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[synfig.git] / synfig-core / tags / synfig_0_61_05 / synfig-core / src / synfig / gradient.cpp
diff --git a/synfig-core/tags/synfig_0_61_05/synfig-core/src/synfig/gradient.cpp b/synfig-core/tags/synfig_0_61_05/synfig-core/src/synfig/gradient.cpp
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-/* === S Y N F I G ========================================================= */
-/*!    \file gradient.cpp
-**     \brief Color Gradient Class Member Definitions
-**
-**     $Id: gradient.cpp,v 1.2 2005/01/21 19:29:10 darco Exp $
-**
-**     \legal
-**     Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
-**
-**     This package is free software; you can redistribute it and/or
-**     modify it under the terms of the GNU General Public License as
-**     published by the Free Software Foundation; either version 2 of
-**     the License, or (at your option) any later version.
-**
-**     This package is distributed in the hope that it will be useful,
-**     but WITHOUT ANY WARRANTY; without even the implied warranty of
-**     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-**     General Public License for more details.
-**     \endlegal
-*/
-/* ========================================================================= */
-
-/* === H E A D E R S ======================================================= */
-
-#ifdef USING_PCH
-#      include "pch.h"
-#else
-#ifdef HAVE_CONFIG_H
-#      include <config.h>
-#endif
-
-#include "gradient.h"
-#include "general.h"
-#include <stdexcept>
-#include "exception.h"
-
-#include <ETL/misc>
-#endif
-
-/* === U S I N G =========================================================== */
-
-using namespace std;
-using namespace etl;
-using namespace synfig;
-
-/* === M A C R O S ========================================================= */
-
-/* === G L O B A L S ======================================================= */
-
-/* === P R O C E D U R E S ================================================= */
-
-/* === M E T H O D S ======================================================= */
-
-synfig::Gradient::Gradient(const Color &c1, const Color &c2)
-{
-       push_back(CPoint(0.0,c1));
-       push_back(CPoint(1.0,c2));
-}
-
-synfig::Gradient::Gradient(const Color &c1, const Color &c2, const Color &c3)
-{
-       push_back(CPoint(0.0,c1));
-       push_back(CPoint(0.5,c2));
-       push_back(CPoint(1.0,c3));
-}
-
-// This sort algorithm MUST be stable
-// ie: it must not change the order of items with the same value.
-// I am using a bubble sort.
-// This algorithm will sort a nearly-sorted list at ~O(N), and
-// it will sort an inverse sorted list at ~O(N*N).
-void
-synfig::Gradient::sort()
-{      
-       stable_sort(begin(),end());
-       /*
-       iterator iter;
-       iterator iter2,next;
-       
-       for(iter=begin();iter!=end();iter++)
-       {
-               for(next=iter, iter2=next--;iter2!=begin();iter2=next--)
-               {
-                       if(*iter<*next)
-                       {
-                               //insert(next,*iter);
-                               //erase(iter);
-                               iter_swap(next,iter);
-                               
-                               continue;
-                       }
-                       else
-                               break;
-               }
-       }
-       */
-}
-
-static synfig::ColorAccumulator
-supersample_helper(const synfig::Gradient::CPoint &color1, const synfig::Gradient::CPoint &color2, float begin, float end, float &weight)
-{
-       if(color1.pos==color2.pos || color1.pos>=end || color2.pos<=begin)
-       {
-               weight=0;
-               return Color::alpha();
-       }               
-       if(color1.pos>=begin && color2.pos<end)
-       {
-               weight=color2.pos-color1.pos;
-               ColorAccumulator ret=Color::blend(color2.color,color1.color, 0.5, Color::BLEND_STRAIGHT);
-               ret.set_r(ret.get_r()*ret.get_a());
-               ret.set_g(ret.get_g()*ret.get_a());
-               ret.set_b(ret.get_b()*ret.get_a());
-               return ret*weight;
-       }
-       if(color1.pos>=begin && color2.pos>=end)
-       {
-               weight=end-color1.pos;
-               float pos((end+color1.pos)*0.5);
-               float amount((pos-color1.pos)/(color2.pos-color1.pos));
-               //if(abs(amount)>1)amount=(amount>0)?1:-1;
-               ColorAccumulator ret(Color::blend(color2.color,color1.color, amount, Color::BLEND_STRAIGHT));
-               ret.set_r(ret.get_r()*ret.get_a());
-               ret.set_g(ret.get_g()*ret.get_a());
-               ret.set_b(ret.get_b()*ret.get_a());
-               return ret*weight;
-       }
-       if(color1.pos<begin && color2.pos<end)
-       {
-               weight=color2.pos-begin;
-               float pos((begin+color2.pos)*0.5);
-               float amount((pos-color1.pos)/(color2.pos-color1.pos));
-               //if(abs(amount)>1)amount=(amount>0)?1:-1;
-               ColorAccumulator ret(Color::blend(color2.color,color1.color, amount, Color::BLEND_STRAIGHT));
-               ret.set_r(ret.get_r()*ret.get_a());
-               ret.set_g(ret.get_g()*ret.get_a());
-               ret.set_b(ret.get_b()*ret.get_a());
-               return ret*weight;
-       }
-       synfig::error("color1.pos=%f",color1.pos);
-       synfig::error("color2.pos=%f",color2.pos);
-       synfig::error("begin=%f",begin);
-       synfig::error("end=%f",end);
-
-       weight=0;
-       return Color::alpha();
-       
-//     assert(0);
-}
-       
-Color
-synfig::Gradient::operator()(const Real &x,float supersample)const
-{
-       if(empty())
-               return Color(0,0,0,0);
-       if(supersample<0)
-               supersample=-supersample;
-       if(supersample>2.0)
-               supersample=2.0f;
-       
-       float begin_sample(x-supersample*0.5);
-       float end_sample(x+supersample*0.5);
-
-       if(size()==1 || end_sample<=front().pos || isnan(x))
-               return front().color;
-       
-       if(begin_sample>=back().pos)
-               return back().color;
-
-       /*
-       if(end_sample>=back().pos)
-               end_sample=back().pos;
-
-       if(begin_sample<=front().pos)
-               begin_sample=front().pos;
-       */
-       
-       const_iterator iter,next;
-
-       /*
-       //optimizize...
-       Real    left = x-supersample/2, right = x+supersample/2;
-       
-       if(left < front().pos) left = front().pos;
-       if(right > back().pos) right = back().pos;
-       
-       //find using binary search...
-       const_iterator iterl,iterr;
-       
-       //the binary search should give us the values BEFORE the point we're looking for...
-       iterl = binary_find(begin(),end(),left);
-       iterr = binary_find(iterl,end(),right);
-       
-       //now integrate over the range of left to right...
-       
-       if(iterl == iterr)
-       {
-               iterr++; //let's look at the next one shall we :)
-               
-               //interpolate neighboring colors
-               const Real one = iterr->pos - iterl->pos;
-               const Real lambda = (x - iterl->pos)/one;
-               
-               //(1-l)iterl + (l)iterr
-               return iterl->color.premult_alpha()*(1-lambda) + iterr->color.premult_alpha()*lambda;
-               
-               //return Color::blend(iterr->color,iterl->color,lambda,Color::BLEND_STRAIGHT);
-       }else
-       {
-               //itegration madness
-               const_iterator i = iterl, ie = iterr+1;
-               Real wlast = left;
-               
-               ColorAccumulator clast,cwork;
-               {
-                       const Real lambda = (x - iterl->pos)/(iterr->pos - iterl->pos);
-                       
-                       //premultiply because that's the form in which we can combine things...
-                       clast = iterl->color.premult_alpha()*(1-lambda) + iterr->color.premult_alpha()*lambda;
-                       //Color::blend((i+1)->color,i->color,(left - i->pos)/((i+1)->pos - i->pos),Color::BLEND_STRAIGHT);
-               }
-               
-               ColorAccumulator        accum = 0;
-               
-               //loop through all the trapezoids and integrate them as we go...
-               //      area of trap = (yi + yi1)*(xi1 - xi)
-               //      yi = clast, xi = wlast, yi1 = i->color, xi1 = i->pos            
-               
-               for(;i<=iterr; wlast=i->pos,clast=i->color.premult_alpha(),++i)
-               {
-                       const Real diff = i->pos - wlast;
-                       if(diff > 0) //only accumulate if there will be area to add
-                       {
-                               cwork = i->color.premult_alpha();
-                               accum += (cwork + clast)*diff;
-                       }
-               }
-               
-               {
-                       const_iterator ibef = i-1;                      
-                       const Real diff = right - ibef->pos;
-                       
-                       if(diff > 0)
-                       {
-                               const Real lambda = diff/(i->pos - ibef->pos);
-                               cwork = ibef->color.premult_alpha()*(1-lambda) + i->color.premult_alpha()*lambda;
-                               
-                               accum += (cwork + clast)*diff; //can probably optimize this more... but it's not too bad
-                       }
-               }
-               
-               accum /= supersample; //should be the total area it was sampled over...
-               return accum.demult_alpha();
-       }*/
-       
-       next=begin(),iter=next++;
-       
-       //add for optimization
-       next = binary_find(begin(),end(),(Real)begin_sample);
-       iter = next++;  
-       
-       //! As a future optimization, this could be performed faster
-       //! using a binary search.
-       for(;iter<end();iter=next++)
-       {
-               if(next==end() || x>=iter->pos &&  x<next->pos && iter->pos!=next->pos)
-               {
-                       // If the supersample region falls square in between
-                       // two CPoints, then we don't have to do anything special.
-                       if(next!=end() && (!supersample || (iter->pos<=begin_sample && next->pos>=end_sample)))
-                       {
-                               const Real dist(next->pos-iter->pos);
-                               const Real pos(x-iter->pos);
-                               const Real amount(pos/dist);
-                               return Color::blend(next->color,iter->color, amount, Color::BLEND_STRAIGHT);
-                       }
-                       // In this case our supersample region extends over one or more
-                       // CPoints. So, we need to calculate our coverage amount.
-                       ColorAccumulator pool(Color::alpha());
-                       float divisor(0.0),weight(0);
-                       
-                       const_iterator iter2,next2;
-                       iter2=iter;
-                       if(iter==begin() && iter->pos>x)
-                       {
-                               weight=x-iter->pos;
-                               //weight*=iter->color.get_a();
-                               pool+=ColorAccumulator(iter->color)*(float)iter->color.get_a()*weight;
-                               divisor+=weight;
-                       }
-                       else
-                       {
-                               while(iter2->pos>=begin_sample)
-                               {
-                                       if(iter2==begin())
-                                       {
-                                               weight=iter2->pos-(begin_sample);
-                                               //weight*=iter2->color.get_a();
-                                               pool+=ColorAccumulator(iter2->color)*(float)iter2->color.get_a()*weight;
-                                               divisor+=weight;
-                                               break;
-                                       }
-                                       next2=iter2--;
-                                       pool+=supersample_helper(*iter2, *next2, begin_sample, end_sample, weight);
-                                       divisor+=weight;
-                               }
-                       }
-                       
-                       next2=iter;
-                       iter2=next2++;
-                       while(iter2->pos<=end_sample)
-                       {
-                               if(next2==end())
-                               {
-                                       weight=(end_sample)-iter2->pos;
-                                       pool+=ColorAccumulator(iter2->color)*(float)iter2->color.get_a()*weight;
-                                       divisor+=weight;
-                                       break;
-                               }
-                               pool+=supersample_helper(*iter2, *next2, begin_sample, end_sample, weight);
-                               divisor+=weight;
-                               iter2=next2++;
-                       }
-                       
-                       if(divisor && pool.get_a() && pool.is_valid())
-                       {
-/*
-                               pool.set_r(pool.get_r()/pool.get_a());
-                               pool.set_g(pool.get_g()/pool.get_a());
-                               pool.set_b(pool.get_b()/pool.get_a());
-                               pool.set_a(pool.get_a()/divisor);
-*/
-                               pool/=divisor;
-                               pool.set_r(pool.get_r()/pool.get_a());
-                               pool.set_g(pool.get_g()/pool.get_a());
-                               pool.set_b(pool.get_b()/pool.get_a());
-                               if(pool.is_valid())
-                                       return pool;
-                               else
-                                       return Color::alpha();
-                       }
-                       else
-                               return Color::alpha();
-               }
-       }
-
-       // We should never get to this point.
-
-       synfig::error("synfig::Gradient::operator()(): Logic Error (x=%f)",x);
-       assert(0);
-       throw std::logic_error(strprintf("synfig::Gradient::operator()(): Logic Error (x=%f)",x));
-}
-
-synfig::Gradient::iterator
-synfig::Gradient::proximity(const Real &x)
-{
-       iterator iter;
-       float dist(100000000);
-       float prev_pos(-0230);
-       // This algorithm requires a sorted list.
-       for(iter=begin();iter<end();iter++)
-       {
-               float new_dist;
-               
-               if(prev_pos==iter->pos)
-                       new_dist=(abs(x-iter->pos-0.00001));
-               else
-                       new_dist=(abs(x-iter->pos));
-               
-               if(new_dist>dist)
-               {
-                       iter--;
-                       return iter;
-               }
-               dist=new_dist;
-               prev_pos=iter->pos;
-       }
-       iter--;
-       return iter;
-}
-
-synfig::Gradient::const_iterator
-synfig::Gradient::proximity(const Real &x)const
-{
-       return const_cast<Gradient*>(this)->proximity(x);
-       /*
-       const_iterator iter;
-       float dist(100000000);
-       
-       // This algorithm requires a sorted list.
-       for(iter=begin();iter<end();iter++)
-       {
-               const float new_dist(abs(x-iter->pos));
-               if(new_dist>dist)
-               {
-                       iter--;
-                       return iter;
-               }
-               dist=new_dist;
-       }
-       iter--;
-       return iter;
-       */
-}
-
-synfig::Gradient::iterator
-synfig::Gradient::find(const UniqueID &id)
-{
-       iterator iter;
-       
-       for(iter=begin();iter<end();iter++)
-       {
-               if(id==*iter)
-                       return iter;
-       }
-       
-       throw Exception::NotFound("synfig::Gradient::find(): Unable to find UniqueID in gradient");
-}
-       
-synfig::Gradient::const_iterator
-synfig::Gradient::find(const UniqueID &id)const
-{
-       const_iterator iter;
-       
-       for(iter=begin();iter<end();iter++)
-       {
-               if(id==*iter)
-                       return iter;
-       }
-       
-       throw Exception::NotFound("synfig::Gradient::find()const: Unable to find UniqueID in gradient");
-}