--- /dev/null
+/* === S Y N F I G ========================================================= */
+/*! \file valuenode_bline.cpp
+** \brief Template File
+**
+** $Id$
+**
+** \legal
+** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+** Copyright (c) 2007 Chris Moore
+**
+** This package is free software; you can redistribute it and/or
+** modify it under the terms of the GNU General Public License as
+** published by the Free Software Foundation; either version 2 of
+** the License, or (at your option) any later version.
+**
+** This package is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+** General Public License for more details.
+** \endlegal
+*/
+/* ========================================================================= */
+
+/* === H E A D E R S ======================================================= */
+
+#ifdef USING_PCH
+# include "pch.h"
+#else
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include "valuenode_bline.h"
+#include "valuenode_const.h"
+#include "valuenode_composite.h"
+#include "general.h"
+#include "exception.h"
+#include "blinepoint.h"
+#include <vector>
+#include <list>
+#include <algorithm>
+#include <ETL/hermite>
+#include <ETL/calculus>
+#include "segment.h"
+
+#endif
+
+/* === U S I N G =========================================================== */
+
+using namespace std;
+using namespace etl;
+using namespace synfig;
+
+/* === M A C R O S ========================================================= */
+
+/* === G L O B A L S ======================================================= */
+
+/* === P R O C E D U R E S ================================================= */
+
+inline float
+linear_interpolation(const float& a, const float& b, float c)
+{ return (b-a)*c+a; }
+
+inline Vector
+linear_interpolation(const Vector& a, const Vector& b, float c)
+{ return (b-a)*c+a; }
+
+inline Vector
+radial_interpolation(const Vector& a, const Vector& b, float c)
+{
+ // if either extreme is zero then use linear interpolation instead
+ if (a.is_equal_to(Vector::zero()) || b.is_equal_to(Vector::zero()))
+ return linear_interpolation(a, b, c);
+
+ affine_combo<Real,float> mag_combo;
+ affine_combo<Angle,float> ang_combo;
+
+ Real mag(mag_combo(a.mag(),b.mag(),c));
+ Angle ang(ang_combo(Angle::tan(a[1],a[0]),Angle::tan(b[1],b[0]),c));
+
+ return Point( mag*Angle::cos(ang).get(),mag*Angle::sin(ang).get() );
+}
+
+inline void
+transform_coords(Vector in, Vector& out, const Point& coord_origin, const Point *coord_sys)
+{
+ in -= coord_origin;
+ out[0] = in * coord_sys[0];
+ out[1] = in * coord_sys[1];
+}
+
+inline void
+untransform_coords(const Vector& in, Vector& out, const Point& coord_origin, const Point *coord_sys)
+{
+ out[0] = in * coord_sys[0];
+ out[1] = in * coord_sys[1];
+ out += coord_origin;
+}
+
+ValueBase
+synfig::convert_bline_to_segment_list(const ValueBase& bline)
+{
+ std::vector<Segment> ret;
+
+// std::vector<BLinePoint> list(bline.operator std::vector<BLinePoint>());
+ //std::vector<BLinePoint> list(bline);
+ std::vector<BLinePoint> list(bline.get_list().begin(),bline.get_list().end());
+ std::vector<BLinePoint>::const_iterator iter;
+
+ BLinePoint prev,first;
+
+ //start with prev = first and iter on the second...
+
+ if(list.empty()) return ValueBase(ret,bline.get_loop());
+ first = prev = list.front();
+
+ for(iter=++list.begin();iter!=list.end();++iter)
+ {
+ ret.push_back(
+ Segment(
+ prev.get_vertex(),
+ prev.get_tangent2(),
+ iter->get_vertex(),
+ iter->get_tangent1()
+ )
+ );
+ prev=*iter;
+ }
+ if(bline.get_loop())
+ {
+ ret.push_back(
+ Segment(
+ prev.get_vertex(),
+ prev.get_tangent2(),
+ first.get_vertex(),
+ first.get_tangent1()
+ )
+ );
+ }
+ return ValueBase(ret,bline.get_loop());
+}
+
+ValueBase
+synfig::convert_bline_to_width_list(const ValueBase& bline)
+{
+ std::vector<Real> ret;
+// std::vector<BLinePoint> list(bline.operator std::vector<BLinePoint>());
+ //std::vector<BLinePoint> list(bline);
+ std::vector<BLinePoint> list(bline.get_list().begin(),bline.get_list().end());
+ std::vector<BLinePoint>::const_iterator iter;
+
+ if(bline.empty())
+ return ValueBase(ValueBase::TYPE_LIST);
+
+ for(iter=list.begin();iter!=list.end();++iter)
+ ret.push_back(iter->get_width());
+
+ if(bline.get_loop())
+ ret.push_back(list.front().get_width());
+
+ return ValueBase(ret,bline.get_loop());
+}
+
+
+/* === M E T H O D S ======================================================= */
+
+
+ValueNode_BLine::ValueNode_BLine():
+ ValueNode_DynamicList(ValueBase::TYPE_BLINEPOINT)
+{
+}
+
+ValueNode_BLine::~ValueNode_BLine()
+{
+}
+
+ValueNode_BLine*
+ValueNode_BLine::create(const ValueBase &value)
+{
+ if(value.get_type()!=ValueBase::TYPE_LIST)
+ return 0;
+
+ ValueNode_BLine* value_node(new ValueNode_BLine());
+
+ if(!value.empty())
+ {
+ switch(value.get_contained_type())
+ {
+ case ValueBase::TYPE_BLINEPOINT:
+ {
+// std::vector<BLinePoint> bline_points(value.operator std::vector<BLinePoint>());
+ //std::vector<BLinePoint> bline_points(value);
+ std::vector<BLinePoint> bline_points(value.get_list().begin(),value.get_list().end());
+ std::vector<BLinePoint>::const_iterator iter;
+
+ for(iter=bline_points.begin();iter!=bline_points.end();iter++)
+ {
+ value_node->add(ValueNode::Handle(ValueNode_Composite::create(*iter)));
+ }
+ value_node->set_loop(value.get_loop());
+ }
+ break;
+ case ValueBase::TYPE_SEGMENT:
+ {
+ // Here, we want to convert a list of segments
+ // into a list of BLinePoints. We make an assumption
+ // that the segment list is continuous(sp), but not necessarily
+ // smooth.
+
+ value_node->set_loop(false);
+// std::vector<Segment> segments(value.operator std::vector<Segment>());
+// std::vector<Segment> segments(value);
+ std::vector<Segment> segments(value.get_list().begin(),value.get_list().end());
+ std::vector<Segment>::const_iterator iter,last(segments.end());
+ --last;
+ ValueNode_Const::Handle prev,first;
+
+ for(iter=segments.begin();iter!=segments.end();iter++)
+ {
+#define PREV_POINT prev->get_value().get(BLinePoint())
+#define FIRST_POINT first->get_value().get(BLinePoint())
+#define CURR_POINT curr->get_value().get(BLinePoint())
+ if(iter==segments.begin())
+ {
+ prev=ValueNode_Const::create(ValueBase::TYPE_BLINEPOINT);
+ {
+ BLinePoint prev_point(PREV_POINT);
+ prev_point.set_vertex(iter->p1);
+ prev_point.set_tangent1(iter->t1);
+ prev_point.set_width(0.01);
+ prev_point.set_origin(0.5);
+ prev_point.set_split_tangent_flag(false);
+ prev->set_value(prev_point);
+ }
+ first=prev;
+ value_node->add(ValueNode::Handle(prev));
+
+ }
+ if(iter==last && iter->p2.is_equal_to(FIRST_POINT.get_vertex()))
+ {
+ value_node->set_loop(true);
+ if(!iter->t2.is_equal_to(FIRST_POINT.get_tangent1()))
+ {
+ BLinePoint first_point(FIRST_POINT);
+ first_point.set_tangent1(iter->t2);
+ first->set_value(first_point);
+ }
+ continue;
+ }
+
+ ValueNode_Const::Handle curr;
+ curr=ValueNode_Const::create(ValueBase::TYPE_BLINEPOINT);
+ {
+ BLinePoint curr_point(CURR_POINT);
+ curr_point.set_vertex(iter->p2);
+ curr_point.set_tangent1(iter->t2);
+ curr_point.set_width(0.01);
+ curr_point.set_origin(0.5);
+ curr_point.set_split_tangent_flag(false);
+ curr->set_value(curr_point);
+ }
+ if(!PREV_POINT.get_tangent1().is_equal_to(iter->t1))
+ {
+ BLinePoint prev_point(PREV_POINT);
+ prev_point.set_split_tangent_flag(true);
+ prev_point.set_tangent2(iter->t1);
+ prev->set_value(prev_point);
+ }
+ value_node->add(ValueNode::Handle(curr));
+ prev=curr;
+ }
+
+ }
+ break;
+ default:
+ // We got a list of who-knows-what. We don't have any idea
+ // what to do with it.
+ return 0;
+ break;
+ }
+ }
+
+
+ return value_node;
+}
+
+ValueNode_BLine::ListEntry
+ValueNode_BLine::create_list_entry(int index, Time time, Real origin)
+{
+ ValueNode_BLine::ListEntry ret;
+
+
+ synfig::BLinePoint prev,next;
+
+ int prev_i,next_i;
+
+ index=index%link_count();
+
+ assert(index>=0);
+ ret.index=index;
+ ret.set_parent_value_node(this);
+
+ if(!list[index].status_at_time(time))
+ next_i=find_next_valid_entry(index,time);
+ else
+ next_i=index;
+ prev_i=find_prev_valid_entry(index,time);
+
+ synfig::info("index=%d, next_i=%d, prev_i=%d",index,next_i,prev_i);
+
+ next=(*list[next_i].value_node)(time);
+ prev=(*list[prev_i].value_node)(time);
+
+ etl::hermite<Vector> curve(prev.get_vertex(),next.get_vertex(),prev.get_tangent2(),next.get_tangent1());
+ etl::derivative< etl::hermite<Vector> > deriv(curve);
+
+ synfig::BLinePoint bline_point;
+ bline_point.set_vertex(curve(origin));
+ bline_point.set_width((next.get_width()-prev.get_width())*origin+prev.get_width());
+ bline_point.set_tangent1(deriv(origin)*min(1.0-origin,origin));
+ bline_point.set_tangent2(bline_point.get_tangent1());
+ bline_point.set_split_tangent_flag(false);
+ bline_point.set_origin(origin);
+
+ ret.value_node=ValueNode_Composite::create(bline_point);
+
+ return ret;
+}
+
+ValueBase
+ValueNode_BLine::operator()(Time t)const
+{
+ std::vector<BLinePoint> ret_list;
+
+ std::vector<ListEntry>::const_iterator iter,first_iter;
+ bool first_flag(true);
+ bool rising;
+ int index(0);
+ float next_scale(1.0f);
+
+ BLinePoint prev,first;
+ first.set_origin(100.0f);
+
+ // loop through all the list's entries
+ for(iter=list.begin();iter!=list.end();++iter,index++)
+ {
+ // how 'on' is this vertex?
+ float amount(iter->amount_at_time(t,&rising));
+
+ assert(amount>=0.0f);
+ assert(amount<=1.0f);
+
+ // it's fully on
+ if(amount==1.0f)
+ {
+ if(first_flag)
+ {
+ first_iter=iter;
+ first=prev=(*iter->value_node)(t).get(prev);
+ first_flag=false;
+ ret_list.push_back(first);
+ continue;
+ }
+
+ BLinePoint curr;
+ curr=(*iter->value_node)(t).get(prev);
+
+ if(next_scale!=1.0f)
+ {
+ ret_list.back().set_split_tangent_flag(true);
+ ret_list.back().set_tangent2(prev.get_tangent2()*next_scale);
+
+ ret_list.push_back(curr);
+
+ ret_list.back().set_split_tangent_flag(true);
+ ret_list.back().set_tangent2(curr.get_tangent2());
+ ret_list.back().set_tangent1(curr.get_tangent1()*next_scale);
+
+ next_scale=1.0f;
+ }
+ else
+ {
+ ret_list.push_back(curr);
+ }
+
+ prev=curr;
+ }
+ // it's partly on
+ else if(amount>0.0f)
+ {
+ std::vector<ListEntry>::const_iterator begin_iter,end_iter;
+
+ // This is where the interesting stuff happens
+ // We need to seek forward in the list to see what the next
+ // active point is
+
+ BLinePoint blp_here_on; // the current vertex, when fully on
+ BLinePoint blp_here_off; // the current vertex, when fully off
+ BLinePoint blp_here_now; // the current vertex, right now (between on and off)
+ BLinePoint blp_prev_off; // the beginning of dynamic group when fully off
+ BLinePoint blp_next_off; // the end of the dynamic group when fully off
+
+ int dist_from_begin(0), dist_from_end(0);
+ Time off_time, on_time;
+
+ if(!rising) // if not rising, then we were fully on in the past, and will be fully off in the future
+ {
+ try{ on_time=iter->find_prev(t)->get_time(); }
+ catch(...) { on_time=Time::begin(); }
+ try{ off_time=iter->find_next(t)->get_time(); }
+ catch(...) { off_time=Time::end(); }
+ }
+ else // otherwise we were fully off in the past, and will be fully on in the future
+ {
+ try{ off_time=iter->find_prev(t)->get_time(); }
+ catch(...) { off_time=Time::begin(); }
+ try{ on_time=iter->find_next(t)->get_time(); }
+ catch(...) { on_time=Time::end(); }
+ }
+
+ blp_here_on=(*iter->value_node)(on_time).get(blp_here_on);
+// blp_here_on=(*iter->value_node)(t).get(blp_here_on);
+
+ // Find "end" of dynamic group - ie. search forward along
+ // the bline from the current point until we find a point
+ // which is more 'on'than the current one
+ end_iter=iter;
+// for(++end_iter;begin_iter!=list.end();++end_iter)
+ for(++end_iter;end_iter!=list.end();++end_iter)
+ if(end_iter->amount_at_time(t)>amount)
+ break;
+
+ // If we did not find an end of the dynamic group...
+ // Writeme! at least now it doesn't crash if first_iter
+ // isn't set yet
+ if(end_iter==list.end())
+ {
+ if(get_loop() && !first_flag)
+ end_iter=first_iter;
+ else
+ end_iter=--list.end();
+ }
+
+ blp_next_off=(*end_iter->value_node)(off_time).get(prev);
+
+ // Find "begin" of dynamic group
+ begin_iter=iter;
+ blp_prev_off.set_origin(100.0f); // set the origin to 100 (which is crazy) so that we can check to see if it was found
+ do
+ {
+ if(begin_iter==list.begin())
+ {
+ if(get_loop())
+ begin_iter=list.end();
+ else
+ break;
+ }
+
+ --begin_iter;
+ dist_from_begin++;
+
+ // if we've gone all around the loop, give up
+ if(begin_iter==iter)
+ break;
+
+ if(begin_iter->amount_at_time(t)>amount)
+ {
+ blp_prev_off=(*begin_iter->value_node)(off_time).get(prev);
+ break;
+ }
+ }while(true);
+
+ // If we did not find a begin
+ if(blp_prev_off.get_origin()==100.0f)
+ {
+ // Writeme! - this needs work, but at least now it
+ // doesn't crash
+ if(first_flag)
+ begin_iter=list.begin();
+ else
+ begin_iter=first_iter;
+ blp_prev_off=(*begin_iter->value_node)(off_time).get(prev);
+ }
+
+ // this is how the curve looks when we have completely vanished
+ etl::hermite<Vector> curve(blp_prev_off.get_vertex(), blp_next_off.get_vertex(),
+ blp_prev_off.get_tangent2(), blp_next_off.get_tangent1());
+ etl::derivative< etl::hermite<Vector> > deriv(curve);
+
+ // where would we be on this curve, how wide will we be, and
+ // where will our tangents point (all assuming that we hadn't vanished)
+ blp_here_off.set_vertex(curve(blp_here_on.get_origin()));
+ blp_here_off.set_width((blp_next_off.get_width()-blp_prev_off.get_width())*blp_here_on.get_origin()+blp_prev_off.get_width());
+ blp_here_off.set_tangent1(deriv(blp_here_on.get_origin()));
+ blp_here_off.set_tangent2(deriv(blp_here_on.get_origin()));
+
+ float prev_tangent_scalar(1.0f);
+ float next_tangent_scalar(1.0f);
+
+ //synfig::info("index_%d:dist_from_begin=%d",index,dist_from_begin);
+ //synfig::info("index_%d:dist_from_end=%d",index,dist_from_end);
+
+ // If we are the next to the begin
+ if(begin_iter==--std::vector<ListEntry>::const_iterator(iter) || dist_from_begin==1)
+ prev_tangent_scalar=linear_interpolation(blp_here_on.get_origin(), 1.0f, amount);
+ else
+ prev_tangent_scalar=linear_interpolation(blp_here_on.get_origin()-prev.get_origin(), 1.0f, amount);
+
+ // If we are the next to the end
+ if(end_iter==++std::vector<ListEntry>::const_iterator(iter) || dist_from_end==1)
+ next_tangent_scalar=linear_interpolation(1.0-blp_here_on.get_origin(), 1.0f, amount);
+ else if(list.end()!=++std::vector<ListEntry>::const_iterator(iter))
+ {
+ BLinePoint next;
+ next=((*(++std::vector<ListEntry>::const_iterator(iter))->value_node)(t).get(prev));
+ next_tangent_scalar=linear_interpolation(next.get_origin()-blp_here_on.get_origin(), 1.0f, amount);
+ }
+ else
+ //! \todo this isn't quite right; we should handle looped blines identically no matter where the loop happens
+ //! and we currently don't. this at least makes it a lot better than it was before
+ next_tangent_scalar=linear_interpolation(blp_next_off.get_origin()-blp_here_on.get_origin(), 1.0f, amount);
+ next_scale=next_tangent_scalar;
+
+ //blp_here_now.set_vertex(linear_interpolation(blp_here_off.get_vertex(), blp_here_on.get_vertex(), amount));
+ // if(false)
+ // {
+ // // My first try
+ // Point ref_point_begin(((*begin_iter->value_node)(off_time).get(prev).get_vertex() +
+ // (*end_iter->value_node)(off_time).get(prev).get_vertex()) * 0.5);
+ // Point ref_point_end(((*begin_iter->value_node)(on_time).get(prev).get_vertex() +
+ // (*end_iter->value_node)(on_time).get(prev).get_vertex()) * 0.5);
+ // Point ref_point_now(((*begin_iter->value_node)(t).get(prev).get_vertex() +
+ // (*end_iter->value_node)(t).get(prev).get_vertex()) * 0.5);
+ // Point ref_point_linear(linear_interpolation(ref_point_begin, ref_point_end, amount));
+ //
+ // blp_here_now.set_vertex(linear_interpolation(blp_here_off.get_vertex(), blp_here_on.get_vertex(), amount) +
+ // (ref_point_now-ref_point_linear));
+ // blp_here_now.set_tangent1(linear_interpolation(blp_here_off.get_tangent1(), blp_here_on.get_tangent1(), amount));
+ // blp_here_now.set_split_tangent_flag(blp_here_on.get_split_tangent_flag());
+ // if(blp_here_now.get_split_tangent_flag())
+ // blp_here_now.set_tangent2(linear_interpolation(blp_here_off.get_tangent2(), blp_here_on.get_tangent2(), amount));
+ // }
+ // else
+ {
+ // My second try
+
+ // define 3 coordinate systems:
+ Point off_coord_sys[2], off_coord_origin; // when the current vertex is completely off
+ Point on_coord_sys[2] , on_coord_origin; // when the current vertex is completely on
+ Point curr_coord_sys[2], curr_coord_origin; // the current state - somewhere in between
+
+ // for each of the 3 systems, the origin is half way between the previous and next active point
+ // and the axes are based on a vector from the next active point to the previous
+ {
+ const Point end_pos_at_off_time(( *end_iter->value_node)(off_time).get(prev).get_vertex());
+ const Point begin_pos_at_off_time((*begin_iter->value_node)(off_time).get(prev).get_vertex());
+ off_coord_origin=(begin_pos_at_off_time + end_pos_at_off_time)/2;
+ off_coord_sys[0]=(begin_pos_at_off_time - end_pos_at_off_time).norm();
+ off_coord_sys[1]=off_coord_sys[0].perp();
+
+ const Point end_pos_at_on_time(( *end_iter->value_node)(on_time).get(prev).get_vertex());
+ const Point begin_pos_at_on_time((*begin_iter->value_node)(on_time).get(prev).get_vertex());
+ on_coord_origin=(begin_pos_at_on_time + end_pos_at_on_time)/2;
+ on_coord_sys[0]=(begin_pos_at_on_time - end_pos_at_on_time).norm();
+ on_coord_sys[1]=on_coord_sys[0].perp();
+
+ const Point end_pos_at_current_time(( *end_iter->value_node)(t).get(prev).get_vertex());
+ const Point begin_pos_at_current_time((*begin_iter->value_node)(t).get(prev).get_vertex());
+ curr_coord_origin=(begin_pos_at_current_time + end_pos_at_current_time)/2;
+ curr_coord_sys[0]=(begin_pos_at_current_time - end_pos_at_current_time).norm();
+ curr_coord_sys[1]=curr_coord_sys[0].perp();
+
+ // Invert (transpose) the last of these matricies, since we use it for transform back
+ swap(curr_coord_sys[0][1],curr_coord_sys[1][0]);
+ }
+
+ /* The code that was here before used just end_iter as the origin, rather than the mid-point */
+
+ // We know our location and tangent(s) when fully on and fully off
+ // Transform each of these into their corresponding coordinate system
+ Point trans_on_point, trans_off_point;
+ Vector trans_on_t1, trans_on_t2, trans_off_t1, trans_off_t2;
+
+ transform_coords(blp_here_on.get_vertex(), trans_on_point, on_coord_origin, on_coord_sys);
+ transform_coords(blp_here_off.get_vertex(), trans_off_point, off_coord_origin, off_coord_sys);
+
+#define COORD_SYS_RADIAL_TAN_INTERP 1
+
+#ifdef COORD_SYS_RADIAL_TAN_INTERP
+ transform_coords(blp_here_on.get_tangent1(), trans_on_t1, Point::zero(), on_coord_sys);
+ transform_coords(blp_here_off.get_tangent1(), trans_off_t1, Point::zero(), off_coord_sys);
+
+ if(blp_here_on.get_split_tangent_flag())
+ {
+ transform_coords(blp_here_on.get_tangent2(), trans_on_t2, Point::zero(), on_coord_sys);
+ transform_coords(blp_here_off.get_tangent2(), trans_off_t2, Point::zero(), off_coord_sys);
+ }
+#endif
+
+ {
+ // Interpolate between the 'on' point and the 'off' point and untransform to get our point's location
+ Point tmp;
+ untransform_coords(linear_interpolation(trans_off_point, trans_on_point, amount),
+ tmp, curr_coord_origin, curr_coord_sys);
+ blp_here_now.set_vertex(tmp);
+ }
+
+#define INTERP_FUNCTION radial_interpolation
+//#define INTERP_FUNCTION linear_interpolation
+
+#ifdef COORD_SYS_RADIAL_TAN_INTERP
+ {
+ Vector tmp;
+ untransform_coords(INTERP_FUNCTION(trans_off_t1,trans_on_t1,amount), tmp, Point::zero(), curr_coord_sys);
+ blp_here_now.set_tangent1(tmp);
+ }
+#else
+ blp_here_now.set_tangent1(radial_interpolation(blp_here_off.get_tangent1(),blp_here_on.get_tangent1(),amount));
+#endif
+
+ if (blp_here_on.get_split_tangent_flag())
+ {
+ blp_here_now.set_split_tangent_flag(true);
+#ifdef COORD_SYS_RADIAL_TAN_INTERP
+ {
+ Vector tmp;
+ untransform_coords(INTERP_FUNCTION(trans_off_t2,trans_on_t2,amount), tmp, Point::zero(), curr_coord_sys);
+ blp_here_now.set_tangent2(tmp);
+ }
+#else
+ blp_here_now.set_tangent2(radial_interpolation(blp_here_off.get_tangent2(),blp_here_on.get_tangent2(),amount));
+#endif
+ }
+ else
+ blp_here_now.set_split_tangent_flag(false);
+ }
+
+ blp_here_now.set_origin(blp_here_on.get_origin());
+ blp_here_now.set_width(linear_interpolation(blp_here_off.get_width(), blp_here_on.get_width(), amount));
+
+ // Handle the case where we are the first vertex
+ if(first_flag)
+ {
+ blp_here_now.set_tangent1(blp_here_now.get_tangent1()*prev_tangent_scalar);
+ first_iter=iter;
+ first=prev=blp_here_now;
+ first_flag=false;
+ ret_list.push_back(blp_here_now);
+ continue;
+ }
+
+ ret_list.back().set_split_tangent_flag(true);
+ ret_list.back().set_tangent2(prev.get_tangent2()*prev_tangent_scalar);
+ ret_list.push_back(blp_here_now);
+ ret_list.back().set_split_tangent_flag(true);
+ //ret_list.back().set_tangent2(blp_here_now.get_tangent1());
+ ret_list.back().set_tangent1(blp_here_now.get_tangent1()*prev_tangent_scalar);
+
+ prev=blp_here_now;
+ }
+ }
+
+ if(next_scale!=1.0f)
+ {
+ ret_list.back().set_split_tangent_flag(true);
+ ret_list.back().set_tangent2(prev.get_tangent2()*next_scale);
+ }
+
+/*
+ if(get_loop() && !first_flag)
+ {
+ ret_list.push_back(
+ Segment(
+ prev.get_vertex(),
+ prev.get_tangent2(),
+ first.get_vertex(),
+ first.get_tangent1()
+ )
+ );
+ }
+*/
+
+ if(list.empty())
+ synfig::warning(string("ValueNode_BLine::operator()():")+_("No entries in list"));
+ else
+ if(ret_list.empty())
+ synfig::warning(string("ValueNode_BLine::operator()():")+_("No entries in ret_list"));
+
+ return ValueBase(ret_list,get_loop());
+}
+
+String
+ValueNode_BLine::link_local_name(int i)const
+{
+ assert(i>=0 && (unsigned)i<list.size());
+ return etl::strprintf(_("Vertex %03d"),i+1);
+}
+
+ValueNode*
+ValueNode_BLine::clone(const GUID& deriv_guid)const
+{
+ { ValueNode* x(find_value_node(get_guid()^deriv_guid).get()); if(x)return x; }
+
+ ValueNode_BLine* ret=new ValueNode_BLine();
+ ret->set_guid(get_guid()^deriv_guid);
+
+ std::vector<ListEntry>::const_iterator iter;
+
+ for(iter=list.begin();iter!=list.end();++iter)
+ {
+ if(iter->value_node->is_exported())
+ ret->add(*iter);
+ else
+ {
+ ListEntry list_entry(*iter);
+ //list_entry.value_node=find_value_node(iter->value_node->get_guid()^deriv_guid).get();
+ //if(!list_entry.value_node)
+ list_entry.value_node=iter->value_node->clone(deriv_guid);
+ ret->add(list_entry);
+ //ret->list.back().value_node=iter->value_node.clone();
+ }
+ }
+ ret->set_loop(get_loop());
+
+ return ret;
+}
+
+String
+ValueNode_BLine::get_name()const
+{
+ return "bline";
+}
+
+String
+ValueNode_BLine::get_local_name()const
+{
+ return _("BLine");
+}
+
+LinkableValueNode*
+ValueNode_BLine::create_new()const
+{
+ assert(0);
+ return 0;
+}
+
+bool
+ValueNode_BLine::check_type(ValueBase::Type type)
+{
+ return type==ValueBase::TYPE_LIST;
+}