Release synfig_0_61_05
[synfig.git] / synfig-core / tags / synfig_0_61_05 / synfig-core / src / synfig / blur.cpp
diff --git a/synfig-core/tags/synfig_0_61_05/synfig-core/src/synfig/blur.cpp b/synfig-core/tags/synfig_0_61_05/synfig-core/src/synfig/blur.cpp
new file mode 100644 (file)
index 0000000..5620281
--- /dev/null
@@ -0,0 +1,1204 @@
+/* === S Y N F I G ========================================================= */
+/*!    \file blur.cpp
+**     \brief Blur Implementation File
+**
+**     $Id: blur.cpp,v 1.1.1.1 2005/01/04 01:23:14 darco Exp $
+**
+**     \legal
+**     Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+**
+**     This package is free software; you can redistribute it and/or
+**     modify it under the terms of the GNU General Public License as
+**     published by the Free Software Foundation; either version 2 of
+**     the License, or (at your option) any later version.
+**
+**     This package is distributed in the hope that it will be useful,
+**     but WITHOUT ANY WARRANTY; without even the implied warranty of
+**     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+**     General Public License for more details.
+**     \endlegal
+*/
+/* ========================================================================= */
+
+/* === H E A D E R S ======================================================= */
+
+#ifdef USING_PCH
+#      include "pch.h"
+#else
+#ifdef HAVE_CONFIG_H
+#      include <config.h>
+#endif
+
+#include <synfig/general.h>
+#include <synfig/surface.h>
+
+#include "blur.h"
+
+#include <stdexcept>
+#include <ETL/stringf>
+
+#include <ETL/pen>
+#include <ETL/gaussian>
+#include <ETL/boxblur>
+
+#endif
+
+/* === U S I N G =========================================================== */
+
+using namespace std;
+using namespace etl;
+using namespace synfig;
+
+/* === M A C R O S ========================================================= */
+
+/* === G L O B A L S ======================================================= */
+
+/* === P R O C E D U R E S ================================================= */
+
+/* === M E T H O D S ======================================================= */
+Point Blur::operator ()(const Point &pos) const
+{      
+       Point blurpos(pos);
+       
+       switch(type)
+       {
+       case CROSS:
+               if(rand()%2)
+               {
+                       if(size[0])
+                               blurpos[0]+=(Vector::value_type)( (signed)(RAND_MAX/2)-(signed)rand() )/(Vector::value_type)(RAND_MAX) * size[0];
+               }
+               else
+               {
+                       if(size[1])
+                               blurpos[1]+=(Vector::value_type)( (signed)(RAND_MAX/2)-(signed)rand() )/(Vector::value_type)(RAND_MAX) * size[1];
+               }
+               break;
+
+       case DISC:
+               {
+                       Angle theta=Angle::rotations((float)rand()/(float)RAND_MAX);
+                       Vector::value_type mag=(float)rand()/(float)RAND_MAX;
+                       Vector vect((float)Angle::cos(theta).get()*mag,(float)Angle::sin(theta).get()*mag);
+
+                       blurpos[0]+=vect[0]*size[0];
+                       blurpos[1]+=vect[1]*size[1];
+               }
+               break;
+
+       case FASTGAUSSIAN:
+       case GAUSSIAN:
+               // Not quite a true gaussian blur,
+               // but the results are close enough for me.
+               if(size[0])
+               {
+                       blurpos[0]+=(Vector::value_type)( (signed)(RAND_MAX/2)-(signed)rand() )/(Vector::value_type)(RAND_MAX) * size[0]*3/4;
+                       blurpos[0]+=(Vector::value_type)( (signed)(RAND_MAX/2)-(signed)rand() )/(Vector::value_type)(RAND_MAX) * size[0]*3/4;
+               }
+               if(size[1])
+               {
+                       blurpos[1]+=(Vector::value_type)( (signed)(RAND_MAX/2)-(signed)rand() )/(Vector::value_type)(RAND_MAX) * size[1]*3/4;
+                       blurpos[1]+=(Vector::value_type)( (signed)(RAND_MAX/2)-(signed)rand() )/(Vector::value_type)(RAND_MAX) * size[1]*3/4;
+               }
+               break;
+
+       case BOX:
+       default:
+               if(size[0])
+                       blurpos[0]+=(Vector::value_type)( (signed)(RAND_MAX/2)-(signed)rand() )/(Vector::value_type)(RAND_MAX) * size[0];
+               if(size[1])
+                       blurpos[1]+=(Vector::value_type)( (signed)(RAND_MAX/2)-(signed)rand() )/(Vector::value_type)(RAND_MAX) * size[1];
+               break;
+       }
+       
+       return blurpos;
+}
+
+Point Blur::operator ()(synfig::Real x, synfig::Real y) const
+{
+       return (*this)(Point(x,y));
+}
+
+//blur functions to make my life easier
+
+template <typename T>
+static inline T zero()
+{
+       return (T)0;
+}
+
+template <>
+static inline Color zero<Color>()
+{
+       return Color::alpha();
+}
+
+template <typename T,typename AT,class VP>
+static void GuassianBlur_2x2(etl::surface<T,AT,VP> &surface)
+{
+       int x,y;
+       T Tmp1,Tmp2,SR0;
+
+       T *SC0=new T[surface.get_w()];
+
+       memcpy(SC0,surface[0],surface.get_w()*sizeof(T));
+
+       for(y=0;y<surface.get_h();y++)
+       {
+               SR0=surface[y][0];
+               for(x=0;x<surface.get_w();x++)
+               {
+                       Tmp1=surface[y][x];
+                       Tmp2=SR0+Tmp1;
+                       SR0=Tmp1;
+                       surface[y][x]=(SC0[x]+Tmp2)/4;
+                       SC0[x]=Tmp2;                    
+               }
+       }
+       delete [] SC0;
+}
+
+template <typename T,typename AT,class VP>
+static void GuassianBlur_3x3(etl::surface<T,AT,VP> &surface)
+{
+       int x,y,u,v,w,h;
+       T Tmp1,Tmp2,SR0,SR1;
+
+       w=surface.get_w();
+       h=surface.get_h();
+
+       T *SC0=new T[w+1];
+       T *SC1=new T[w+1];
+
+       // Setup the row bufers
+       for(x=0;x<w;x++)SC0[x]=surface[0][x]*4;
+//     memcpy(SC1,surface[0],w*sizeof(T));
+
+       for(y=0;y<=h;y++)
+       {
+               if(y>=h)
+                       v=h-1;
+               else
+                       v=y;
+
+               SR0=SR1=surface[y][0];
+               for(x=0;x<=w;x++)
+               {
+                       if(x>=w)
+                               u=w-1;
+                       else
+                               u=x;
+
+                       // Row Machine
+                       Tmp1=surface[v][u];
+                       Tmp2=SR0+Tmp1;
+                       SR0=Tmp1;
+                       Tmp1=SR1+Tmp2;
+                       SR1=Tmp2;
+                       
+                       // Column Machine
+                       Tmp2=SC0[x]+Tmp1;
+                       SC0[x]=Tmp1;
+                       if(y&&x)
+                               surface[y-1][x-1]=(SC1[x]+Tmp2)/16;
+                       SC1[x]=Tmp2;
+               }               
+       }
+
+       delete [] SC0;
+       delete [] SC1;
+}
+
+template <typename T,typename AT,class VP>
+inline static void GaussianBlur_5x5_(etl::surface<T,AT,VP> &surface,T *SC0,T *SC1,T *SC2,T *SC3)
+{
+       int x,y,u,v,w,h;
+       T Tmp1,Tmp2,SR0,SR1,SR2,SR3;
+
+       w=surface.get_w();
+       h=surface.get_h();
+
+       // Setup the row bufers
+       for(x=0;x<w;x++)SC0[x+2]=surface[0][x]*24;
+//     memset(SC0,0,(w+2)*sizeof(T));
+       memset(SC1,0,(w+2)*sizeof(T));
+       memset(SC2,0,(w+2)*sizeof(T));
+       memset(SC3,0,(w+2)*sizeof(T));
+
+       for(y=0;y<h+2;y++)
+       {
+               if(y>=h)
+                       v=h-1;
+               else
+                       v=y;
+
+               SR0=SR1=SR2=SR3=0;
+               SR0=surface[v][0]*1.5;
+               for(x=0;x<w+2;x++)
+               {
+                       if(x>=w)
+                               u=w-1;
+                       else
+                               u=x;
+
+                       // Row Machine
+                       Tmp1=surface[v][u];
+                       Tmp2=SR0+Tmp1;
+                       SR0=Tmp1;
+                       Tmp1=SR1+Tmp2;
+                       SR1=Tmp2;
+                       Tmp2=SR2+Tmp1;
+                       SR2=Tmp1;
+                       Tmp1=SR3+Tmp2;
+                       SR3=Tmp2;
+
+                       // Column Machine
+                       Tmp2=SC0[x]+Tmp1;
+                       SC0[x]=Tmp1;
+                       Tmp1=SC1[x]+Tmp2;
+                       SC1[x]=Tmp2;
+                       Tmp2=SC2[x]+Tmp1;
+                       SC2[x]=Tmp1;
+                       if(y>1&&x>1)
+                               surface[y-2][x-2]=(SC3[x]+Tmp2)/256;
+                       SC3[x]=Tmp2;
+               }
+       }
+
+}
+
+template <typename T,typename AT,class VP>
+inline static void GaussianBlur_5x5(etl::surface<T,AT,VP> &surface)
+{
+       int w=surface.get_w();
+
+       T *SC0=new T[w+2];
+       T *SC1=new T[w+2];
+       T *SC2=new T[w+2];
+       T *SC3=new T[w+2];
+
+       GaussianBlur_5x5_(surface,SC0,SC1,SC2,SC3);
+
+       delete [] SC0;
+       delete [] SC1;
+       delete [] SC2;
+       delete [] SC3;
+}
+
+template <typename T,typename AT,class VP>
+static void GuassianBlur_nxn(etl::surface<T,AT,VP> &surface,int n)
+{
+       int x,y,u,v,w,h;
+       int half_n=n/2,i;
+       T inv_divisor=pow(2.0,(n-1));
+       T Tmp1,Tmp2;
+       inv_divisor=1.0/(inv_divisor*inv_divisor);
+
+       w=surface.get_w();
+       h=surface.get_h();
+
+    T SR[n-1];
+       T *SC[n-1];
+       
+       for(i=0;i<n-1;i++)
+       {
+               SC[i]=new T[w+half_n];
+               if(!SC[i])
+               {
+                       throw(runtime_error(strprintf(__FILE__":%d:Malloc failure",__LINE__)));
+                       return;
+               }
+               memset(SC[i],0,(w+half_n)*sizeof(T));
+       }
+
+       // Setup the first row
+//     for(x=0;x<w;x++)SC[0][x+half_n]=surface[0][x]*550.0;//*pow(2.0,(n-1))*(2.0/n);
+
+       for(y=0;y<h+half_n;y++)
+       {
+               if(y>=h)
+                       v=h-1;
+               else
+                       v=y;
+
+               memset(SR,0,(n-1)*sizeof(T));
+
+//             SR[0]=surface[v][0]*(2.0-1.9/n);
+
+               for(x=0;x<w+half_n;x++)
+               {
+                       if(x>=w)
+                               u=w-1;
+                       else
+                               u=x;
+
+                       Tmp1=surface[v][u];
+                       // Row Machine
+                       for(i=0;i<half_n;i++)
+                       {
+                               Tmp2=SR[i*2]+Tmp1;
+                               SR[i*2]=Tmp1;
+                               Tmp1=SR[i*2+1]+Tmp2;
+                               SR[i*2+1]=Tmp2;
+                       }
+
+                       // Column Machine
+                       for(i=0;i<half_n-1;i++)
+                       {
+                               Tmp2=SC[i*2][x]+Tmp1;
+                               SC[i*2][x]=Tmp1;
+                               Tmp1=SC[i*2+1][x]+Tmp2;
+                               SC[i*2+1][x]=Tmp2;
+                       }
+                       Tmp2=SC[n-3][x]+Tmp1;
+                       SC[n-3][x]=Tmp1;
+                       if(y>=half_n&&x>=half_n)
+                               surface[y-half_n][x-half_n]=(SC[n-2][x]+Tmp2)*inv_divisor;
+                       SC[n-2][x]=Tmp2;
+               }
+       }
+
+       for(i=0;i<n-1;i++)
+               delete [] SC[i];
+}
+
+template <typename T,typename AT,class VP>
+static void GuassianBlur_2x1(etl::surface<T,AT,VP> &surface)
+{
+       int x,y;
+       AT Tmp1,Tmp2,SR0;
+
+       for(y=0;y<surface.get_h();y++)
+       {
+               SR0=surface[y][0];
+               for(x=0;x<surface.get_w();x++)
+               {
+                       Tmp1=surface[y][x];
+                       Tmp2=SR0+Tmp1;
+                       SR0=Tmp1;
+                       surface[y][x]=(Tmp2)/2;
+               }
+       }
+}
+
+template <typename T,typename AT,class VP>
+static void GuassianBlur_3x1(etl::surface<T,AT,VP> &surface)
+{
+       int x,y;
+       AT Tmp1,Tmp2,SR0,SR1;
+
+       for(y=0;y<surface.get_h();y++)
+       {
+               SR0=SR1=surface[y][0];
+               for(x=0;x<surface.get_w();x++)
+               {
+                       // Row Machine
+                       Tmp1=surface[y][x];
+                       Tmp2=SR0+Tmp1;
+                       SR0=Tmp1;
+                       Tmp1=SR1+Tmp2;
+                       SR1=Tmp2;
+
+                       if(x)
+                               surface[y][x-1]=(Tmp1)/4;
+               }
+       }
+}
+
+template <typename T,typename AT,class VP>
+static void GuassianBlur_1x2(etl::surface<T,AT,VP> &surface)
+{
+       int x,y;
+       AT Tmp1,Tmp2,SR0;
+
+       for(x=0;x<surface.get_w();x++)
+       {
+               SR0 = zero<T>();
+               for(y=0;y<surface.get_h();y++)
+               {
+                       Tmp1=surface[y][x];
+                       Tmp2=SR0+Tmp1;
+                       SR0=Tmp1;
+                       surface[y][x]=(Tmp2)/2;
+               }
+       }
+}
+
+template <typename T,typename AT,class VP>
+static void GuassianBlur_1x3(etl::surface<T,AT,VP> &surface)
+{
+       int x,y;
+       AT Tmp1,Tmp2,SR0,SR1;
+
+       for(x=0;x<surface.get_w();x++)
+       {
+               SR0=SR1=surface[0][x];
+               for(y=0;y<surface.get_h();y++)
+               {
+                       // Row Machine
+                       Tmp1=surface[y][x];
+                       Tmp2=SR0+Tmp1;
+                       SR0=Tmp1;
+                       Tmp1=SR1+Tmp2;
+                       SR1=Tmp2;
+
+                       if(y)
+                               surface[y-1][x]=(Tmp1)/4;
+               }
+       }
+}
+
+//THE GOOD ONE!!!!!!!!!
+bool Blur::operator ()(const Surface &surface, 
+                                               const Vector &resolution, 
+                                               Surface &out) const
+{
+       int w = surface.get_w(),
+               h = surface.get_h();
+       
+       if(w == 0 || h == 0 || resolution[0] == 0 || resolution[1] == 0) return false;
+       
+       const Real      pw = resolution[0]/w,
+                               ph = resolution[1]/h;
+       
+       int     halfsizex = (int) (abs(size[0]*.5/pw) + 1),
+               halfsizey = (int) (abs(size[1]*.5/ph) + 1);     
+       
+       int x,y;
+       
+       SuperCallback blurcall(cb,0,5000,5000);
+       
+       Surface worksurface(w,h);
+       
+       //synfig::info("Blur: check surface = %s", surface_valid(surface)?"true":"false");
+       
+       // Premultiply the alpha
+       for(y=0;y<h;y++)
+       {
+               for(x=0;x<w;x++)
+               {
+                       Color a = surface[y][x];
+                       a.set_r(a.get_r()*a.get_a());
+                       a.set_g(a.get_g()*a.get_a());
+                       a.set_b(a.get_b()*a.get_a());
+                       worksurface[y][x] = a;
+               }
+       }
+       
+       switch(type)
+       {
+       case Blur::DISC:        // D I S C ----------------------------------------------------------
+               {                       
+                       int bw = halfsizex;
+                       int bh = halfsizey;
+                       
+                       if(size[0] && size[1] && w*h>2)
+                       {
+                               int x2,y2;
+                               Surface tmp_surface(worksurface);
+                               
+                               for(y=0;y<h;y++)
+                               {
+                                       for(x=0;x<w;x++)
+                                       {
+                                               //accumulate all the pixels in an ellipse of w,h about the current pixel
+                                               Color color=Color::alpha();
+                                               int total=0;
+                                               
+                                               for(y2=-bh;y2<=bh;y2++)
+                                               {
+                                                       for(x2=-bw;x2<=bw;x2++)
+                                                       {
+                                                               //get the floating point distance away from the origin pixel in relative coords
+                                                               float tmp_x=(float)x2/bw;
+                                                               float tmp_y=(float)y2/bh;
+                                                               tmp_x*=tmp_x;
+                                                               tmp_y*=tmp_y;
+                                                               
+                                                               //ignore if it's outside of the disc
+                                                               if( tmp_x+tmp_y>1.0)
+                                                                       continue;
+                                                               
+                                                               //cap the pixel indices to inside the surface
+                                                               int u= x+x2,
+                                                                       v= y+y2;
+                                                               
+                                                               if( u < 0 )                                     u = 0;
+                                                               if( u >= w ) u = w-1;
+                                                                       
+                                                               if( v < 0 )                             v = 0;
+                                                               if( v >= h ) v = h-1;
+                                                                       
+                                                               //accumulate the color, and # of pixels added in
+                                                               color += tmp_surface[v][u];
+                                                               total++;
+                                                       }
+                                               }
+                                               
+                                               //blend the color with the original color
+                                               //if(get_amount()==1.0 && get_blend_method()==Color::BLEND_STRAIGHT)
+                                                       worksurface[y][x]=color/total;
+                                               //else
+                                               //      worksurface[y][x]=Color::blend(color/total,tmp_surface[y][x],get_amount(),get_blend_method());
+                                       }
+                                       if(!blurcall.amount_complete(y,h))
+                                       {
+                                               //if(cb)cb->error(strprintf(__FILE__"%d: Accelerated Renderer Failure",__LINE__));
+                                               return false;
+                                       }
+                               }
+                               break;
+                       }
+                       
+                       //if we don't qualify for disc blur just use box blur
+               }
+
+       case Blur::BOX: // B O X -------------------------------------------------------
+               {
+                       //horizontal part
+                       //synfig::info("Blur: Starting Box blur (surface valid %d)", (int)surface_valid(worksurface));
+                       
+                       Surface temp_surface;
+                       temp_surface.set_wh(w,h);
+                       
+                       if(size[0])
+                       {
+                               int length = halfsizex;
+                               length=std::max(1,length);
+                               
+                               //synfig::info("Blur: hbox blur work -> temp %d", length);
+                               etl::hbox_blur(worksurface.begin(),worksurface.end(),length,temp_surface.begin());
+                       }
+                       else temp_surface = worksurface;
+                       //synfig::info("Blur: hbox finished");
+                       
+                       //vertical part
+                       //Surface temp_surface2;
+                       //temp_surface2.set_wh(w,h);
+                                               
+                       if(size[1])
+                       {
+                               int length = halfsizey;
+                               length = std::max(1,length);
+                               
+                               //synfig::info("Blur: vbox blur temp -> work %d",length);
+                               etl::vbox_blur(temp_surface.begin(),temp_surface.end(),length,worksurface.begin());
+                       }
+                       else worksurface = temp_surface;
+                       //synfig::info("Blur: vbox finished");
+                       
+                       //blend with the original surface
+                       /*int x,y;
+                       for(y=0;y<h;y++)
+                       {
+                               for(x=0;x<w;x++)
+                               {
+                                       worksurface[y][x]=temp_surface2[y][x];//Color::blend(temp_surface2[y][x],worksurface[y][x],get_amount(),get_blend_method());
+                               }
+                       }*/
+               }
+               break;
+
+       case Blur::FASTGAUSSIAN:        // F A S T G A U S S I A N ----------------------------------------------
+               {               
+                       //fast gaussian is treated as a 3x3 type of thing, except expanded to work with the length
+                       
+                       /*      1       2       1
+                               2       4       2
+                               1       2       1
+                       */
+                       
+                       Surface temp_surface;
+                       temp_surface.set_wh(w,h);
+                       
+                       //Surface temp_surface2;
+                       //temp_surface2.set_wh(w,h);
+                       
+                       //horizontal part
+                       if(size[0])
+                       {
+                               int length=(int)(abs((float)w/(resolution[0]))*size[0]*0.5+1);
+                               length=std::max(1,length);
+                               
+                               //two box blurs produces: 1 2 1
+                               etl::hbox_blur(worksurface.begin(),w,h,length*3/4,temp_surface.begin());
+                               etl::hbox_blur(temp_surface.begin(),w,h,length*3/4,worksurface.begin());
+                       }
+                       //else temp_surface2=worksurface;
+                       
+                       //vertical part
+                       if(size[1])
+                       {
+                               int length=(int)(abs((float)h/(resolution[1]))*size[1]*0.5+1);
+                               length=std::max(1,length);
+                               
+                               //two box blurs produces: 1 2 1 on the horizontal 1 2 1
+                               etl::vbox_blur(worksurface.begin(),w,h,length*3/4,temp_surface.begin());
+                               etl::vbox_blur(temp_surface.begin(),w,h,length*3/4,worksurface.begin());
+                       }
+                       //else temp_surface2=temp_surface2;
+       
+                       /*int x,y;
+                       for(y=0;y<h;y++)
+                       {
+                               for(x=0;x<w;x++)
+                               {
+                                       worksurface[y][x]=temp_surface2[y][x];//Color::blend(temp_surface2[y][x],worksurface[y][x],get_amount(),get_blend_method());
+                               }
+                       }*/
+               }
+               break;
+
+       case Blur::CROSS: // C R O S S  -------------------------------------------------------
+               {
+                       //horizontal part
+                       Surface temp_surface;
+                       temp_surface.set_wh(worksurface.get_w(),worksurface.get_h());
+                       
+                       if(size[0])
+                       {
+                               int length = halfsizex;
+                               length = std::max(1,length);
+                               
+                               etl::hbox_blur(worksurface.begin(),worksurface.end(),length,temp_surface.begin());
+                       }
+                       else temp_surface = worksurface;
+                               
+                       //vertical part
+                       Surface temp_surface2;
+                       temp_surface2.set_wh(worksurface.get_w(),worksurface.get_h());
+                       
+                       if(size[1])
+                       {
+                               int length = halfsizey;
+                               length = std::max(1,length);
+                               
+                               etl::vbox_blur(worksurface.begin(),worksurface.end(),length,temp_surface2.begin());
+                       }
+                       else temp_surface2 = worksurface;
+       
+                       //blend the two together
+                       int x,y;
+
+                       for(y=0;y<h;y++)
+                       {
+                               for(x=0;x<w;x++)
+                               {
+                                       worksurface[y][x] = (temp_surface[y][x]+temp_surface2[y][x])/2;//Color::blend((temp_surface[y][x]+temp_surface2[y][x])/2,worksurface[y][x],get_amount(),get_blend_method());
+                               }
+                       }
+
+                       break;
+               }
+
+       case Blur::GAUSSIAN:    // G A U S S I A N ----------------------------------------------
+               {
+                       #ifndef GAUSSIAN_ADJUSTMENT
+                       #define GAUSSIAN_ADJUSTMENT             (0.05)
+                       #endif
+
+                       Real    pw = (Real)w/(resolution[0]);
+                       Real    ph = (Real)h/(resolution[1]);
+                       
+                       Surface temp_surface;
+                       Surface *gauss_surface;
+                       
+                       //synfig::warning("Didn't crash yet b1");
+                       
+                       //if(get_amount()==1.0 && get_blend_method()==Color::BLEND_STRAIGHT)
+                               gauss_surface = &worksurface;
+                       /*else
+                       {
+                               temp_surface = worksurface;
+                               gauss_surface = &temp_surface;
+                       }*/
+
+            /* Squaring the pw and ph values
+                          is necessary to insure consistant
+                          results when rendered to different
+                          resolutions.
+                          Unfortunately, this automaticly
+                          squares our rendertime.
+                          There has got to be a faster way...
+                       */
+                       pw=pw*pw;
+                       ph=ph*ph;
+
+                       int bw = (int)(abs(pw)*size[0]*GAUSSIAN_ADJUSTMENT+0.5);
+                       int bh = (int)(abs(ph)*size[1]*GAUSSIAN_ADJUSTMENT+0.5);
+                       int max=bw+bh;
+
+                       Color *SC0=new class Color[w+2];
+                       Color *SC1=new class Color[w+2];
+                       Color *SC2=new class Color[w+2];
+                       Color *SC3=new class Color[w+2];
+                       memset(SC0,0,(w+2)*sizeof(Color));
+                       memset(SC0,0,(w+2)*sizeof(Color));
+                       memset(SC0,0,(w+2)*sizeof(Color));
+                       memset(SC0,0,(w+2)*sizeof(Color));
+
+                       //synfig::warning("Didn't crash yet b2");
+                       //int i = 0;
+                       
+                       while(bw&&bh)
+                       {
+                               if(!blurcall.amount_complete(max-(bw+bh),max))return false;
+
+                               if(bw>=4 && bh>=4)
+                               {
+                                       etl::gaussian_blur_5x5_(gauss_surface->begin(),gauss_surface->get_w(),gauss_surface->get_h(),SC0,SC1,SC2,SC3);
+                                       bw-=4,bh-=4;
+                               }
+                               else
+                               if(bw>=2 && bh>=2)
+                               {
+                                       etl::gaussian_blur_3x3(gauss_surface->begin(),gauss_surface->end());
+                                       bw-=2,bh-=2;
+                               }
+                               else
+                               if(bw>=1 && bh>=1)
+                               {
+                                       GuassianBlur_2x2(*gauss_surface);
+                                       bw--,bh--;
+                               }
+                               
+                               //synfig::warning("Didn't crash yet bi - %d",i++);
+                       }
+                       while(bw)
+                       {
+                               if(!blurcall.amount_complete(max-(bw+bh),max))return false;
+                               if(bw>=2)
+                               {
+                                       GuassianBlur_3x1(*gauss_surface);
+                                       bw-=2;
+                               }
+                               else
+                               if(bw>=1)
+                               {
+                                       GuassianBlur_2x1(*gauss_surface);
+                                       bw--;
+                               }
+                               //synfig::warning("Didn't crash yet bi - %d",i++);
+                       }
+                       while(bh)
+                       {
+                               if(!blurcall.amount_complete(max-(bw+bh),max))return false;
+                               if(bh>=2)
+                               {
+                                       GuassianBlur_1x3(*gauss_surface);
+                                       bh-=2;
+                               }
+                               else
+                               if(bh>=1)
+                               {
+                                       GuassianBlur_1x2(*gauss_surface);
+                                       bh--;
+                               }
+                               //synfig::warning("Didn't crash yet bi - %d",i++);
+                       }
+
+                       delete [] SC0;
+                       delete [] SC1;
+                       delete [] SC2;
+                       delete [] SC3;
+
+                       /*if(get_amount()!=1.0 || get_blend_method()!=Color::BLEND_STRAIGHT)
+                       {
+                               int x,y;
+                               for(y=0;y<renddesc.get_h();y++)
+                                       for(x=0;x<renddesc.get_w();x++)
+                                               worksurface[y][x]=Color::blend(temp_surface[y][x],worksurface[y][x],get_amount(),get_blend_method());
+                       }*/
+                       //synfig::warning("Didn't crash yet b end",i++);
+               }
+               break;
+
+               default:
+               break;
+       }
+
+       // Scale up the alpha
+       
+       //be sure the surface is of the correct size
+       //surface->set_wh(renddesc.get_w(),renddesc.get_h());
+       out.set_wh(w,h);
+       
+       //divide out the alpha
+       for(y=0;y<h;y++)
+       {
+               for(x=0;x<w;x++)
+               {
+                       Color a = worksurface[y][x];
+                       if(a.get_a())
+                       {
+                               a.set_r(a.get_r()/a.get_a());
+                               a.set_g(a.get_g()/a.get_a());
+                               a.set_b(a.get_b()/a.get_a());
+                               out[y][x]=a;
+                       }
+                       else out[y][x]=Color::alpha();
+               }
+       }
+       
+       //we are FRIGGGIN done....
+       blurcall.amount_complete(100,100);
+       
+       return true;
+}
+
+bool Blur::operator ()(const surface<float> &surface, 
+                                               const Vector &resolution, 
+                                               surface<float> &out) const
+{
+       int w = surface.get_w(),
+               h = surface.get_h();
+       
+       if(w == 0 || h == 0 || resolution[0] == 0 || resolution[1] == 0) return false;
+       
+       const Real      pw = resolution[0]/w,
+                               ph = resolution[1]/h;
+       
+       int     halfsizex = (int) (abs(size[0]*.5/pw) + 1),
+               halfsizey = (int) (abs(size[1]*.5/ph) + 1);     
+       int x,y;
+       
+       SuperCallback blurcall(cb,0,5000,5000);
+       
+       etl::surface<float> worksurface(surface);
+       
+       //don't need to premultiply because we are dealing with ONLY alpha
+               
+       switch(type)
+       {
+       case Blur::DISC:        // D I S C ----------------------------------------------------------
+               {                       
+                       int bw = halfsizex;
+                       int bh = halfsizey;
+                       
+                       if(size[0] && size[1] && w*h>2)
+                       {
+                               int x2,y2;
+                               etl::surface<float> tmp_surface(worksurface);
+                               
+                               for(y=0;y<h;y++)
+                               {
+                                       for(x=0;x<w;x++)
+                                       {
+                                               //accumulate all the pixels in an ellipse of w,h about the current pixel
+                                               float a = 0;
+                                               int total=0;
+                                               
+                                               for(y2=-bh;y2<=bh;y2++)
+                                               {
+                                                       for(x2=-bw;x2<=bw;x2++)
+                                                       {
+                                                               //get the floating point distance away from the origin pixel in relative coords
+                                                               float tmp_x=(float)x2/bw;
+                                                               float tmp_y=(float)y2/bh;
+                                                               tmp_x*=tmp_x;
+                                                               tmp_y*=tmp_y;
+                                                               
+                                                               //ignore if it's outside of the disc
+                                                               if( tmp_x+tmp_y>1.0)
+                                                                       continue;
+                                                               
+                                                               //cap the pixel indices to inside the surface
+                                                               int u= x+x2,
+                                                                       v= y+y2;
+                                                               
+                                                               if( u < 0 )                                     u = 0;
+                                                               if( u >= w ) u = w-1;
+                                                                       
+                                                               if( v < 0 )                             v = 0;
+                                                               if( v >= h ) v = h-1;
+                                                                       
+                                                               //accumulate the color, and # of pixels added in
+                                                               a += tmp_surface[v][u];
+                                                               total++;
+                                                       }
+                                               }
+                                               
+                                               //blend the color with the original color
+                                               //if(get_amount()==1.0 && get_blend_method()==Color::BLEND_STRAIGHT)
+                                                       worksurface[y][x]=a/total;
+                                               //else
+                                               //      worksurface[y][x]=Color::blend(color/total,tmp_surface[y][x],get_amount(),get_blend_method());
+                                       }
+                                       if(!blurcall.amount_complete(y,h))
+                                       {
+                                               //if(cb)cb->error(strprintf(__FILE__"%d: Accelerated Renderer Failure",__LINE__));
+                                               return false;
+                                       }
+                               }
+                               break;
+                       }
+                       
+                       //if we don't qualify for disc blur just use box blur
+               }
+
+       case Blur::BOX: // B O X -------------------------------------------------------
+               {
+                       //horizontal part
+                       etl::surface<float> temp_surface;
+                       temp_surface.set_wh(w,h);
+                       
+                       if(size[0])
+                       {
+                               int length = halfsizex;
+                               length=std::max(1,length);
+                               
+                               etl::hbox_blur(worksurface.begin(),worksurface.end(),length,temp_surface.begin());
+                       }
+                       else temp_surface = worksurface;
+                       
+                       //vertical part
+                       //etl::surface<float> temp_surface2;
+                       //temp_surface2.set_wh(w,h);
+                       
+                       if(size[1])
+                       {
+                               int length = halfsizey;
+                               length = std::max(1,length);
+                               etl::vbox_blur(temp_surface.begin(),temp_surface.end(),length,worksurface.begin());
+                       }
+                       else worksurface = temp_surface;
+                       
+                       //blend with the original surface
+                       /*int x,y;
+                       for(y=0;y<h;y++)
+                       {
+                               for(x=0;x<w;x++)
+                               {
+                                       worksurface[y][x]=temp_surface2[y][x];//Color::blend(temp_surface2[y][x],worksurface[y][x],get_amount(),get_blend_method());
+                               }
+                       }*/
+               }
+               break;
+
+       case Blur::FASTGAUSSIAN:        // F A S T G A U S S I A N ----------------------------------------------
+               {               
+                       //fast gaussian is treated as a 3x3 type of thing, except expanded to work with the length
+                       
+                       /*      1       2       1
+                               2       4       2
+                               1       2       1
+                       */
+                       
+                       etl::surface<float> temp_surface;
+                       temp_surface.set_wh(w,h);
+                       
+                       //etl::surface<float> temp_surface2;
+                       //temp_surface2.set_wh(w,h);
+                       
+                       //horizontal part
+                       if(size[0])
+                       {
+                               int length=(int)(abs((float)w/(resolution[0]))*size[0]*0.5+1);
+                               length=std::max(1,length);
+                               
+                               //two box blurs produces: 1 2 1
+                               etl::hbox_blur(worksurface.begin(),w,h,length*3/4,temp_surface.begin());
+                               etl::hbox_blur(temp_surface.begin(),w,h,length*3/4,worksurface.begin());
+                       }
+                       //else temp_surface2=worksurface;
+                       
+                       //vertical part
+                       if(size[1])
+                       {
+                               int length=(int)(abs((float)h/(resolution[1]))*size[1]*0.5+1);
+                               length=std::max(1,length);
+                               
+                               //two box blurs produces: 1 2 1 on the horizontal 1 2 1
+                               etl::vbox_blur(worksurface.begin(),w,h,length*3/4,temp_surface.begin());
+                               etl::vbox_blur(temp_surface.begin(),w,h,length*3/4,worksurface.begin());
+                       }
+                       //else temp_surface2=temp_surface2;
+       
+                       /*int x,y;
+                       for(y=0;y<h;y++)
+                       {
+                               for(x=0;x<w;x++)
+                               {
+                                       worksurface[y][x]=temp_surface2[y][x];//Color::blend(temp_surface2[y][x],worksurface[y][x],get_amount(),get_blend_method());
+                               }
+                       }*/
+               }
+               break;
+
+       case Blur::CROSS: // C R O S S  -------------------------------------------------------
+               {
+                       //horizontal part
+                       etl::surface<float> temp_surface;
+                       temp_surface.set_wh(worksurface.get_w(),worksurface.get_h());
+                       
+                       if(size[0])
+                       {
+                               int length = halfsizex;
+                               length = std::max(1,length);
+                               
+                               etl::hbox_blur(worksurface.begin(),worksurface.end(),length,temp_surface.begin());
+                       }
+                       else temp_surface = worksurface;
+                               
+                       //vertical part
+                       etl::surface<float> temp_surface2;
+                       temp_surface2.set_wh(worksurface.get_w(),worksurface.get_h());
+                       
+                       if(size[1])
+                       {
+                               int length = halfsizey;
+                               length = std::max(1,length);
+                               
+                               etl::vbox_blur(worksurface.begin(),worksurface.end(),length,temp_surface2.begin());
+                       }
+                       else temp_surface2 = worksurface;
+       
+                       //blend the two together
+                       int x,y;
+
+                       for(y=0;y<h;y++)
+                       {
+                               for(x=0;x<w;x++)
+                               {
+                                       worksurface[y][x] = (temp_surface[y][x]+temp_surface2[y][x])/2;//Color::blend((temp_surface[y][x]+temp_surface2[y][x])/2,worksurface[y][x],get_amount(),get_blend_method());
+                               }
+                       }
+
+                       break;
+               }
+
+       case Blur::GAUSSIAN:    // G A U S S I A N ----------------------------------------------
+               {
+                       #ifndef GAUSSIAN_ADJUSTMENT
+                       #define GAUSSIAN_ADJUSTMENT             (0.05)
+                       #endif
+
+                       Real    pw = (Real)w/(resolution[0]);
+                       Real    ph = (Real)h/(resolution[1]);
+                       
+                       //etl::surface<float> temp_surface;
+                       etl::surface<float> *gauss_surface;
+                       
+                       //if(get_amount()==1.0 && get_blend_method()==Color::BLEND_STRAIGHT)
+                               gauss_surface = &worksurface;
+                       /*else
+                       {
+                               temp_surface = worksurface;
+                               gauss_surface = &temp_surface;
+                       }*/
+
+            /* Squaring the pw and ph values
+                          is necessary to insure consistant
+                          results when rendered to different
+                          resolutions.
+                          Unfortunately, this automaticly
+                          squares our rendertime.
+                          There has got to be a faster way...
+                       */
+                       pw=pw*pw;
+                       ph=ph*ph;
+
+                       int bw = (int)(abs(pw)*size[0]*GAUSSIAN_ADJUSTMENT+0.5);
+                       int bh = (int)(abs(ph)*size[1]*GAUSSIAN_ADJUSTMENT+0.5);
+                       int max=bw+bh;
+
+                       float *SC0=new float[w+2];
+                       float *SC1=new float[w+2];
+                       float *SC2=new float[w+2];
+                       float *SC3=new float[w+2];
+                       
+                       memset(SC0,0,(w+2)*sizeof(float));
+                       memset(SC0,0,(w+2)*sizeof(float));
+                       memset(SC0,0,(w+2)*sizeof(float));
+                       memset(SC0,0,(w+2)*sizeof(float));
+
+                       //int i = 0;
+                       
+                       while(bw&&bh)
+                       {                               
+                               if(!blurcall.amount_complete(max-(bw+bh),max))return false;
+
+                               if(bw>=4 && bh>=4)
+                               {
+                                       etl::gaussian_blur_5x5_(gauss_surface->begin(),gauss_surface->get_w(),gauss_surface->get_h(),SC0,SC1,SC2,SC3);
+                                       bw-=4,bh-=4;
+                               }
+                               else
+                               if(bw>=2 && bh>=2)
+                               {
+                                       etl::gaussian_blur_3x3(gauss_surface->begin(),gauss_surface->end());
+                                       bw-=2,bh-=2;
+                               }
+                               else
+                               if(bw>=1 && bh>=1)
+                               {
+                                       GuassianBlur_2x2(*gauss_surface);
+                                       bw--,bh--;
+                               }
+                       }
+                       
+                       while(bw)
+                       {
+                               if(!blurcall.amount_complete(max-(bw+bh),max))return false;
+                               if(bw>=2)
+                               {
+                                       GuassianBlur_3x1(*gauss_surface);
+                                       bw-=2;
+                               }
+                               else
+                               if(bw>=1)
+                               {
+                                       GuassianBlur_2x1(*gauss_surface);
+                                       bw--;
+                               }
+                       }
+                       
+                       while(bh)
+                       {
+                               if(!blurcall.amount_complete(max-(bw+bh),max))return false;
+                               if(bh>=2)
+                               {
+                                       GuassianBlur_1x3(*gauss_surface);
+                                       bh-=2;
+                               }
+                               else
+                               if(bh>=1)
+                               {
+                                       GuassianBlur_1x2(*gauss_surface);
+                                       bh--;
+                               }
+                       }
+
+                       delete [] SC0;
+                       delete [] SC1;
+                       delete [] SC2;
+                       delete [] SC3;
+
+                       /*if(get_amount()!=1.0 || get_blend_method()!=Color::BLEND_STRAIGHT)
+                       {
+                               int x,y;
+                               for(y=0;y<renddesc.get_h();y++)
+                                       for(x=0;x<renddesc.get_w();x++)
+                                               worksurface[y][x]=Color::blend(temp_surface[y][x],worksurface[y][x],get_amount(),get_blend_method());
+                       }*/
+               }
+               break;
+
+               default:
+               break;
+       }
+       
+       //be sure the surface is of the correct size
+       //surface->set_wh(renddesc.get_w(),renddesc.get_h());
+       out.set_wh(w,h);
+       
+       //divide out the alpha - don't need to cause we rock
+       out = worksurface;
+       
+       //we are FRIGGGIN done....
+       blurcall.amount_complete(100,100);
+       
+       return true;
+}
+
+/* === E N T R Y P O I N T ================================================= */