Metaballs::get_color(Context context, const Point &pos)const
{
if (totaldensity(pos) >= threshold)
- return Color::blend(color,context.get_color(pos),get_amount(),get_blend_method());
+ {
+ if(get_amount()==1.0 && get_blend_method()==Color::BLEND_STRAIGHT)
+ return color;
+ else
+ return Color::blend(color,context.get_color(pos),get_amount(),get_blend_method());
+ }
else
return context.get_color(pos);
}