--- /dev/null
+/* === S I N F G =========================================================== */
+/*! \file shade.h
+** \brief Template Header
+**
+** $Id: shade.h,v 1.2 2005/01/24 03:08:17 darco Exp $
+**
+** \legal
+** Copyright (c) 2002 Robert B. Quattlebaum Jr.
+**
+** This software and associated documentation
+** are CONFIDENTIAL and PROPRIETARY property of
+** the above-mentioned copyright holder.
+**
+** You may not copy, print, publish, or in any
+** other way distribute this software without
+** a prior written agreement with
+** the copyright holder.
+** \endlegal
+*/
+/* ========================================================================= */
+
+/* === H E A D E R S ======================================================= */
+
+#ifndef __SINFG_LAYER_SHADE_H__
+#define __SINFG_LAYER_SHADE_H__
+
+/* -- H E A D E R S --------------------------------------------------------- */
+
+#include <sinfg/layer_composite.h>
+#include <sinfg/color.h>
+#include <sinfg/vector.h>
+#include <sinfg/blur.h>
+
+using namespace sinfg;
+using namespace std;
+using namespace etl;
+
+class Layer_Shade : public sinfg::Layer_Composite
+{
+ SINFG_LAYER_MODULE_EXT
+private:
+ sinfg::Vector size;
+ int type;
+ sinfg::Color color;
+ sinfg::Vector offset;
+ bool invert;
+
+public:
+ Layer_Shade();
+
+ virtual bool set_param(const String & param, const sinfg::ValueBase &value);
+
+ virtual ValueBase get_param(const String & param)const;
+
+ virtual Color get_color(Context context, const Point &pos)const;
+
+ virtual bool accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const;
+ virtual Rect get_full_bounding_rect(Context context)const;
+
+ virtual Vocab get_param_vocab()const;
+}; // END of class Blur
+
+/* -- E X T E R N S --------------------------------------------------------- */
+
+/* -- E N D ----------------------------------------------------------------- */
+
+#endif