxy < r.miny);*/
-
- return ((p[0][0] > r.maxx) && (p[1][0] > r.maxx) && (p[2][0] > r.maxx) && (p[3][0] > r.maxx)) ||
- ((p[0][0] < r.minx) && (p[1][0] < r.minx) && (p[2][0] < r.minx) && (p[3][0] < r.minx)) ||
- ((p[0][1] > r.maxy) && (p[1][1] > r.maxy) && (p[2][1] > r.maxy) && (p[3][1] > r.maxy)) ||
- ((p[0][1] < r.miny) && (p[1][1] < r.miny) && (p[2][1] < r.miny) && (p[3][1] < r.miny));
-}
-
-static inline Real max_edges_cubic(const Point *const p)
-{
- const Real x1 = p[1][0] - p[0][0];
- const Real y1 = p[1][1] - p[0][1];
-
- const Real x2 = p[2][0] - p[1][0];
- const Real y2 = p[2][1] - p[1][1];
-
- const Real x3 = p[3][0] - p[2][0];
- const Real y3 = p[3][1] - p[2][1];
-
- const Real d1 = x1*x1 + y1*y1;
- const Real d2 = x2*x2 + y2*y2;
- const Real d3 = x3*x3 + y3*y3;
-
- return max(max(d1,d2),d3);
-}
-
-static inline Real max_edges_conic(const Point *const p)
-{
- const Real x1 = p[1][0] - p[0][0];
- const Real y1 = p[1][1] - p[0][1];
-
- const Real x2 = p[2][0] - p[1][0];
- const Real y2 = p[2][1] - p[1][1];
-
- const Real d1 = x1*x1 + y1*y1;
- const Real d2 = x2*x2 + y2*y2;
-
- return max(d1,d2);
-}
-
-void Layer_Shape::PolySpan::conic_to(Real x1, Real y1, Real x, Real y)
-{
- Point *current = arc;
- int level = 0;
- int num = 0;
- bool onsecond = false;
-
- arc[0] = Point(x,y);
- arc[1] = Point(x1,y1);
- arc[2] = Point(cur_x,cur_y);
-
- //just draw the line if it's outside
- if(clip_conic(arc,window))
- {
- line_to(x,y);
- return;
- }
-
- //Ok so it's not super degenerate, subdivide and draw (run through minimum subdivision levels first)
- while(current >= arc)
- {
- if(num >= MAX_SUBDIVISION_SIZE)
- {
- warning("Curve subdivision somehow ran out of space while tessellating!");
-
- //do something...
- assert(0);
- return;
- }else
- //if the curve is clipping then draw degenerate
- if(clip_conic(current,window))
- {
- line_to(current[0][0],current[0][1]); //backwards so front is destination
- current -= 2;
- if(onsecond) level--;
- onsecond = true;
- num--;
- continue;
- }else
- //if we are not at the level minimum
- if(level < MIN_SUBDIVISION_DRAW_LEVELS)
- {
- Subd_Conic_Stack(current);
- current += 2; //cursor on second curve
- level ++;
- num ++;
- onsecond = false;
- continue;
- }else
- //split it again, if it's too big
- if(max_edges_conic(current) > 0.25) //distance of .5 (cover no more than half the pixel)
- {
- Subd_Conic_Stack(current);
- current += 2; //cursor on second curve
- level ++;
- num ++;
- onsecond = false;
- }
- else //NOT TOO BIG? RENDER!!!
- {
- //cur_x,cur_y = current[2], so we need to go 1,0
- line_to(current[1][0],current[1][1]);
- line_to(current[0][0],current[0][1]);
-
- current -= 2;
- if(onsecond) level--;
- num--;
- onsecond = true;
- }
- }
-}
-
-void Layer_Shape::PolySpan::cubic_to(Real x1, Real y1, Real x2, Real y2, Real x, Real y)
-{
- Point *current = arc;
- int num = 0;
- int level = 0;
- bool onsecond = false;
-
- arc[0] = Point(x,y);
- arc[1] = Point(x2,y2);
- arc[2] = Point(x1,y1);
- arc[3] = Point(cur_x,cur_y);
-
- //just draw the line if it's outside
- if(clip_cubic(arc,window))
- {
- line_to(x,y);
- return;
- }
-
- //Ok so it's not super degenerate, subdivide and draw (run through minimum subdivision levels first)
- while(current >= arc) //once current goes below arc, there are no more curves left
- {
- if(num >= MAX_SUBDIVISION_SIZE)
- {
- warning("Curve subdivision somehow ran out of space while tessellating!");
-
- //do something...
- assert(0);
- return;
- }else
-
- //if we are not at the level minimum
- if(level < MIN_SUBDIVISION_DRAW_LEVELS)
- {
- Subd_Cubic_Stack(current);
- current += 3; //cursor on second curve
- level ++;
- num ++;
- onsecond = false;
- continue;
- }else
- //if the curve is clipping then draw degenerate
- if(clip_cubic(current,window))
- {
- line_to(current[0][0],current[0][1]); //backwards so front is destination
- current -= 3;
- if(onsecond) level--;
- onsecond = true;
- num --;
- continue;
- }
- else
- //split it again, if it's too big
- if(max_edges_cubic(current) > 0.25) //could use max_edges<3>
- {
- Subd_Cubic_Stack(current);
- current += 3; //cursor on second curve
- level ++;
- num ++;
- onsecond = false;
- }
- else //NOT TOO BIG? RENDER!!!
- {
- //cur_x,cur_y = current[3], so we need to go 2,1,0
- line_to(current[2][0],current[2][1]);
- line_to(current[1][0],current[1][1]);
- line_to(current[0][0],current[0][1]);
-
- current -= 3;
- if(onsecond) level--;
- num --;
- onsecond = true;
- }
- }
-}
-
-//******************** LINE ALGORITHMS ****************************
-// THESE CALCULATE THE AREA AND THE COVER FOR THE MARKS, TO THEN SCAN CONVERT
-// - BROKEN UP INTO SCANLINES (draw_line - y intersections),
-// THEN THE COVER AND AREA PER TOUCHED PIXEL IS CALCULATED (draw_scanline - x intersections)
-void Layer_Shape::PolySpan::draw_scanline(int y, Real x1, Real fy1, Real x2, Real fy2)
-{
- int ix1 = (int)floor(x1);
- int ix2 = (int)floor(x2);
- Real fx1 = x1 - ix1;
- Real fx2 = x2 - ix2;
-
- Real dx,dy,dydx,mult;
-
- dx = x2 - x1;
- dy = fy2 - fy1;
-
- //case horizontal line
- if(fy1 == fy2)
- {
- move_pen(ix2,y); //pen needs to be at the last coord
- return;
- }
-
- //case all in same pixel
- if(ix1 == ix2) //impossible for degenerate case (covered by the previous cases)
- {
- current.addcover(dy,(fx1 + fx2)*dy/2); //horizontal trapezoid area
- return;
- }
-
- if(dx > 0)
- {
- // ----> fx1...1 0...1 ... 0...1 0...fx2
- dydx = dy / dx;
-
- //set initial values
- //Iterate through the covered pixels
- mult = (1 - fx1)*dydx; //next y intersection diff value (at 1)
-
- //first pixel
- current.addcover(mult,(1 + fx1)*mult/2); // fx1,fy1,1,fy@1 - starting trapezoidal area
-
- //move to the next pixel
- fy1 += mult;
- ix1++;
-
- move_pen(ix1,y);
-
- //set up for whole ones
- while(ix1 != ix2)
- {
- //trapezoid(0,y1,1,y1+dydx);
- current.addcover(dydx,dydx/2); //accumulated area 1/2 the cover
-
- //move to next pixel (+1)
- ix1++;
- fy1 += dydx;
- move_pen(ix1,y);
- }
-
- //last pixel
- //final y-pos - last intersect pos
- mult = fx2 * dydx;
- current.addcover(mult,(0+fx2)*mult/2);
- }else
- {
- // fx2...1 0...1 ... 0...1 0...fx1 <----
- //mult = (0 - fx1) * dy / dx;
- //neg sign sucked into dydx
- dydx = -dy / dx;
-
- //set initial values
- //Iterate through the covered pixels
- mult = fx1*dydx; //next y intersection diff value
-
- //first pixel
- current.addcover(mult,fx1*mult/2); // fx1,fy1,0,fy@0 - starting trapezoidal area
-
- //move to next pixel
- fy1 += mult;
- ix1--;
-
- move_pen(ix1,y);
-
- //set up for whole ones
- while(ix1 != ix2)
- {
- //trapezoid(0,y1,1,y1+dydx);
- current.addcover(dydx,dydx/2); //accumulated area 1/2 the cover
-
- //move to next pixel (-1)
- fy1 += dydx;
- ix1--;
- move_pen(ix1,y);
- }
-
- //last pixel
- mult = fy2 - fy1; //final y-pos - last intersect pos
-
- current.addcover(mult,(fx2+1)*mult/2);
- }
-}
-
-void Layer_Shape::PolySpan::draw_line(Real x1, Real y1, Real x2, Real y2)
-{
- int iy1 = (int)floor(y1);
- int iy2 = (int)floor(y2);
- Real fy1 = y1 - iy1;
- Real fy2 = y2 - iy2;
-
- assert(!isnan(fy1));
- assert(!isnan(fy2));
-
- Real dx,dy,dxdy,mult,x_from,x_to;
-
- const Real SLOPE_EPSILON = 1e-10;
-
- //case all one scanline
- if(iy1 == iy2)
- {
- draw_scanline(iy1,x1,y1,x2,y2);
- return;
- }
-
- //difference values
- dy = y2 - y1;
- dx = x2 - x1;
-
- //case vertical line
- if(dx < SLOPE_EPSILON && dx > -SLOPE_EPSILON)
- {
- //calc area and cover on vertical line
- if(dy > 0)
- {
- // ----> fx1...1 0...1 ... 0...1 0...fx2
- Real sub;
-
- int ix1 = (int)floor(x1);
- Real fx1 = x1 - ix1;
-
- //current pixel
- sub = 1 - fy1;
-
- current.addcover(sub,fx1*sub);
-
- //next pixel
- iy1++;
-
- //move pen to next pixel
- move_pen(ix1,iy1);
-
- while(iy1 != iy2)
- {
- //accumulate cover
- current.addcover(1,fx1);
-
- //next pixel
- iy1++;
- move_pen(ix1,iy1);
- }
-
- //last pixel
- current.addcover(fy2,fy2*fx1);
- }else
- {
- Real sub;
-
- int ix1 = (int)floor(x1);
- Real fx1 = x1 - ix1;
-
- //current pixel
- sub = 0 - fy1;
-
- current.addcover(sub,fx1*sub);
-
- //next pixel
- iy1--;
-
- move_pen(ix1,iy1);
-
- while(iy1 != iy2)
- {
- //accumulate in current pixel
- current.addcover(-1,-fx1);
-
- //move to next
- iy1--;
- move_pen(ix1,iy1);
- }
-
- current.addcover(fy2-1,(fy2-1)*fx1);
- }
- return;
- }
-
- //case normal line - guaranteed dx != 0 && dy != 0
-
- //calculate the initial intersection with "next" scanline
- if(dy > 0)
- {
- dxdy = dx / dy;
-
- mult = (1 - fy1) * dxdy;
-
- //x intersect scanline
- x_from = x1 + mult;
- draw_scanline(iy1,x1,fy1,x_from,1);
-
- //move to next line
- iy1++;
-
- move_pen((int)floor(x_from),iy1);
-
- while(iy1 != iy2)
- {
- //keep up on the x axis, and render the current scanline
- x_to = x_from + dxdy;
- draw_scanline(iy1,x_from,0,x_to,1);
- x_from = x_to;
-
- //move to next pixel
- iy1++;
- move_pen((int)floor(x_from),iy1);
- }
-
- //draw the last one, fractional
- draw_scanline(iy2,x_from,0,x2,fy2);
-
- }else
- {
- dxdy = -dx / dy;
-
- mult = fy1 * dxdy;
-
- //x intersect scanline
- x_from = x1 + mult;
- draw_scanline(iy1,x1,fy1,x_from,0);
-
- //each line after
- iy1--;
-
- move_pen((int)floor(x_from),iy1);
-
- while(iy1 != iy2)
- {
- x_to = x_from + dxdy;
- draw_scanline(iy1,x_from,1,x_to,0);
- x_from = x_to;
-
- iy1--;
- move_pen((int)floor(x_from),iy1);
- }
- //draw the last one, fractional
- draw_scanline(iy2,x_from,1,x2,fy2);
- }
-}
-
-//****** LAYER PEN OPERATIONS (move_to, line_to, etc.) ******
-void Layer_Shape::move_to(Real x, Real y)
-{
- //const int sizeblock = sizeof(Primitive)+sizeof(Point);
- Primitive op;
- Point p(x,y);
-
- op.operation = Primitive::MOVE_TO;
- op.number = 1; //one point for now
-
- if(lastbyteop == Primitive::MOVE_TO)
- {
- char *ptr = &bytestream[lastoppos];
- memcpy(ptr,&op,sizeof(op));
- memcpy(ptr+sizeof(op),&p,sizeof(p));
- }
- else //make a new op
- {
- lastbyteop = Primitive::MOVE_TO;
- lastoppos = bytestream.size();
-
- bytestream.insert(bytestream.end(),(char*)&op,(char*)(&op+1)); //insert the bytes for the header
- bytestream.insert(bytestream.end(),(char*)&p,(char*)(&p+1)); //insert the bytes for data
- }
-
- edge_table->move_to(x,y);
-}
-
-void Layer_Shape::close()
-{
- Primitive op;
-
- op.operation = Primitive::CLOSE;
- op.number = 0;
-
- if(lastbyteop == Primitive::CLOSE)
- {
- }else
- {
- lastbyteop = Primitive::CLOSE;
- lastoppos = bytestream.size();
-
- bytestream.insert(bytestream.end(),(char*)&op,(char*)(&op+1)); //insert header
- }
-
- edge_table->close();
- //should not affect the bounding box since it would just be returning to old point...
-}
-
-void Layer_Shape::endpath()
-{
- Primitive op;
-
- op.operation = Primitive::END;
- op.number = 0;
-
- if(lastbyteop == Primitive::END || lastbyteop == Primitive::NONE)
- {
- }else
- {
- bytestream.insert(bytestream.end(),(char*)&op,(char*)(&op+1));
- }
- //should not affect the bounding box since it would just be returning to old point... if at all
-}
-
-void Layer_Shape::line_to(Real x, Real y)
-{
- assert(!isnan(x));
- assert(!isnan(y));
-
- //const int sizeblock = sizeof(Primitive)+sizeof(Point);
- Primitive op;
- Point p(x,y);
-
- op.operation = Primitive::LINE_TO;
- op.number = 1; //one point for now
-
- if(lastbyteop == Primitive::MOVE_TO || lastbyteop == Primitive::LINE_TO)
- {
- //only need to insert the point
- bytestream.insert(bytestream.end(),(char*)&p,(char*)(&p+1));
-
- Primitive * prim = (Primitive *)&bytestream[lastoppos];
- prim->number++; //increment number of points in the list
- }else
- {
- lastbyteop = Primitive::LINE_TO;
- lastoppos = bytestream.size();
-
- bytestream.insert(bytestream.end(),(char*)&op,(char*)(&op+1)); //insert the bytes for the header
- bytestream.insert(bytestream.end(),(char*)&p,(char*)(&p+1)); //insert the bytes for data
- }
-
- edge_table->line_to(x,y);
-}
-
-void Layer_Shape::conic_to(Real x1, Real y1, Real x, Real y)
-{
- //const int sizeblock = sizeof(Primitive)+sizeof(Point)*2;
- Primitive op;
- Point p(x,y);
- Point p1(x1,y1);
-
- op.operation = Primitive::CONIC_TO;
- op.number = 2; //2 points for now
-
- if(lastbyteop == Primitive::CONIC_TO)
- {
- //only need to insert the new points
- bytestream.insert(bytestream.end(),(char*)&p1,(char*)(&p1+1));
- bytestream.insert(bytestream.end(),(char*)&p,(char*)(&p+1));
-
- Primitive * prim = (Primitive *)&bytestream[lastoppos];
- prim->number += 2; //increment number of points in the list
- }else
- {
- lastbyteop = Primitive::CONIC_TO;
- lastoppos = bytestream.size();
-
- bytestream.insert(bytestream.end(),(char*)&op,(char*)(&op+1)); //insert the bytes for the header
- bytestream.insert(bytestream.end(),(char*)&p1,(char*)(&p1+1)); //insert the bytes for data
- bytestream.insert(bytestream.end(),(char*)&p,(char*)(&p+1)); //insert the bytes for data
- }
-
- edge_table->conic_to(x1,y1,x,y);
-}
-
-void Layer_Shape::conic_to_smooth(Real x, Real y) //x1,y1 derived from current tangent
-{
- //const int sizeblock = sizeof(Primitive)+sizeof(Point);
- Primitive op;
- Point p(x,y);
-
- op.operation = Primitive::CONIC_TO_SMOOTH;
- op.number = 1; //2 points for now
-
- if(lastbyteop == Primitive::CONIC_TO_SMOOTH)
- {
- //only need to insert the new point
- bytestream.insert(bytestream.end(),(char*)&p,(char*)(&p+1));
-
- Primitive * prim = (Primitive *)&bytestream[lastoppos];
- prim->number += 1; //increment number of points in the list
- }else
- {
- lastbyteop = Primitive::CONIC_TO_SMOOTH;
- lastoppos = bytestream.size();
-
- bytestream.insert(bytestream.end(),(char*)&op,(char*)(&op+1)); //insert the bytes for the header
- bytestream.insert(bytestream.end(),(char*)&p,(char*)(&p+1)); //insert the bytes for data
- }
-
- edge_table->conic_to_smooth(x,y);
-}
-
-void Layer_Shape::curve_to(Real x1, Real y1, Real x2, Real y2, Real x, Real y)
-{
- //const int sizeblock = sizeof(Primitive)+sizeof(Point)*3;
- Primitive op;
- Point p(x,y);
- Point p1(x1,y1);
- Point p2(x2,y2);
-
- op.operation = Primitive::CUBIC_TO;
- op.number = 3; //3 points for now
-
- if(lastbyteop == Primitive::CUBIC_TO)
- {
- //only need to insert the new points
- bytestream.insert(bytestream.end(),(char*)&p1,(char*)(&p1+1));
- bytestream.insert(bytestream.end(),(char*)&p2,(char*)(&p2+1));
- bytestream.insert(bytestream.end(),(char*)&p,(char*)(&p+1));
-
- Primitive * prim = (Primitive *)&bytestream[lastoppos];
- prim->number += 3; //increment number of points in the list
- }else
- {
- lastbyteop = Primitive::CUBIC_TO;
- lastoppos = bytestream.size();
-
- bytestream.insert(bytestream.end(),(char*)&op,(char*)(&op+1)); //insert the bytes for the header
- bytestream.insert(bytestream.end(),(char*)&p1,(char*)(&p1+1)); //insert the bytes for data
- bytestream.insert(bytestream.end(),(char*)&p2,(char*)(&p2+1)); //insert the bytes for data
- bytestream.insert(bytestream.end(),(char*)&p,(char*)(&p+1)); //insert the bytes for data
- }
-
- edge_table->curve_to(x1,y1,x2,y2,x,y);
-}
-
-void Layer_Shape::curve_to_smooth(Real x2, Real y2, Real x, Real y) //x1,y1 derived from current tangent
-{
- //const int sizeblock = sizeof(Primitive)+sizeof(Point)*3;
- Primitive op;
- Point p(x,y);
- Point p2(x2,y2);
-
- op.operation = Primitive::CUBIC_TO_SMOOTH;
- op.number = 2; //3 points for now
-
- if(lastbyteop == Primitive::CUBIC_TO_SMOOTH)
- {
- //only need to insert the new points
- bytestream.insert(bytestream.end(),(char*)&p2,(char*)(&p2+1));
- bytestream.insert(bytestream.end(),(char*)&p,(char*)(&p+1));
-
- Primitive * prim = (Primitive *)&bytestream[lastoppos];
- prim->number += 2; //increment number of points in the list
- }else
- {
- lastbyteop = Primitive::CUBIC_TO_SMOOTH;
- lastoppos = bytestream.size();
-
- bytestream.insert(bytestream.end(),(char*)&op,(char*)(&op+1)); //insert the bytes for the header
- bytestream.insert(bytestream.end(),(char*)&p2,(char*)(&p2+1)); //insert the bytes for data
- bytestream.insert(bytestream.end(),(char*)&p,(char*)(&p+1)); //insert the bytes for data
- }
-}
-
-// ACCELERATED RENDER FUNCTION - TRANSLATE BYTE CODE INTO FUNCTION CALLS
-
-bool Layer_Shape::render_polyspan(Surface *surface, PolySpan &polyspan,
- Color::BlendMethod got_blend_method, Color::value_type got_amount) const
-{
- Surface::alpha_pen p(surface->begin(),got_amount,_BlendFunc(got_blend_method));
- PolySpan::cover_array::iterator cur_mark = polyspan.covers.begin();
- PolySpan::cover_array::iterator end_mark = polyspan.covers.end();
-
- Real cover,area,alpha;
-
- int y,x;
-
- p.set_value(color);
- cover = 0;
-
- if(cur_mark == end_mark)
- {
- //no marks at all
- if(invert)
- {
- p.move_to(polyspan.window.minx,polyspan.window.miny);
- p.put_block(polyspan.window.maxy - polyspan.window.miny,polyspan.window.maxx - polyspan.window.minx);
- }
- return true;
- }
-
- //fill initial rect / line
- if(invert)
- {
- //fill all the area above the first vertex
- p.move_to(polyspan.window.minx,polyspan.window.miny);
- y = polyspan.window.miny;
- int l = polyspan.window.maxx - polyspan.window.minx;
-
- p.put_block(cur_mark->y - polyspan.window.miny,l);
-
- //fill the area to the left of the first vertex on that line
- l = cur_mark->x - polyspan.window.minx;
- p.move_to(polyspan.window.minx,cur_mark->y);
- if(l) p.put_hline(l);
- }
-
- for(;;)
- {
- y = cur_mark->y;
- x = cur_mark->x;
-
- p.move_to(x,y);
-
- area = cur_mark->area;
- cover += cur_mark->cover;
-
- //accumulate for the current pixel
- while(++cur_mark != polyspan.covers.end())
- {
- if(y != cur_mark->y || x != cur_mark->x)
- break;
-
- area += cur_mark->area;
- cover += cur_mark->cover;
- }
-
- //draw pixel - based on covered area
- if(area) //if we're ok, draw the current pixel
- {
- alpha = polyspan.ExtractAlpha(cover - area, winding_style);
- if(invert) alpha = 1 - alpha;
-
- if(!antialias)
- {
- if(alpha >= .5) p.put_value();
- }
- else if(alpha) p.put_value_alpha(alpha);
-
- p.inc_x();
- x++;
- }
-
- //if we're done, don't use iterator and exit
- if(cur_mark == end_mark) break;
-
- //if there is no more live pixels on this line, goto next
- if(y != cur_mark->y)
- {
- if(invert)
- {
- //fill the area at the end of the line
- p.put_hline(polyspan.window.maxx - x);
-
- //fill area at the beginning of the next line
- p.move_to(polyspan.window.minx,cur_mark->y);
- p.put_hline(cur_mark->x - polyspan.window.minx);
- }
-
- cover = 0;
-
- continue;
- }
-
- //draw span to next pixel - based on total amount of pixel cover
- if(x < cur_mark->x)
- {
- alpha = polyspan.ExtractAlpha(cover, winding_style);
- if(invert) alpha = 1 - alpha;
-
- if(!antialias)
- {
- if(alpha >= .5) p.put_hline(cur_mark->x - x);
- }
- else if(alpha) p.put_hline(cur_mark->x - x,alpha);
- }
- }
-
- //fill the after stuff
- if(invert)
- {
- //fill the area at the end of the line
- p.put_hline(polyspan.window.maxx - x);
-
- //fill area at the beginning of the next line
- p.move_to(polyspan.window.minx,y+1);
- p.put_block(polyspan.window.maxy - y - 1,polyspan.window.maxx - polyspan.window.minx);
- }
-
- return true;
-}
-
-bool Layer_Shape::render_polyspan(etl::surface<float> *surface, PolySpan &polyspan) const
-{
- etl::surface<float>::pen p(surface->begin());
- PolySpan::cover_array::iterator cur_mark = polyspan.covers.begin();
- PolySpan::cover_array::iterator end_mark = polyspan.covers.end();
-
- Real cover,area,alpha;
-
- int y,x;
-
- cover = 0;
-
- //the pen always writes 1 (unless told to do otherwise)
- p.set_value(1);
-
- if(cur_mark == end_mark)
- {
- //no marks at all
- if(invert)
- {
- p.move_to(polyspan.window.minx,polyspan.window.miny);
- p.put_block(polyspan.window.maxy - polyspan.window.miny,polyspan.window.maxx - polyspan.window.minx);
- }
- return true;
- }
-
- //fill initial rect / line
- if(invert)
- {
- //fill all the area above the first vertex
- p.move_to(polyspan.window.minx,polyspan.window.miny);
- y = polyspan.window.miny;
- int l = polyspan.window.maxx - polyspan.window.minx;
-
- p.put_block(cur_mark->y - polyspan.window.miny,l);
-
- //fill the area to the left of the first vertex on that line
- l = cur_mark->x - polyspan.window.minx;
- p.move_to(polyspan.window.minx,cur_mark->y);
- if(l) p.put_hline(l);
-
- for(;;)
- {
- y = cur_mark->y;
- x = cur_mark->x;
-
- p.move_to(x,y);
-
- area = cur_mark->area;
- cover += cur_mark->cover;
-
- //accumulate for the current pixel
- while(++cur_mark != polyspan.covers.end())
- {
- if(y != cur_mark->y || x != cur_mark->x)
- break;
-
- area += cur_mark->area;
- cover += cur_mark->cover;
- }
-
- //draw pixel - based on covered area
- if(area) //if we're ok, draw the current pixel
- {
- alpha = 1 - polyspan.ExtractAlpha(cover - area, winding_style);
- if(!antialias)
- {
- if(alpha >= .5) p.put_value();
- }
- else if(alpha) p.put_value(alpha);
-
- p.inc_x();
- x++;
- }
-
- //if we're done, don't use iterator and exit
- if(cur_mark == end_mark) break;
-
- //if there is no more live pixels on this line, goto next
- if(y != cur_mark->y)
- {
- //fill the area at the end of the line
- p.put_hline(polyspan.window.maxx - x);
-
- //fill area at the beginning of the next line
- p.move_to(polyspan.window.minx,cur_mark->y);
- p.put_hline(cur_mark->x - polyspan.window.minx);
-
- cover = 0;
-
- continue;
- }
-
- //draw span to next pixel - based on total amount of pixel cover
- if(x < cur_mark->x)
- {
- alpha = 1 - polyspan.ExtractAlpha(cover, winding_style);
- if(!antialias)
- {
- if(alpha >= .5) p.put_hline(cur_mark->x - x);
- }
- else if(alpha) p.put_hline(cur_mark->x - x,alpha);
- }
- }
-
- //fill the area at the end of the line
- p.put_hline(polyspan.window.maxx - x);
-
- //fill area at the beginning of the next line
- p.move_to(polyspan.window.minx,y+1);
- p.put_block(polyspan.window.maxy - y - 1,polyspan.window.maxx - polyspan.window.minx);
- }else
- {
- for(;;)
- {
- y = cur_mark->y;
- x = cur_mark->x;
-
- p.move_to(x,y);
-
- area = cur_mark->area;
- cover += cur_mark->cover;
-
- //accumulate for the current pixel
- while(++cur_mark != polyspan.covers.end())
- {
- if(y != cur_mark->y || x != cur_mark->x)
- break;
-
- area += cur_mark->area;
- cover += cur_mark->cover;
- }
-
- //draw pixel - based on covered area
- if(area) //if we're ok, draw the current pixel
- {
- alpha = polyspan.ExtractAlpha(cover - area, winding_style);
- if(!antialias)
- {
- if(alpha >= .5) p.put_value();
- }
- else if(alpha) p.put_value(alpha);
-
- p.inc_x();
- x++;
- }
-
- //if we're done, don't use iterator and exit
- if(cur_mark == end_mark) break;
-
- //if there is no more live pixels on this line, goto next
- if(y != cur_mark->y)
- {
- cover = 0;
-
- continue;
- }
-
- //draw span to next pixel - based on total amount of pixel cover
- if(x < cur_mark->x)
- {
- alpha = polyspan.ExtractAlpha(cover, winding_style);
- if(!antialias)
- {
- if(alpha >= .5) p.put_hline(cur_mark->x - x);
- }
- else if(alpha) p.put_hline(cur_mark->x - x,alpha);
- }
- }
- }
-
- return true;
-}
-
-bool
-Layer_Shape::accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const
-{
- const unsigned int w = renddesc.get_w();
- const unsigned int h = renddesc.get_h();
-
- const Real pw = abs(renddesc.get_pw());
- const Real ph = abs(renddesc.get_ph());
-
- //const Real OFFSET_EPSILON = 1e-8;
- SuperCallback stageone(cb,1,10000,15001+renddesc.get_h());
- SuperCallback stagetwo(cb,10000,10001+renddesc.get_h(),15001+renddesc.get_h());
- SuperCallback stagethree(cb,10001+renddesc.get_h(),15001+renddesc.get_h(),15001+renddesc.get_h());
-
- // Render what is behind us
-
- //clip if it satisfies the invert solid thing
- if(is_solid_color() && invert)
- {
- Rect aabb = edge_table->aabb;
- Point tl = renddesc.get_tl() - origin;
-
- Real pw = renddesc.get_pw(),
- ph = renddesc.get_ph();
-
- Rect nrect;
-
- Real pixelfeatherx = quality == 10 ? 0 : abs(feather/pw),
- pixelfeathery = quality == 10 ? 0 : abs(feather/ph);
-
- nrect.set_point((aabb.minx - tl[0])/pw,(aabb.miny - tl[1])/ph);
- nrect.expand((aabb.maxx - tl[0])/pw,(aabb.maxy - tl[1])/ph);
-
- RendDesc optdesc(renddesc);
-
- //make sure to expand so we gain subpixels rather than lose them
- nrect.minx = floor(nrect.minx-pixelfeatherx); nrect.miny = floor(nrect.miny-pixelfeathery);
- nrect.maxx = ceil(nrect.maxx+pixelfeatherx); nrect.maxy = ceil(nrect.maxy+pixelfeathery);
-
- //make sure the subwindow is clipped with our tile window (minimize useless drawing)
- set_intersect(nrect,nrect,Rect(0,0,renddesc.get_w(),renddesc.get_h()));
-
- //must resize the surface first
- surface->set_wh(renddesc.get_w(),renddesc.get_h());
- surface->clear();
-
- //only render anything if it's visible from our current tile
- if(nrect.valid())
- {
- //set the subwindow to the viewable pixels and render it to the subsurface
- optdesc.set_subwindow((int)nrect.minx, (int)nrect.miny,
- (int)(nrect.maxx - nrect.minx), (int)(nrect.maxy - nrect.miny));
-
- Surface optimizedbacksurf;
- if(!context.accelerated_render(&optimizedbacksurf,quality,optdesc,&stageone))
- return false;
-
- //blit that onto the original surface so we can pretend that nothing ever happened
- Surface::pen p = surface->get_pen((int)nrect.minx,(int)nrect.miny);
- optimizedbacksurf.blit_to(p);
- }
- }else
- {
- if(!context.accelerated_render(surface,quality,renddesc,&stageone))
- return false;
- }
-
- if(cb && !cb->amount_complete(10000,10001+renddesc.get_h())) return false;
-
- if(feather && quality != 10)
- {
- //we have to blur rather than be crappy
-
- //so make a separate surface
- RendDesc workdesc(renddesc);
-
- etl::surface<float> shapesurface;
-
- //the expanded size = 1/2 the size in each direction rounded up
- int halfsizex = (int) (abs(feather*.5/pw) + 3),
- halfsizey = (int) (abs(feather*.5/ph) + 3);
-
- //expand by 1/2 size in each direction on either side
- switch(blurtype)
- {
- case Blur::DISC:
- case Blur::BOX:
- case Blur::CROSS:
- {
- workdesc.set_subwindow(-max(1,halfsizex),-max(1,halfsizey),w+2*max(1,halfsizex),h+2*max(1,halfsizey));
- break;
- }
- case Blur::FASTGAUSSIAN:
- {
- if(quality < 4)
- {
- halfsizex*=2;
- halfsizey*=2;
- }
- workdesc.set_subwindow(-max(1,halfsizex),-max(1,halfsizey),w+2*max(1,halfsizex),h+2*max(1,halfsizey));
- break;
- }
- case Blur::GAUSSIAN:
- {
- #define GAUSSIAN_ADJUSTMENT (0.05)
- Real pw = (Real)workdesc.get_w()/(workdesc.get_br()[0]-workdesc.get_tl()[0]);
- Real ph = (Real)workdesc.get_h()/(workdesc.get_br()[1]-workdesc.get_tl()[1]);
-
- pw=pw*pw;
- ph=ph*ph;
-
- halfsizex = (int)(abs(pw)*feather*GAUSSIAN_ADJUSTMENT+0.5);
- halfsizey = (int)(abs(ph)*feather*GAUSSIAN_ADJUSTMENT+0.5);
-
- halfsizex = (halfsizex + 1)/2;
- halfsizey = (halfsizey + 1)/2;
- workdesc.set_subwindow( -halfsizex, -halfsizey, w+2*halfsizex, h+2*halfsizey );
-
- break;
- }
- }
-
- shapesurface.set_wh(workdesc.get_w(),workdesc.get_h());
- shapesurface.clear();
-
- //render the shape
- if(!render_shape(&shapesurface,quality,workdesc,&stagetwo))return false;
-
- //blur the image
- Blur(feather,feather,blurtype,&stagethree)(shapesurface,workdesc.get_br()-workdesc.get_tl(),shapesurface);
-
- //blend with stuff below it...
- unsigned int u = halfsizex, v = halfsizey, x = 0, y = 0;
- for(y = 0; y < h; y++,v++)
- {
- u = halfsizex;
- for(x = 0; x < w; x++,u++)
- {
- float a = shapesurface[v][u];
- if(a)
- {
- //a = floor(a*255+0.5f)/255;
- (*surface)[y][x]=Color::blend(color,(*surface)[y][x],a*get_amount(),get_blend_method());
- }
- //else (*surface)[y][x] = worksurface[v][u];
- }
- }
-
- //we are done
- if(cb && !cb->amount_complete(100,100))
- {
- synfig::warning("Layer_Shape: could not set amount complete");
- return false;
- }
-
- return true;
- }else
- {
- //might take out to reduce code size
- return render_shape(surface,true,quality,renddesc,&stagetwo);
- }
-
-}
-
-bool
-Layer_Shape::render_shape(Surface *surface,bool useblend,int /*quality*/,
- const RendDesc &renddesc, ProgressCallback *cb)const
-{
- int tmp(0);
-
- SuperCallback progress(cb,0,renddesc.get_h(),renddesc.get_h());
-
- // If our amount is set to zero, no need to render anything
- if(!get_amount())
- return true;
-
- //test new polygon renderer
- // Build edge table
- // Width and Height of a pixel
- const int w = renddesc.get_w();
- const int h = renddesc.get_h();
- const Real pw = renddesc.get_w()/(renddesc.get_br()[0]-renddesc.get_tl()[0]);
- const Real ph = renddesc.get_h()/(renddesc.get_br()[1]-renddesc.get_tl()[1]);
-
- const Point tl = renddesc.get_tl();
-
- Vector tangent (0,0);
-
- PolySpan span;
-
- // if the pixels are zero sized then we're too zoomed out to see anything
- if (pw == 0 || ph == 0)
- return true;
-
- //optimization for tessellating only inside tiles
- span.window.minx = 0;
- span.window.miny = 0;
- span.window.maxx = w;
- span.window.maxy = h;
-
- //pointers for processing the bytestream
- const char *current = &bytestream[0];
- const char *end = &bytestream[bytestream.size()];
-
- int operation = Primitive::NONE;
- int number = 0;
- int curnum;
-
- Primitive *curprim;
- Point *data;
-
- Real x,y,x1,y1,x2,y2;
-
-
- while(current < end)
- {
- tmp++;
-
- try {
-
- //get the op code safely
- curprim = (Primitive *)current;
-
- //advance past indices
- current += sizeof(Primitive);
- if(current > end)
- {
- warning("Layer_Shape::accelerated_render - Error in the byte stream, not enough space for next declaration");
- return false;
- }
-
- //get the relevant data
- operation = curprim->operation;
- number = curprim->number;
-
- if(operation == Primitive::END)
- break;
-
- if(operation == Primitive::CLOSE)
- {
- if(span.notclosed())
- {
- tangent[0] = span.close_x - span.cur_x;
- tangent[1] = span.close_y - span.cur_y;
- span.close();
- }
- continue;
- }
-
- data = (Point*)current;
- current += sizeof(Point)*number;
-
- //check data positioning
- if(current > end)
- {
- warning("Layer_Shape::accelerated_render - Error in the byte stream, in sufficient data space for declared number of points");
- return false;
- }
-
- } catch(...) { synfig::error("Layer_Shape::render_shape()1: Caught an exception after %d loops, rethrowing...", tmp); throw; }
-
- //transfer all the data - RLE optimized
- for(curnum=0; curnum < number;)
- {
- switch(operation)
- {
- case Primitive::MOVE_TO:
- {
- x = data[curnum][0];
- x = (x - tl[0] + origin[0])*pw;
- y = data[curnum][1];
- y = (y - tl[1] + origin[1])*ph;
-
- if(curnum == 0)
- {
- span.move_to(x,y);
-
- tangent[0] = 0;
- tangent[1] = 0;
- }
- else
- {
- tangent[0] = x - span.cur_x;
- tangent[1] = y - span.cur_y;
-
- span.line_to(x,y);
- }
-
- curnum++; //only advance one point
-
- break;
- }
-
- case Primitive::LINE_TO:
- {
- x = data[curnum][0];
- x = (x - tl[0] + origin[0])*pw;
- y = data[curnum][1];
- y = (y - tl[1] + origin[1])*ph;
-
- tangent[0] = x - span.cur_x;
- tangent[1] = y - span.cur_y;
-
- span.line_to(x,y);
- curnum++;
- break;
- }
-
- case Primitive::CONIC_TO:
- {
- x = data[curnum+1][0];
- x = (x - tl[0] + origin[0])*pw;
- y = data[curnum+1][1];
- y = (y - tl[1] + origin[1])*ph;
-
- x1 = data[curnum][0];
- x1 = (x1 - tl[0] + origin[0])*pw;
- y1 = data[curnum][1];
- y1 = (y1 - tl[1] + origin[1])*ph;
-
- tangent[0] = 2*(x - x1);
- tangent[1] = 2*(y - y1);
-
- span.conic_to(x1,y1,x,y);
- curnum += 2;
- break;
- }
-
- case Primitive::CONIC_TO_SMOOTH:
- {
- x = data[curnum][0];
- x = (x - tl[0] + origin[0])*pw;
- y = data[curnum][1];
- y = (y - tl[1] + origin[1])*ph;
-
- x1 = span.cur_x + tangent[0]/2;
- y1 = span.cur_y + tangent[1]/2;
-
- tangent[0] = 2*(x - x1);
- tangent[1] = 2*(y - y1);
-
- span.conic_to(x1,y1,x,y);
- curnum ++;
-
- break;
- }
-
- case Primitive::CUBIC_TO:
- {
- x = data[curnum+2][0];
- x = (x - tl[0] + origin[0])*pw;
- y = data[curnum+2][1];
- y = (y - tl[1] + origin[1])*ph;
-
- x2 = data[curnum+1][0];
- x2 = (x2 - tl[0] + origin[0])*pw;
- y2 = data[curnum+1][1];
- y2 = (y2 - tl[1] + origin[1])*ph;
-
- x1 = data[curnum][0];
- x1 = (x1 - tl[0] + origin[0])*pw;
- y1 = data[curnum][1];
- y1 = (y1 - tl[1] + origin[1])*ph;
-
- tangent[0] = 2*(x - x2);
- tangent[1] = 2*(y - y2);
-
- span.cubic_to(x1,y1,x2,y2,x,y);
- curnum += 3;
-
- break;
- }
-
- case Primitive::CUBIC_TO_SMOOTH:
- {
- x = data[curnum+1][0];
- x = (x - tl[0] + origin[0])*pw;
- y = data[curnum+1][1];
- y = (y - tl[1] + origin[1])*ph;
-
- x2 = data[curnum][0];
- x2 = (x2 - tl[0] + origin[0])*pw;
- y2 = data[curnum][1];
- y2 = (y2 - tl[1] + origin[1])*ph;
-
- x1 = span.cur_x + tangent[0]/3.0;
- y1 = span.cur_y + tangent[1]/3.0;
-
- tangent[0] = 2*(x - x2);
- tangent[1] = 2*(y - y2);
-
- span.cubic_to(x1,y1,x2,y2,x,y);
- curnum += 2;
-
- break;
- }
- }
- }
- }
-
- //sort the bastards so we can render everything
- span.sort_marks();
-
- return render_polyspan(surface, span,
- useblend?get_blend_method():Color::BLEND_STRAIGHT,
- useblend?get_amount():1.0);
-}
-
-bool
-Layer_Shape::render_shape(etl::surface<float> *surface,int /*quality*/,
- const RendDesc &renddesc, ProgressCallback */*cb*/)const
-{
- // If our amount is set to zero, no need to render anything
- if(!get_amount())
- return true;
-
- //test new polygon renderer
- // Build edge table
- // Width and Height of a pixel
- const int w = renddesc.get_w();
- const int h = renddesc.get_h();
- const Real pw = renddesc.get_w()/(renddesc.get_br()[0]-renddesc.get_tl()[0]);
- const Real ph = renddesc.get_h()/(renddesc.get_br()[1]-renddesc.get_tl()[1]);
-
- const Point tl = renddesc.get_tl();
-
- Vector tangent (0,0);
-
- PolySpan span;
-
- //optimization for tessellating only inside tiles
- span.window.minx = 0;
- span.window.miny = 0;
- span.window.maxx = w;
- span.window.maxy = h;
-
- //pointers for processing the bytestream
- const char *current = &bytestream[0];
- const char *end = &bytestream[bytestream.size()];
-
- int operation = Primitive::NONE;
- int number = 0;
- int curnum;
-
- Primitive *curprim;
- Point *data;
-
- Real x,y,x1,y1,x2,y2;
-
- while(current < end)
- {
- //get the op code safely
- curprim = (Primitive *)current;
-
- //advance past indices
- current += sizeof(Primitive);
- if(current > end)
- {
- warning("Layer_Shape::accelerated_render - Error in the byte stream, not enough space for next declaration");
- return false;
- }
-
- //get the relevant data
- operation = curprim->operation;
- number = curprim->number;
-
- if(operation == Primitive::END)
- break;
-
- if(operation == Primitive::CLOSE)
- {
- if(span.notclosed())
- {
- tangent[0] = span.close_x - span.cur_x;
- tangent[1] = span.close_y - span.cur_y;
- span.close();
- }
- continue;
- }
-
- data = (Point*)current;
- current += sizeof(Point)*number;
-
- //check data positioning
- if(current > end)
- {
- warning("Layer_Shape::accelerated_render - Error in the byte stream, in sufficient data space for declared number of points");
- return false;
- }
-
- //transfer all the data
- for(curnum=0; curnum < number;)
- {
- switch(operation)
- {
- case Primitive::MOVE_TO:
- {
- x = data[curnum][0];
- x = (x - tl[0] + origin[0])*pw;
- y = data[curnum][1];
- y = (y - tl[1] + origin[1])*ph;
-
- if(curnum == 0)
- {
- span.move_to(x,y);
-
- tangent[0] = 0;
- tangent[1] = 0;
- }
- else
- {
- tangent[0] = x - span.cur_x;
- tangent[1] = y - span.cur_y;
-
- span.line_to(x,y);
- }
-
- curnum++; //only advance one point
-
- break;
- }
-
- case Primitive::LINE_TO:
- {
- x = data[curnum][0];
- x = (x - tl[0] + origin[0])*pw;
- y = data[curnum][1];
- y = (y - tl[1] + origin[1])*ph;
-
- tangent[0] = x - span.cur_x;
- tangent[1] = y - span.cur_y;
-
- span.line_to(x,y);
- curnum++;
- break;
- }
-
- case Primitive::CONIC_TO:
- {
- x = data[curnum+1][0];
- x = (x - tl[0] + origin[0])*pw;
- y = data[curnum+1][1];
- y = (y - tl[1] + origin[1])*ph;
-
- x1 = data[curnum][0];
- x1 = (x1 - tl[0] + origin[0])*pw;
- y1 = data[curnum][1];
- y1 = (y1 - tl[1] + origin[1])*ph;
-
- tangent[0] = 2*(x - x1);
- tangent[1] = 2*(y - y1);
-
- span.conic_to(x1,y1,x,y);
- curnum += 2;
- break;
- }
-
- case Primitive::CONIC_TO_SMOOTH:
- {
- x = data[curnum][0];
- x = (x - tl[0] + origin[0])*pw;
- y = data[curnum][1];
- y = (y - tl[1] + origin[1])*ph;
-
- x1 = span.cur_x + tangent[0]/2;
- y1 = span.cur_y + tangent[1]/2;
-
- tangent[0] = 2*(x - x1);
- tangent[1] = 2*(y - y1);
-
- span.conic_to(x1,y1,x,y);
- curnum ++;
-
- break;
- }
-
- case Primitive::CUBIC_TO:
- {
- x = data[curnum+2][0];
- x = (x - tl[0] + origin[0])*pw;
- y = data[curnum+2][1];
- y = (y - tl[1] + origin[1])*ph;
-
- x2 = data[curnum+1][0];
- x2 = (x2 - tl[0] + origin[0])*pw;
- y2 = data[curnum+1][1];
- y2 = (y2 - tl[1] + origin[1])*ph;
-
- x1 = data[curnum][0];
- x1 = (x1 - tl[0] + origin[0])*pw;
- y1 = data[curnum][1];
- y1 = (y1 - tl[1] + origin[1])*ph;
-
- tangent[0] = 2*(x - x2);
- tangent[1] = 2*(y - y2);
-
- span.cubic_to(x1,y1,x2,y2,x,y);
- curnum += 3;
-
- break;
- }
-
- case Primitive::CUBIC_TO_SMOOTH:
- {
- x = data[curnum+1][0];
- x = (x - tl[0] + origin[0])*pw;
- y = data[curnum+1][1];
- y = (y - tl[1] + origin[1])*ph;
-
- x2 = data[curnum][0];
- x2 = (x2 - tl[0] + origin[0])*pw;
- y2 = data[curnum][1];
- y2 = (y2 - tl[1] + origin[1])*ph;
-
- x1 = span.cur_x + tangent[0]/3.0;
- y1 = span.cur_y + tangent[1]/3.0;
-
- tangent[0] = 2*(x - x2);
- tangent[1] = 2*(y - y2);
-
- span.cubic_to(x1,y1,x2,y2,x,y);
- curnum += 2;
-
- break;
- }
- }
- }
- }
-
- //sort the bastards so we can render everything
- span.sort_marks();
-
- return render_polyspan(surface, span);
-}
-
-Rect
-Layer_Shape::get_bounding_rect()const
-{
- if(invert)
- return Rect::full_plane();
-
- if (edge_table->initaabb)
- return Rect::zero();
-
- Rect bounds(edge_table->aabb+origin);
- bounds.expand(max((bounds.get_min() - bounds.get_max()).mag()*0.01,
- feather));
-
- return bounds;
-}