Remove ancient trunk folder from svn repository
[synfig.git] / synfig-core / trunk / src / modules / example / filledrect.cpp
diff --git a/synfig-core/trunk/src/modules/example/filledrect.cpp b/synfig-core/trunk/src/modules/example/filledrect.cpp
deleted file mode 100644 (file)
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+++ /dev/null
@@ -1,586 +0,0 @@
-/* === S Y N F I G ========================================================= */
-/*!    \file filledrect.cpp
-**     \brief Implementation of the "Rectangle" layer
-**
-**     $Id$
-**
-**     \legal
-**     Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
-**     Copyright (c) 2008 Chris Moore
-**
-**     This package is free software; you can redistribute it and/or
-**     modify it under the terms of the GNU General Public License as
-**     published by the Free Software Foundation; either version 2 of
-**     the License, or (at your option) any later version.
-**
-**     This package is distributed in the hope that it will be useful,
-**     but WITHOUT ANY WARRANTY; without even the implied warranty of
-**     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-**     General Public License for more details.
-**     \endlegal
-*/
-/* ========================================================================= */
-
-/* === H E A D E R S ======================================================= */
-
-#ifdef USING_PCH
-#      include "pch.h"
-#else
-#ifdef HAVE_CONFIG_H
-#      include <config.h>
-#endif
-
-#include <synfig/string.h>
-#include <synfig/time.h>
-#include <synfig/context.h>
-#include <synfig/paramdesc.h>
-#include <synfig/renddesc.h>
-#include <synfig/surface.h>
-#include <synfig/value.h>
-#include <synfig/valuenode.h>
-#include <ETL/pen>
-
-#include "filledrect.h"
-
-#endif
-
-/* === U S I N G =========================================================== */
-
-using namespace etl;
-using namespace std;
-using namespace synfig;
-
-/* === G L O B A L S ======================================================= */
-
-SYNFIG_LAYER_INIT(FilledRect);
-SYNFIG_LAYER_SET_NAME(FilledRect,"filled_rectangle");
-SYNFIG_LAYER_SET_LOCAL_NAME(FilledRect,N_("Filled Rectangle"));
-SYNFIG_LAYER_SET_CATEGORY(FilledRect,N_("Example"));
-SYNFIG_LAYER_SET_VERSION(FilledRect,"0.1");
-SYNFIG_LAYER_SET_CVS_ID(FilledRect,"$Id$");
-
-/* === P R O C E D U R E S ================================================= */
-
-/* === M E T H O D S ======================================================= */
-
-/* === E N T R Y P O I N T ================================================= */
-
-FilledRect::FilledRect():
-       Layer_Composite(1.0,Color::BLEND_STRAIGHT),
-       color(Color::black()),
-       point1(0,0),
-       point2(1,1),
-       feather_x(0),
-       feather_y(0),
-       bevel(0),
-       bevCircle(0)
-{
-}
-
-bool
-FilledRect::set_param(const String & param, const ValueBase &value)
-{
-       IMPORT(color);
-       IMPORT(point1);
-       IMPORT(point2);
-       IMPORT_PLUS(feather_x, if(feather_x<0)feather_x=0;);
-       IMPORT_PLUS(feather_y, if(feather_y<0)feather_y=0;);
-       IMPORT(bevel);
-       IMPORT(bevCircle);
-
-       return Layer_Composite::set_param(param,value);
-}
-
-ValueBase
-FilledRect::get_param(const String &param)const
-{
-       EXPORT(color);
-       EXPORT(point1);
-       EXPORT(point2);
-       EXPORT(feather_x);
-       EXPORT(feather_y);
-       EXPORT(bevel);
-       EXPORT(bevCircle);
-
-       EXPORT_NAME();
-       EXPORT_VERSION();
-
-       return Layer_Composite::get_param(param);
-}
-
-Layer::Vocab
-FilledRect::get_param_vocab()const
-{
-       Layer::Vocab ret(Layer_Composite::get_param_vocab());
-
-       ret.push_back(ParamDesc("color")
-               .set_local_name(_("Color"))
-       );
-
-       ret.push_back(ParamDesc("point1")
-               .set_local_name(_("Point 1"))
-               .set_box("point2")
-       );
-
-       ret.push_back(ParamDesc("point2")
-               .set_local_name(_("Point 2"))
-       );
-
-       ret.push_back(ParamDesc("feather_x")
-               .set_local_name(_("Feather X"))
-       );
-
-       ret.push_back(ParamDesc("feather_y")
-               .set_local_name(_("Feather Y"))
-       );
-
-       ret.push_back(ParamDesc("bevel")
-               .set_local_name(_("Bevel"))
-       );
-
-       ret.push_back(ParamDesc("bevCircle")
-               .set_local_name(_("Keep Bevel Circular"))
-       );
-
-       return ret;
-}
-
-synfig::Layer::Handle
-FilledRect::hit_check(synfig::Context context, const synfig::Point &point)const
-{
-       Color   clr;
-       Real    amt;
-
-       if (!get_color(point,clr,amt))
-               return context.hit_check(point);
-
-       synfig::Layer::Handle tmp;
-
-       if (get_blend_method()==Color::BLEND_BEHIND && (tmp=context.hit_check(point)))
-               return tmp;
-
-       if (Color::is_onto(get_blend_method()) && !(context.hit_check(point)))
-               return 0;
-
-       return const_cast<FilledRect*>(this);
-}
-
-bool
-FilledRect::get_color(const Point &pos, Color &out, Real &outamount) const
-{
-       Point p[2] = {point1,point2};
-       Real swap;
-
-       if(p[0][0] > p[1][0])
-       {
-               swap = p[0][0];
-               p[0][0] = p[1][0];
-               p[1][0] = swap;
-       }
-
-       if(p[0][1] > p[1][1])
-       {
-               swap = p[0][1];
-               p[0][1] = p[1][1];
-               p[1][1] = swap;
-       }
-
-       /*
-       p[0][0] -= feather_x;
-       p[1][0] += feather_x;
-       p[0][1] -= feather_y;
-       p[1][1] += feather_y;*/
-       const Real      w = p[1][0] - p[0][0];
-       const Real      h = p[1][1] - p[0][1];
-
-       if(pos[0] >= p[0][0] && pos[0] <= p[1][0] && pos[1] >= p[0][1] && pos[1] <= p[1][1])
-       {
-               Real value = 1;
-
-               if(feather_x > 0)
-               {
-                       Real xdist = pos[0] - p[0][0];
-                       xdist = min(xdist,p[1][0]-pos[0]);
-
-                       if(xdist < feather_x)
-                       {
-                               value = xdist/feather_x;
-                       }
-               }
-
-               if(feather_y > 0)
-               {
-                       Real ydist = pos[1]-p[0][1];
-                       ydist = min(ydist,p[1][1]-pos[1]);
-
-                       if(ydist < feather_y)
-                       {
-                               value = min(value,(ydist/feather_y));
-                       }
-               }
-
-               //if we're beveled then check with ellipse code...
-               if(bevel > 0)
-               {
-                       const Real bev = (bevel > 1) ? 1 : bevel;
-                       const Real bevx = bevCircle ? min(w*bev/2,h*bev/2) : w*bev/2;
-                       const Real bevy = bevCircle ? min(w*bev/2,h*bev/2) : h*bev/2;;
-
-                       Vector v(0,0);
-                       bool    in = false;
-
-                       //based on which quarter it is in (and because it's x/y symmetric) get a positive vector (x/y)
-                       if(pos[0] < p[0][0] + bevx)
-                       {
-                                if(pos[1] < p[0][1] + bevy)
-                                {
-                                        v[0] = p[0][0] + bevx - pos[0];
-                                        v[1] = p[0][1] + bevy - pos[1];
-                                        in = true;
-                                }else if(pos[1] > p[1][1] - bevy)
-                                {
-                                        v[0] = p[0][0] + bevx - pos[0];
-                                        v[1] = pos[1] - (p[1][1] - bevy);
-                                        in = true;
-                                }
-                       }
-                       else if(pos[0] > p[1][0] - bevx)
-                       {
-                               if(pos[1] < p[0][1] + bevy)
-                                {
-                                        v[0] = pos[0] - (p[1][0] - bevx);
-                                        v[1] = p[0][1] + bevy - pos[1];
-                                        in = true;
-                                }else if(pos[1] > p[1][1] - bevy)
-                                {
-                                        v[0] = pos[0] - (p[1][0] - bevx);
-                                        v[1] = pos[1] - (p[1][1] - bevy);
-                                        in = true;
-                                }
-                       }
-
-                       //if it's inside a bevelled block
-                       if(in)
-                       {
-                               const Vector scale(bevx,bevy);
-
-                               Vector vc(v[0]/scale[0],v[1]/scale[1]);
-                               Real    d = vc.mag();
-
-                               //if it's inside the ellipse
-                               if(d < 1)
-                               {
-                                       Real val = atan2(vc[1],vc[0]);
-                                       val /= (PI/2); //< will always be (0,pi/2) because both components are positive
-
-                                       Real fthx=1,fthy=1;
-
-                                       //change d into distance away from edge
-                                       d = 1 - d;
-
-                                       if(feather_x > 0)
-                                       {
-                                               if(scale[0] < feather_x)
-                                               {
-                                                       fthy = scale[0]/feather_x;
-                                               }
-
-                                               if(d*scale[0] < feather_x)
-                                               {
-                                                       fthx = d*scale[0]/feather_x;
-                                               }
-                                       }
-
-                                       if(feather_y > 0)
-                                       {
-                                               if(scale[1] < feather_y)
-                                               {
-                                                       fthx = min(fthx,scale[1]/feather_y);
-                                               }
-
-                                               if(d*scale[1] < feather_y)
-                                               {
-                                                       fthy = min(fthy,d*scale[1]/feather_y);
-                                               }
-                                       }
-
-                                       //interpolate
-                                       outamount = min(value,((1-val)*fthx + val*fthy)) * get_amount();
-                                       out = color;
-                                       return true;
-
-                               }else return false;
-                       }
-               }
-
-               outamount = value * get_amount();
-               out = color;
-
-               return true;
-       }else
-               return false;
-}
-
-Color
-FilledRect::get_color(Context context, const Point &pos)const
-{
-       Color   clr;
-       Real    amt;
-
-       if(get_color(pos,clr,amt))
-       {
-               if(amt==1.0 && get_blend_method()==Color::BLEND_STRAIGHT)
-                       return clr;
-               else
-                       return Color::blend(clr,context.get_color(pos),amt,get_blend_method());
-       }
-       else
-               return context.get_color(pos);
-}
-
-bool
-FilledRect::accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const
-{
-       // Width and Height of a pixel
-       const Point br(renddesc.get_br()), tl(renddesc.get_tl());
-       const int w = renddesc.get_w(), h = renddesc.get_h();
-
-       Real    wpp = (br[0]-tl[0])/w;
-       Real    hpp = (br[1]-tl[1])/h;
-       //const Real    xneg = wpp<0?-1:1;
-       //const Real    yneg = hpp<0?-1:1;
-
-       //the bounds of the rectangle
-       Point p[2] = {point1,point2};
-
-       if((p[0][0] > p[1][0]) ^ (wpp < 0))
-       {
-               swap(p[0][0],p[1][0]);
-       }
-
-       if((p[0][1] > p[1][1]) ^ (hpp < 0))
-       {
-               swap(p[0][1],p[1][1]);
-       }
-
-       /*p[0][0] -= xneg*feather_x;
-       p[1][0] += xneg*feather_x;
-       p[0][1] -= yneg*feather_y;
-       p[1][1] += yneg*feather_y;*/
-
-       //the integer coordinates
-       int y_start = (int)((p[0][1] - tl[1])/hpp +.5);         //round start up
-       int x_start = (int)((p[0][0] - tl[0])/wpp +.5);
-       int y_end = (int)((p[1][1] - tl[1])/hpp +.5);   //and ends up
-       int x_end =     (int)((p[1][0] - tl[0])/wpp +.5);
-
-       y_start = max(0,y_start);
-       x_start = max(0,x_start);
-       y_end = min(h,y_end);
-       x_end = min(w,x_end);
-
-       SuperCallback supercb(cb,0,9000,10000);
-
-       if(y_start >= h || x_start > w  || x_end < 0 || y_end < 0)
-       {
-               if(!context.accelerated_render(surface,quality,renddesc,&supercb))
-               {
-                       if(cb)cb->error(strprintf(__FILE__"%d: Accelerated Renderer Failure",__LINE__));
-                       return false;
-               }
-
-               return true;
-       }
-
-       Real xf_start = tl[0] + x_start*wpp;
-       Point pos(xf_start,tl[1] + y_start*hpp);
-
-       Color   clr = Color::black();
-       Real    amt;
-
-       if(!context.accelerated_render(surface,quality,renddesc,&supercb))
-       {
-               if(cb)cb->error(strprintf(__FILE__"%d: Accelerated Renderer Failure",__LINE__));
-               return false;
-       }
-
-       for(int y = y_start; y < y_end; y++, pos[1] += hpp)
-       {
-               pos[0] = xf_start;
-               for(int x = x_start; x < x_end; x++, pos[0] += wpp)
-               {
-                       if(get_color(pos,clr,amt))
-                       {
-                               if(amt==1.0 && get_blend_method()==Color::BLEND_STRAIGHT)
-                                       (*surface)[y][x] = clr;
-                               else
-                                       (*surface)[y][x] = Color::blend(clr,(*surface)[y][x],amt,get_blend_method());
-                       }
-               }
-       }
-
-       return true;
-
-#if    0
-       //faster version but much more complex
-       //the floating point
-       Real y1,y2,y3;
-       Real x1,x2,x3;
-       Real dx1,dx2; //reversed in 3rd y section, not used in 2nd
-
-       //the transparent
-       Real fx = 0, fy = 0;
-       Real dfx,dfy;
-
-       //Get the slopes of the lines we need to worry about
-       if(feather_x)
-       {
-               dfx = 1/(fxsize);
-
-               if(fxsize*2 > xfw)
-               {
-                       x1 = xfw/2;
-                       x2 = 0;
-                       x3 = xfw;
-               }else
-               {
-                       x1 = fxsize;
-                       x2 = xfw - fxsize;
-                       x3 = xfw;
-               }
-       }else
-       {
-               fx = 1;
-               dfx = 0;
-               x1=0;
-               x2=xfw;
-               x3=0;
-       }
-
-       if(feather_y)
-       {
-               dfy = 1/(fysize);
-
-               if(fysize*2 > yfh)
-               {
-                       y1 = yfh/2;
-                       y2 = 0;
-                       y3 = yfh;
-               }else
-               {
-                       y1 = fysize;
-                       y2 = yfh - fysize;
-                       y3 = yfh;
-               }
-
-               dx1 = ph*feather_x/feather_y;
-               dx2 = -2*dx1;
-
-       }else
-       {
-               fy = 1;
-               dfy = 0;
-               y1=0;
-               y2=yfh;
-               y3=0;
-       }
-
-       fy = yf*dfy;
-
-       int x,y;
-       Real value = 0;
-       SuperCallback supercb(cb,0,9000,10000);
-       Surface::pen    p;
-
-       Real tx1 = 0,tx2 =
-       for(y = y_start;yf < y1; y++,yf++,fy+=dfy, tx1+=dx1)
-       {
-               fx = xf*dfx;
-
-               p = surface->get_pen(x_start,y);
-               for(; xf < x1; xf++,p.inc_x(), fx+=dfx)
-               {
-                       //we are in the x portion... use fx
-                       value = fx*get_amount();
-                       if(value==1.0 && get_blend_method()==Color::BLEND_STRAIGHT)
-                               p.put_value(color);
-                       else
-                               p.put_value(Color::blend(color,p.get_value(),value,get_blend_method()));
-               }
-
-               for(;xf < x2; xf++,p.inc_x())
-               {
-                       //we are now in y... use fy
-                       value = fy*get_amount();
-                       if(value==1.0 && get_blend_method()==Color::BLEND_STRAIGHT)
-                               p.put_value(color);
-                       else
-                               p.put_value(Color::blend(color,p.get_value(),value,get_blend_method()));
-               }
-
-               fx = xfw?(xfw - xf)/xfw:1;
-               for(;xf < x3 && ; xf++,p.inc_x(), fx-=dfx)
-               {
-                       //we are in the x portion... use fx
-                       value = max(0,fx*get_amount());
-                       if(value==1.0 && get_blend_method()==Color::BLEND_STRAIGHT)
-                               p.put_value(color);
-                       else
-                               p.put_value(Color::blend(color,p.get_value(),value,get_blend_method()));
-               }
-       }
-
-       x1 =
-       for(;fy < 1.0; y++,yf++,fy+=dfy)
-       {
-               fx = xf*dfx;
-
-               p = surface->get_pen(x_start,y);
-               for(; xf < x1; xf++,p.inc_x(), fx+=dfx)
-               {
-                       //we are in the x portion... use fx
-                       value = fx*get_amount();
-                       if(value==1.0 && get_blend_method()==Color::BLEND_STRAIGHT)
-                               p.put_value(color);
-                       else
-                               p.put_value(Color::blend(color,p.get_value(),value,get_blend_method()));
-               }
-
-               for(;xf < x2; xf++,p.inc_x())
-               {
-                       //we are now in y... use fy
-                       value = fy*get_amount();
-                       if(value==1.0 && get_blend_method()==Color::BLEND_STRAIGHT)
-                               p.put_value(color);
-                       else
-                               p.put_value(Color::blend(color,p.get_value(),value,get_blend_method()));
-               }
-
-               fx = xfw?(xfw - xf)/xfw:1;
-               for(;xf < x3 && ; xf++,p.inc_x(), fx-=dfx)
-               {
-                       //we are in the x portion... use fx
-                       value = max(0,fx*get_amount());
-                       if(value==1.0 && get_blend_method()==Color::BLEND_STRAIGHT)
-                               p.put_value(color);
-                       else
-                               p.put_value(Color::blend(color,p.get_value(),value,get_blend_method()));
-               }
-       }
-
-       for()
-       {
-               for(int x = x_start; x < x_end; x++)
-               {
-
-               }
-       }
-
-#endif
-
-       // Mark our progress as finished
-       if(cb && !cb->amount_complete(10000,10000))
-               return false;
-
-       return true;
-}